AoS Shorts: Your Essential Guide to Age of Sigmar

Army Showcase: Oscar’s Stormcast NMM

Today I have an absolute treat of another army showcase: Oscar Lars Knutsson’s beautiful non-metallic metal (NMM) Stormcast Eternals army.  NMM is a technique you see on display pieces but Oscar has applied it to an entire army!  Now if you are going to Gencon this weekend, you could be lucky enough to see Oscar’s army in the flesh, but if not, check out his websiteInstagram and Twitter feeds for all his amazing pictures and commission painting.   Oscar even did a handy tutorial video!

Stormcast

For more great Age of Sigmar armies, check out the other showcase posts.  And remember that the site is now partnered with Dark Fantastic Mills, producers and purveyors of amazing 3D printed terrain and you can use the code “aos shorts” to get 10% off.  The terrain is super light so shipping worldwide is surprisingly cheap.  With that said, I’ll hand over to Oscar to talk a little about his army.

Age of Sigmar


Oscar Lars Stormcast Eternals NMM

When Age of Sigmar first came out, I was not hot for the Stormcast Eternals. Warriors who saves the day with nothing more to them than a full servitude for Sigmar and hate for Chaos.   It felt lackluster to me, and I turned my attention elsewhere.  I started playing Ironjawz as their lore, style of play, and models were superior to any other faction I saw.

When GW began revitalizing their lore through the Malign Portents short stories I began seeing new light regarding the forces of Sigmar’s Finest.  They aren’t actually ‘good’, and they certainly had more depth now. The process of dying, being reforged, dying again, had a much greater cost than first anticipated. It truly filled a much needed void and a desire for such a force began to grow.

Another aspect of what drove me to Stormcast Eternals was their capability of displaying a clean and sharp aesthetic.  By this time I had just celebrated my first full decade as a commission painter and never really dipped my toe into Non Metallic Metal.  It is such a cool technique and as a recent graduate of a five year art degree, I decided the time was right.  Additionally, I am not a single model painter, but an army-painter, so the project had to be something bigger than I’d seen anybody do before. But I couldn’t paint each individual model to be a perfect ten as it would simply take too long.

I had to create a style of Non Metallic Metal that was advanced enough to convey its concept, but quick enough to be able to paint an army in roughly six months.  It took me a significant amount of time to generate a process that I felt happy with.  The research process consisted of studying Ben Comets (Painting Buddah), Riccardo Frizzoni, and Alex Borodenkov, the later being very helpful responding to my questions on Instagram as well as generating a color palette that would be under 10 colors.  It really came down to taking a color here, one color there, a certain way of placing the light on certain objects, etc to create my own version of the technique.  I didn’t even keep my initial style of painting all the way through.  It developed during the project.  So if looking close, one can see a difference between my liberators and Paladins in comparison to the later models like the Judicators and Celestial Ballista. It is something that doesn’t really bother me, personally.

This is also what’s so fantastic about army painting; A tough beginning to push through means I will improve.  It’s such a rewarding process that shows clear progression.  It also helps to strengthen very important character traits such as discipline and patience.  The biggest reward is here now that I can finally put them on the table and play a full 2000pts game against some fun opponents.

My list for GenCon is a bit of a mixup.  It truly was a blessing and a curse they released the Sacrosanct Chamber when they did.  It’s awesome the models came out early enough for me to include some, but that also mean I could only have a handful of them ready for the conventions. It goes as follows:

Hammers of Sigmar Stormhost

Heroes:

Celestant Prime

Knight Incantor

Vandus Hammerhand

Gavriella Sureheart

Lord Relictor

Battleline:

X5 Liberators

X5 Liberators

X5 Judicators

Artillery:

Celestial Ballista

Other Units:

X5 Decimators

X5 Protectors

Endless Spells:

Everblazing Comet

Prismatic Palisade

X1 extra Command Point

So what is next? Well, I’ve had my eyes on Aventis Firestrike ever since he emerged on Twitter “leaks” from Games Day.  I’ll be sure to pick him up.  I may also get some Evocators riding the Celestial Dracolines.  Those models are just simply amazing. In addition, I already have Astreia Solbright primed and ready to go, and she would definitely lead the pack, either as herself or a regular Lord Arcanum on Celestial Dracoline. However, most exciting is my next army project that is already… “cooking…” But you have to wait a while to find out what it is.

Lastly, I’d like to thank everyone who’s supported me and this project on TGA, Twitter, Instagram, and Facebook.  A special thanks to Jonatan Englund and the Honest Wargamer crew (check out their podcast and live Twitter streams if you haven’t).

