AoS Shorts: Your Essential Guide to Age of Sigmar

WitneyWarhammerOne: Secrets of Dinorwig

A new narrative 2-day event will take place in Witney, England UK, on the 17th-18th July 2021 (after some COVID-related postponement)!

Players’ armies will be fighting over the Brimstein Heartlands in Aqshy, the place where the Stormcast Eternals dealt the first blow against the forces of Chaos at the very beginning of the Age of Sigmar… and investigate what secrets lie in the ruins of Dinorwig, rumoured to contain a Stormvault.

Plots are forming and players are taking sides in the conflict!

We chatted with the NEOs behind the event, Phil Dodd @Phil_Kazic and Charles Nolan @CharlesKhorne, on what players can expect and what interesting Narrative Play tricks they will be using.


Q: Please summarize the event for us, and what players can expect.

A: The event will be a two day, six game event held in Witney, Oxfordshire in the UK. The games will be of different point vales ranging from 750 as the smallest to a full 2,000 pointer to finish off the weekend; there is an opportunity for a grudge match on Saturday if players feel so inclined.

There is more to the Secrets of Dinorwig event than winning six games. The players will start the event split into two teams, the Liberators (who are the combined forces of Order and Death) and the Resistance (who are Chaos and Destruction,).

The teams are aligned this way at the beginning of the event, but perhaps new factions will develop during the weekend, or players will try to solve the secret on their own.


Q: What Narrative innovations and rules will you be deploying in this event? We have heard rumours that players will have to discover clues throughout the event.

A: We have taken elements from some of our favourite narrative events and then added a few twists of our own. The biggest twist is that to win the players need to discover the Secret of Dinorwig. To do this they must answer three questions, what is it, where is it and how does it work.

The first two questions can be answered as players/teams solve clues, riddles and puzzles that they uncover during their games or earn over the weekend.

The answer to the last question, how does it work can only be solved by the collection of Knowledge Points (KP). The team/players with the greatest KP at the end of the sixth game will get the first shot at answering the other questions. If they are incorrect then the next team will have a chance to answer. The first to get it right will have uncovered the Secret of Dinorwig and secured the power that it holds.

When players gain clues, KP or items over the weekend they can choose to share them with their commander and team during the Command Phases between rounds. Perhaps they will choose to keep the information entirely for themselves, this risks alienating their allies and reduces the chance they will be trusted with other key information that could unravel the secret and alone they may not secure sufficient KP to get a shot at solving the puzzle.

Players may also get support from the shadowy figure seen in the general’s invitation video during the weekend.


Q: You have created an awesome detailed map for the event: will players be able to play on thematic tables representing each location?

A: I’m glad you like the map, we have put a lot of effort into the table design and each of the locations named in red on the region map will be fully recreated on the table top. We have also written table rules for each location trying to represent the character of these places within Aqshy. These add a unique flavour to each game without making the rules to complicated.

Within each location there will be ways to gain KP. This gives players the chance to gain something from every game even if they can’t complete their main objective. You don’t need to win every game to succeed or make a valuable contribution to your faction.

To try to add to the immersion of the event we have written a brief history of each area that players will find themselves fighting over. We hope that players will remember these stories from our twitter account when they come to the event and give them a personal attachment to the region.

If this event is successful we plan further events based in and around this region of Aqshy and will expand the map and corresponding tables accordingly.


Q: You are part of the Narrative Play scene in England, and the storyline of this event involves characters developed during previous Narrative Events, isn’t that right? Tell us more about that.

A: The plan was that the sides would each be led by a commander who would be a player as well as a character. We put the call out to our attendees and fortunately we had two great characters volunteer to lead the charge. This gave us a great opportunity to develop the events story organically.

The main protagonists in this narrative are Lord Dracothfoote (Steve Foote @tinracersteve) and Olrog (Ollie Grimwood @gr1mmas) who were working together at Realms at War 2019.

Lord Jarek Dracothfoote & Olrog of Da Faifful

The promise of power hidden in Dinorwig has driven a wedge between Dracothfoote’s winning coalition. The secret and the promise of a good scrap has encouraged Olrog to find new allies amongst the Chaos forces who hold Fort Ignis. They have both rallied their banners and recruited the other players coming for the weekend to one of their sides.


Q: The background details for Secrets of Dinorwig are quite involved and really well done. We have been following them on social media for a number of months, and seen players pitch in with their own backstories and rivalries… as well as the character of mayor Ulf Cywin being drawn into the political developments 😉 . What is this drama, mystery and comedy all about?

A: The story has been bubbling under the surface for a little while. For Christmas 2017