Celestant Prime

Stormcast

Knight Incantor

Stormcast

Vandus Hammerhand

Stormcast

Gavriella Sureheart

Stormcast

Lord Relictor

Stormcast

Liberators

Stormcast

Stormcast

Judicators

Stormcast

Celestial Ballista

Stormcast

Decimators

Stormcast

Protectors

Stormcast

Everblazing Comet

Stormcast

Prismatic Palisade

Stormcast

Army Showcase: Douglas Fazzani’s Deepkin

Today is the first in a quick run of army showcase posts, with some great Age of Sigmar armies popping up again at Throne of Skulls.  Throne of Skulls is traditionally an event which pulls some great looking armies and Douglas Fazzani (@dfazzani) received a best painted nomination for his fabulous Deepkin.  This army is a great demonstration of how a striking bold colour scheme, almost abstract in concept, with top quality basing produces an amazing overall army effect on the tabletop.

For more great Age of Sigmar armies, check out the other showcase posts.  But for now, I’ll hand over to Douglas to talk a little about his army.


Douglas Fazzani’s Deepkin

I like to take new armies to every tournament I go to and try and improve a bit of painting that I feel I’m lacking in for each one.

This time I wanted to improve my basing.  Normally I paint the army then panic and slap some texture paint on it, which looks ok but won’t win me any awards.  I was originally going to do a stormy sea crashing against rocks for the Daughters of Khaine (and went so far as to make some bases) but then the Deepkin were announced and it was obviously destined to be!

The majority of the painting is done with an airbrush (something I’m still learning to use).  The bases are made with 2 part epoxy resin using wooden base blanks and Overhead Projector paper to make a mould.

Deepkin


Deepkin Heroes

Eidolon of Mathlann

Deepkin

Volturnos

Deepkin

 

Tidecaster

Deepkin

Soulscryer

Deepkin

Soulrender

Deepkin

Akhelian Morsarr Guard

Deepkin

Namarti Thralls

Deepkin

Namarti Reavers

Deepkin

Leviadon!

Deepkin

 

 

Army Showcase: The Meatmen of Mitzmanheim

So today’s showcase is with a community favourite, Mark Mitzman, NEO (*Narrative Event Organiser) and co-host of the Mitzy and Jimbo Show, a great new Warhammer Age of Sigmar lifestyle show on YouTube.  Check out his show, give him a follow on Twitter and see all the great coverage leading up to Realms at War 2018 🙂

Mitzy has kindly set out his army narrative below and shared a number of really great pictures of his Destruction army.  Straight off the bat is Grazgrog and his mate Nucklez 😉

The Meatmen of Mitzmanheim: the lore

The name “The Meatmen of Mitzmanheim” is a name that harks back through centuries. It is a name passed down from one generation to the next. It is a name that is feared by all who speak of it, and for good reason. For the Meatmen of Mitzmanheim are a purely destructive force descended from an ancient ogre tribe.

The legend tells the tale of an Ogre Tyrant the mighty Marg Magrog and his wife Mo who ran the Colossal Collie Inn. The Inn was deep in the heart of Mitzmanheim and was world renowned for its fabulous meat pies. Mo Magrog was a fantastic cook and her meat pies (known as “Big Dogs”) were celebrated the world over.

The people of Mitzmanheim had a special bond with both the Ogres having formed an unusual alliance with Marg Magrog. Unlike other Ogre chieftains Marg had found an unusual way to build his wealth. He was waging war throughout the old world and clearing the battlefields of the corpses, these were transported back to Mitzmanheim where Mo Magrog butchered them and turned the meat into pies.

The pies were being sold far and wide and such were the quality of the goods that they fetched a hefty price. Little did the rich aristocracy of the mighty empire know that their table centrepieces were in fact full to the brim with the meat from their own kin!

Today the Meatmen of Mitzmanheim is made up of many units from across the Destructive factions. Lead by the toughest Orruk in the realm of Ghur, Margrog Meatzniffa.

Margrog has roamed the realm of Ghur for decades, in search of a of a fabled artefact. He longs to appease Gorkamorka and present his deity with a Big Dog pie, for in his mind the only way other than through war that his name will be passed down through generations is if he can find the long lost recipes of Mo Magrog!

Margrog insists that all units in his army fly the original Meatmen of Mitzmanheim flag, and the flamboyant colours of Marg and Mo Magrog (a vivid Turquoise and golden Yellow) can be seen for miles around as the Meatmen march to war. As they march the ground quakes, horns and drums sound and the cry “For Da Big Dog” is enough to drain the blood from the faces of all who are near!

Margrog Meatzniffa

Margrog, a grizzled warrior and leader of the Meatmen of Mitzmanheim has lived and breathed war for decades. He has slashed and ripped his way to the top of the pile and is rightly feared by all Meatmen. He searches tirelessly for the fabled “Big Dog” list and will continue to ravage all who stand in his way. His path has crossed that of many factions but none have tested his resolve more than the The Huntspinney of Sequoyya in particular the Crimsonwood Kurnoth Hunters who recently left him scarred as they showered the Meatmen with their arrows, they will pay in droves the next time that they meet!

Mark Mitzman

Hedrippaz Andyboyz

Hedrippa has lived among the Meatmen almost as long as Margrog. He has risen through the Brute ranks and through countless engagements has proven his worth. Kunning in nature he is adept at using speed of his kin to wreak havoc on any enemy foolish enough to be caught out by his speed. Hedrippa is Big Boss of the Meatmen Ironfist formation. He also tears heads from shoulders with his bare hands. The Andyboys fly Marg and Mo’s personal banner handed down over centuries.

Mark Mitzman

Tinka n da Troggiez

Tinka n da Troggiez come from a realm now lost, Tinka lived in the sewers of Mitzmanheim, coming out at night to prey on any citizen foolish to stagger home alone at night. One evening Marg was escorting the last of the punters out of the Colossal Collie Inn and caught sight of Tinka in the alley. Marg persuaded Tinka to seek out and find other Troggiez who would like to march with him in return for free meat. Tinka raised an army of Troggoths that became a reliable and devastating part of the Meatmen army. Marg and Mo presented Tinka with the flag that hung on the Inn as recognition of his skills. Tinka lives on to this day through the power of regeneration, and is the only living Meatman to meet the tribes great iconic leaders Marg and Mo. Margrog knows the history behind Tinka n da Troggies and Tinka is the only living soul that truly scares him…

Mark Mitzman

Sneaky Stikaz

Every Orruk tribe has its grots, they run amok fetchin and carryin fings for the big uns. The grots that run with the Meatmen are amongst the toughest and grizzled grots in the mortal realms. The Sneaky Stikaz are made up of Snotlings, Spiderfang Grots, Nasty Skulkers, common all garden Grots and are lead into battle by Tiny. Tiny is a snotling. Snotlings are not normally known for being the sharpest knife in the block, but Tiny is very much the boss. He has been lurking around the Meatmen for years and has a filthy reputation for getting what he wants, namely gold teeth. Tiny collects them and has been pulling them from heads since he was a fungus spore, he has a hammer, and it’s very good for taking teeth and breaking knees.Mark Mitzman

Grazgrug’s Gruntaz

Grazgrug cut his teeth brawling his way to the top of the brute pile, he has been on Margrogs’ right hand throughout his reign at the head of the Meatmen. Grazgrug was the first of the Meatmen to track, capture and tame a Gore Grunta. He spent months perfecting his riding skills and even longer teaching the craziest and most savage brutes to ride. The Gruntaz now form the fast attack, speed strike element of the Meatmen.

Mark Mitzman

Piggot’s Pigmen

Piggot yearns to be a Brute, moreso he longs to be riding a hulking Gore Grunta. He leads the Pigmen into battle time and time again trying to prove his worth. Piggot and his riders are fleet of foot and are often sent out to scout ahead and report back to Margrog on the advancing enemy.

Mark Mitzman

Reinforcements

Big Geoff Gutwrench – Giant

Rokko – Idol of GorkaMorka

The Clankerz – led by Gruzgler One Eye

Mark Mitzman

 

Mark Mitzman

Army Showcase: Brad Glover’s Skaven Army

Hi all, with all the news and releases coming out for Age of Sigmar Second Edition, I didn’t want to forget to post this Age of Sigmar army showcase on Brad Glover’s amazingly converted Skaven army.  Brad did rather well in the painting competition at the Games Workshop Age of Sigmar Grand Tournament Heat 3 (9/10 June 2018).

Skaven

As you can see, Brad’s army is full of amazing conversions and scratch-builds using parts from Kharadron Overlords, Clan Skryre and Freeguild.  The vehicles in particular are just absolutely crazy – exactly what you think of when you picture Skaven war machines.  Make sure not to overlook the work Brad has done on the foot-troops too.  Brad’s work shows that you are only really limited by your imagination 🙂

Skaven

You can find Brad on Twitter, more Army Showcases on this site, and more UK tournament hobby coverage over at ProPainted Podcast.  If you know an army that should be showcased and displayed for a wide audience, you can get in touch with my through this site, Facebook and Twitter.

 


What a stunning Skaven army


New additions since this showcase was first posted

Skaven

 

Skaven

Skaven

 

Army Showcase: Tim’s Daughters of Khaine

Hello, today is another Army Showcase post – a great opportunity to share a cool Age of Sigmar army with an excellent paint job and great conversions.  This post is on Tim Fisher’s Greco-Roman inspired Daughters of Khaine army which only recently (9/10 June 2018) received a painting nomination at Games Workshop’s Age of Sigmar Grand Tournament Heat 3.

Given how beautiful the army is, its hard to believe that Tim started building the army only in February.  Now, I’ve asked Tim a number of questions relating to the army, its background, his inspiration and his tools, which he was kind enough to answer below.  You can find Tim on Twitter as @timfisher22 – so give him a follow and check out his next awesome project.  You can also find me at @AoS_Shorts 🙂

For more Age of Sigmar painting and hobby content, check out the hobby section of the site, the Creator Class series, Mengel Minis, Vince Venturella’s hobby videos and the @ProPainted Podcast – check it out at their website and on iTunes.  If you are tempted by the Daughters of Khaine, you can also check out the Daughters of Khaine page on the site covering all the details from the release.


Tim’s Daughters of Khaine

Painting inspiration and background

AoS Shorts: Where did your inspiration for the army and the colour scheme come from?

The inspiration was implanted from the moment I saw the animated video that the GW Community Team released.  The nods to ancient Greco-Roman culture and the revelation that Morathi had survived being consumed by Slaanesh had me hooked from the get go!

AoS Shorts: Does the army have a background and story?

Morathi is up to her nefarious schemes again!  In this instance she’s leading a force of her Daughters across the realms to find ancient Khaine temples built by the aelves during the Age of Myth.  These temples were all ruined during the Age of Chaos but they are sacred to the Daughters and Morathi is basically stringing them along in a fool’s errand to search for fragments of Khaine on these holy sites.  Of course, there’s a great deal of enemies in such inhospitable areas so Morathi is in a win-win situation.  She keeps the aelves hoodwinked and has them believe she’s loyal to Khaine by searching for his fragments and in the process much blood and souls are spilled in the name of Morathi…..erm Khaine!

Daughters of Khaine army selection

AoS Shorts: Did you start the project with a particular list in mind or did you pick the models you like?

After using Warherd earlier in the year (and getting beaten….a lot!) , I decided I’d go for whatever power build was doing the rounds early doors.

I’m a sucker for a quirky build though and one of my favourite things about Age of Sigmar is the flexibility you have when building your army. I’m a fan of big, stompy things and so…… I used all the big stuffs!

Making great bases for your Age of Sigmar models

AoS Shorts: You have some great bases in the army – can you share how you did them? Where did you source the parts from etc?

The colour scheme is a variant of Tyler Mengel’s desert base tutorial that he has on his blog

I used Seraphim Sepia to wash the whole base after the highlight was drybrushed on then added a further highlight. The columns/stone floor are P3 Hammefall Khaki, washed with Reikland Felshtone and highlighted with khaki + white.

In terms of the parts of the bases themselves:

  • For the stone flooring I used Will’s Paving plasticard. It’s a thick plasticard used in model railways. You can source it from eBay.
  • Elven columns are from Figone.
  • The jars and vases are from Fenris
  • The tufts are from Tajima1 –  they have the best range of tufts I’ve used.

Converting your Age of Sigmar models

AoS Shorts: There are also some cool conversions – can you talk us through your favourites?  Tell us how you did the amazing Avatars to start?

The Avatars are based on the Forgeworld Aeldhari Avatar for 40k. I shaved off all of the Aeldhari imagery and gemstones etc and removed the runesword. I then used the plastic Avatar from the Cauldron kit to donate parts such as the head, swords, forearms and assorted spikes. An expensive conversion, but worth it I feel!

AoS Shorts: While I didn’t ask Tim directly, his Death Hag and Cauldron of Blood have both been heavily converted drawing on Eldar and other Daughters of Khaine bits.

AoS Shorts: How did you do the blood effect on the Eidolon of Khaine?

I wanted the Eidolon to look like a part of the force rather than a random water borne ally.  The moment I saw the Deepkin vid that went online after Adepticon I thought it would look great as blood instead of water!  I also used another plastic Avatar head and some spikes to pimp him out a bit, as well as swapping his spear for one from a Bloodwrack Medusa.  I think the end result ties him in nicely with my force.

All of the blood effects and also the laquered paintwork on the Cauldron/Eidolon armour is painted on using Tamiya Clear Red (I get mine from Element Games – you can use my referral code TIM697 ;))

I painted the cloak a deep umber colour and highlighted the ‘splodges’ and cloak edges with a mid, then brighter red. I washed with Carroburg Crimson then painted on 3 coats of Tamiya straight from the pot allowing to dry overnight for each coat to cure fully.

Future plans – expanding the army

AoS Shorts: Any future plans for additions to the army or themed terrain?

After Heat 3 where I used the army for the very first time game 1 (having been up until 2:30am painting!) I realised that big, stompy stuff is a lot of fun to use, but it isn’t great at some scenarios as you lack the numbers.

I plan to add a unit of 10 Blood Sisters and 2 x 5 Khinerai Heartrenders. I’ll need to drop the Avatars and downgrade the Slaughter Queen on Cauldron to a Hag to fit this in. Looking further ahead I think I’ll need to make a decision to drop either the Eidolon ally or Morathi as both of them are almost half of the army…. I think Morathi will win that war but it’ll nice to use some other choices than Morathi now and then as I’d like to try out a Bloodwrack Shrine and also have some points for a battalion and maybe at some point more Witch Aelves (though I’m avoiding that as I didn’t enjoy painting them!)

The Harrowmark – Bringing the Realms to Life!

Warhammer Age of Sigmar provides an amazing opportunity for hobbyists to explore design and story in creating unique armies and narratives.  Whether it is as simple as providing a name or backstory for your characters or themed terrain to a full backstory, maps and conversions that unite your army and ground it in the Mortal Realms.  Skirmish and smaller sized games are a perfect way to explore Age of Sigmar narrative wargaming as you build up a full army.

Now, I’m always inspired by some of the amazing work that hobbyists put out and want to know the thought process that led to the result.  Hence, the Creator Class series was born.  Similar to my Masterclass series with top tier tournament gamers, I will be interviewing skilled hobbyists and creators about their Age of Sigmar narrative projects.

Age of Sigmar narrative

So the first in the series is an interview with Saul Painter, @WarbossKurgan, about his Age of Sigmar narrative project called “The Harrowmark”.  Saul creates themed skirmish forces for immersive narrative campaigns and event days for Age of Sigmar, Warhammer 40k and Inquistor 28.  You can see all of Saul’s work at his website, and he has even had some of his work showcased on Warhammer Community.

I asked Saul a number of questions about the creation of the Harrowmark.  His answers are below.  I also took the opportunity to interject with some commentary because there are so many great aspects to the project that I didn’t want them to get left out.

If you are interested in more narrative content, check back to the narrative section of this site (currently a work in progress), and visit the home of the Age of Sigmar Narrative Event Organisers Network (the NEON).   For more great looking armies, you can also check out the AoS Shorts Showcase section.


Starting an Age of Sigmar narrative project

AoS Shorts:  How do you approach starting a new Age of Sigmar narrative project? What inspires you?  Do you seek out inspiration (actively look for art or ideas) or are you inspired (you stumble across something and the creative brain kicks in)?

This is a tricky one to answer as I’m not entirely sure.   A new idea will sometimes come from reading or watching something.  Sometimes a single line of background text will start me on a whole new project.

Finding a home for an Old World village in the Mortal Realms

The Harrowmark came from the need to give my scenery set a context in the Mortal Realms.  The haunted village of Wortbad was started, during Warhammer Fantasy 8th Edition, as a village in Sylvania – the vampire state in the Empire, in the Old World.  After the world-that-was ended I was not going to stop using my scenery so I started thinking of a way to ground it in the new setting.

Tips for place names that resonate

I picked the obvious place to start with: Shyish, the Realm of Death.  For a few months I was just writing notes and a few descriptive snippets of places around Wortbad.  These started to gel and I picked a name for the regions from a shortlist I selected from an online random fantasy place name generator.  I chose names that were two real words combined, so it would be easy to read, pronounce and understand even if someone had never seen it before.  I chose words that hinted at the kind of place I was creating – autumn, undead, sorrowful, etc.

Once the name was picked I tried to tie together all things I had written before into a coherent whole.  I didn’t want to have a map that fixed anything in place as nothing was quite “finished”, so I didn’t want to be restricted in what I could or couldn’t do just yet.

AoS Shorts: Saul really went to town in grounding his narrative with names and details, including:

  • The Rose and Scythe, the fortified Coaching Inn.  The Rose is a tavern and the The Scythe is the boarding house.
  • The Haunted Gate is a Baleful Realmgate in Wortbad, with writhing ghostly forms visible in its internal corona.
  • Blackrocks is a ruined and overgrown town in the Harrowmark, some seven leagues from Wortbad and it has been partially rebuilt using materials from skyship-wrecks.  Surviving locations include the Freebooter’s Tower, The Hurricane Bell and the Charybdis Occulum.
  • Rotshroud Manse is the local skyship dock (more on this later).

Saul devised the local currency, named the months of the local 13 month calendar, considered how Hysh and Ulgu interact in relation to Shyish to define the characteristic low dusty light of the Harrowmark, and described the local monsters in the forest.

The dreaded Olshovilaag, the Fiend of Harrowmark is one such example.  A massive undead construct made from a conglomeration of monster parts, horns, huge black-feathered wings, lots of skulls, tree branches, bones, rocks and broken weapons. A Death-monster, born from the forest itself. A crow-winged “Terrorgheist”. The sound of its beating wings fills the villagers of the Harrowmark with dread. It’s screeching stops their hearts and shreds their souls!  Saul covered the making of this monster in his TGA blog.

The Voodoo Forest – grounded in art

Then came the Voodoo Forest.  John Blanche was working on an illustration project, which later became a beautiful self-published short-run hardback art book. The Voodoo Forest was his own setting, featuring an endless evil forest and pirates in flying wooden ships.  His illustrations for it are rich with narrative hooks, dripping with weird character and, to my eye, perfect as an Age of Sigmar setting (even though they were not drawn as such).  This work, combined with some of his older flying ship paintings that cropped up in Warhammer over the years, struck a chord with me.

Age of Sigmar Narrative

Age of Sigmar Narrative

I messaged him on Facebook and asked if he minded if I used elements of his Voodoo Forets in my games and he kindly gave me his blessing.

Expanding the Harrowmark

From then on The Harrowmark (which until then was purely a setting for my Death forces and the Witch Hunters that battled them) became my primary setting for Age of Sigmar campaigns.  I wrote my Orruk Pirates into the setting as Orruk Sky Pirates.  I rewrote the forests around Wortbad: they were no longer patchy areas of small woods, now they were an almost continuous arboreal nightmare region, punctuated by rocky spires and the occasional clearing with an isolated village.  The skyships that sailed above the forest canopy were the only thing that connected the villages, their tenuous lifelines to the wider world.  The merchant ships were preyed upon by sky pirates, among which my orruks would feature heavily.

The original Sylvania-set descriptions of the secondary locations were tweaked to better fit the malignant forest setting and we started playing AoS Skirmish campaigns in a darker and more dangerous Harrowmark: 10,000 Leagues of malignant forest in every direction, no matter where you stand.

Sky Pirate ships crashed in the woods and warbands battled to recover the scattered cargo.  Sailors fell overboard and their shipmates tried to rescue them from the forest.  Horrifying creatures emerged from the woods and terrorised the villagers.  Dread forces tried to enact evil plans and heroes stepped up to meet them.

I have now started making orruk skyship models – they will mostly be used as scenery but I may end up trying to use them “counts-as” something else in a game!

AoS Shorts: you can see the start of the development of this skyvessel in this blog post.

Age of Sigmar narrative

Developing your Age of Sigmar narrative idea

AoS Shorts: Once you have an idea, how do you develop it? Vision and storyboards? Sketches? Discussion with others?

All of the above plus a lot of research.  When I start a new project I spend a lot of time online looking at what other people have done – for background material, colour schemes, story and character hooks, build ideas, etc.  This image was my start point for Wortbad and my touch-stone for the rest of the Harrowmark:

Age of Sigmar Narrative

The colour scheme and atmosphere is what I have been aiming for with the entire scenery set.

How do you keep enthusiasm for a major hobby project?

Sheer bloody mindedness sometimes.  Sometime a project is left on the back burner and I will come back to it later.  Sometimes things get abandoned and left incomplete.  This doesn’t bother me as long as I am being productive and making things I am happy.  I enjoy the process more than anything.  The satisfaction of finishing something is not a big motivaton, in fact I don’t think I will ever call any project truly finished as I will always come back and add something if there is something that reignites my interest in the project.

The Harrowmark has been the recurring setting for many of our campaigns.  Each time we have returned there I have added something to the scenery set.  Sometimes something small, sometimes a major scenery project. The latest large addition was Rotshroud Mance – the Wortbad Skydock, which was featured on the Warhammer Community blog! So I now tell people the Harrowmark is canon… 😉

Age of Sigmar narrative

Transferring the Age of Sigmar narrative to your models

AoS Shorts: What is the interaction between the story idea and the models and settings you create?  Is it an iterative process in that the available models and bits impact the development of the narrative

The models normally come first and the story follows them.  But it does loop back on itself as the story sometimes leads to new characters that I need to make in model form.

AoS Shorts: Saul has populated the Harrowmark with the Rotmoons, a pirate Orruk warband, and the Sky-Pirates of the Harrowmark skyvessel The Selachii.  Check out his blog for a series of paired battle reports, where the same skirmish battle is reported separately by each side.  A great touch for continuing the narrative.  Follow the “Thy Soul to Keep” tag for more 🙂

Age of Sigmar narrative

Age of Sigmar narrative

Age of Sigmar narrative rules development

AoS Shorts: Do you consider the fairness of a game between players in the rules you design, or does narrative defy fairness?

This is not something I really think about as I don’t really write rules for anything.  I generally try to fit my creations into the existing rules, but I also don’t like to let the rules become a limit to what I can or can’t make. In my group “fairness and balance” take a back seat to the narrative – the story is more important than winning or losing an individual game.

For our last few campaign we have collectively sketched out a plot first, then picked Battleplans that fit in with the key turning-points of the story, we call this the “A-plot”.  To them we have added a few other Battleplans that are used to fill in “B-plots”.  We play an A-plot when all four of us can get together, and a B-plot when only two or three of us can play.  This way we know the basic outline of the story we are taking part in, so we can write narrative battle reports that fit in with it, but we allow the story to change and evolve along with events that unfold on table.

We are currently in the last few weeks of a campaign set in the Harrowmark, called “Thy Soul to Keep” and we have plans for three more campaigns with different settings when it finishes.  We aren’t sure which one of those will start first, but we all now we will return to the Harrowmark soon as it is our perennial setting.

Age of Sigmar narrative

The Story of the Harrowmark

The Harrowmark in Shyish, has long been considered a cursed and backward region, it has gained an ill reputation for being both a refuge for sorcerers and necromancers, and where the dead do not rest long in their graves.

Most of the Harrowmark is virtually impenetrable forest: Seemingly endless miles of dark, tangled, twisted and corrupted forest. Things live in these forests: malignant, spiteful things. It is a brave soul that ventures under the dark bowers, brave or foolish, as few who attempt to navigate the winding pathways ever emerge again.

The scattered villages and hamlets of the Harrowmark are isolated by the forests and parochial as a result. Grubbing what existence they can from the infertile stoney land, the peasants live in small communities of inter-related families, and never venture far from their crude hovels that cling to one of the many rocky outcrops that punctuate the forest canopy. There are few stone roads here; rutted, half-flooded tracks and paths link most villages, all but impossible to navigate. At times, the mud itself seems to be a living thing, clawing at the legs of the weak and dragging them to a suffocating death. The populace are for the most part concerned with day-to-day survival, raising famished, skinny goats and pigs, tending to what scraps of farmland they have in the hope of gathering enough crops to survive.

The villages are in a constant state of disrepair and have barred or boarded windows and heavy doors to keep out the night’s predators. Crude fetishes and charms of a dozen gods hang on every lintel and frame. The villagers daub symbols of protection on their doors with pig’s blood, to guard against the unnatural horrors of this frightful land. Hanging outside the gates of the most desperate townships can be found criminals and travelers caged in iron maidens, their only companions the crows and vampire bats that feed on them.

Wortbad is just such a village, in the middle of the Harrowmark, it is deeply troubled by the undead and corrupted by dark magic. It is surrounded by haunted forests and overlooked by the jagged, foreboding Everdark Peaks. It is a land of perpetual autumn, where farmland lies fallow and untended, with crops rotted in the fields.

Above the heads of the Harrowmark’s inhabitants many floating islands drift over the corrupted forests, often in small groups of various sizes, ranging from little more than boulders to great upturned mountains. Most are topped with the same twisted and stunted trees, hinting that the islands may have once been rooted in the ground below. A few also have a small cluster of houses or a watchtower built into them almost always accompanied by a wooden gantry or pier, built to facilitate docking the flying ships that are the only way to traverse the terrible forests in relative safety.

If you want to know more about Age of Sigmar narrative play

  • Check out Saul’s excellent blog
  • Follow the NEON website for more narrative resources
  • Check out AoS28, the Dark Age of Sigmar
  • Try your hand at Warhammer Skirmish or one of the off-shoots, Path to Glory, Renown and Ruin, Hinterlands etc.

Please get in touch and let me know what you think of the series.  Are there other questions you would have asked?  Which other creators should I have on the series?  As always, you can contact me through the website, on Twitter, or Facebook.

Army Showcase: Danny Cashman’s Kharadron Overlords

As some of you may have seen, Danny Cashman’s Kharadron Overlords army swept the painting and sportsmanship awards at the Games Workshop Age of Sigmar Grand Tournament Heat 2 this last weekend.  In an absolutely amazing effort, Danny won every single painting category, except for “best unit”:

  • Best hero
  • Best behemoth
  • Best army nomination
  • Best army trophy
  • Favourite player
  • Favourite player trophy
  • Knight of the inner circle trophy

Its rare that an army has such an impact on an event, so I just had to try and get some pictures from him to share with everyone.

Kharadron Overlords

Now, the Warhammer Community team has taken some professional photos of Danny’s army, so look out for the article soon, but in the mean time.  Here are all the great pics Danny had to hand.

For more of Danny, check out his Instagram.  For more about Heat 2, check out the results and top lists in my coverage post.

US Age of Sigmar Event Modular Pack

Hey guys, today I’m joined by Chuck Moore, US wargamer, to talk about the new US Age of Sigmar Event Modular Pack released by the US Age of Sigmar Community group.  The sound quality is not the best again unfortunately, as we were recording over the internet, but the content is gold.

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US Age of Sigmar Event Modular Pack

The pack is an invaluable resource for Age of Sigmar players and event organisers alike and has been compiled by a large group of members of the Age of Sigmar community.  At 50 pages, it provides a range of pick and choose options for organising an Age of Sigmar event.  The pack contains the following modules:

  • Introduction and ethos – Unifying without Homogenising
  • Social Interaction and community growth
  • Player responsibility (“the social contract”)
  • Choosing a venue
  • Terrain
  • Painting
  • Narrative
  • Scenario selection
  • House rules
  • Sportsmanship
  • Scoring

All of these modules are guidelines that you can use whether you are attending or running a local, regional or national event.  The pack intends to help whether you are dealing with an 8 player local store event or a 200 player national extravaganza.

Check the site and the US event calendar at the new US Age of Sigmar Community site.  It is also the best way to get in touch with the group, give feedback on the pack or submit an event to the calendar.

The Realm Gate blog

You can find Chuck on Twitter as @odiamh or at his excellent Realm Gate blog.  Chuck provides painting, hobby and lore updates twice a week.  Definitely check out his back story on Morathi in the lead up to the Daughters of Khaine release.

Nova Open Age of Sigmar Grand Tournament

Chuck is also the tournament organiser for the Nova Open Age of Sigmar Grand Tournament this year.  Nova is the East Coast’s Largest Tabletop Wargaming Convention (over 1,300 gamers attended in 2016).  Held in the Washington DC area from 30 August to 2 September, you can find all the details here.  Registrations open on 1 March!

Get in touch!

I’d be really interested to hear if other countries or regions have a similar pack, set of resources, or shared community FAQ.  The more we can share information as members of the global Age of Sigmar community, the more we can grow the scene through great events!  Get in touch on Twitter, at AoS Shorts on Facebook or through this site.

For more great Age of Sigmar resources, check out the resources pages, for players and tournament organisers.

Terrain Tutorial: How to make a backlit Realm Gate

This is a short hobby tutorial on how to make a backlit Realm Gate for Warhammer Age of Sigmar.  It was produced by Joel over at Measured Gaming, an Age of Sigmar club in central Victoria, Australia.  You can find Joel on Twitter here, Measured Gaming on Twitter here, and check out their soon to be launched YouTube channel.  Over to Joel…

Realm Gate Tutorial

Rightio this will be basic as, but hopefully it gives you an idea on what I did.  Before assembly, cut out all of the ‘magic’ bits.  If its assembled already its gonna be hard but doable.  Assemble and paint it up!

Grab some cling wrap and sticky tape and try to get it sitting about mid way on the inside of the gate.  This will act as an initial support for your water effects.  Make sure there are no folds in the cling wrap.  The flatter the better.  Start squeezing in water effects.

Use a brush to spread it out and give it a swirly, ‘portal’ like appearance.

Realm Gate

Leave to dry overnight, it will stay white but will be hard to touch. This is when you remove the plastic and do the same on the other side.

Once you’ve done the other side, leave to dry for 24 hours.  After 24 hours you’ll notice it starting to go see-through.  This is when you can put a shade on it to make the gate a colour of your choice.  Do both sides.

Backlit with LEDs mounted in the supporting hill

Put a gloss varnish or ‘ardcoat over both sides. This helps refract the light a bit more.  I have an LED light behind mine to make it brighter.  I plan on mounting this one into a hill for one of my Cancon terrain pieces.

I hope this helps! 🙂

ED: If you are unsure how to mount LEDs in terrain, there are lots of great YouTube videos out there.  If I get a moment, I’ll add some suggestions here.

Realm Gate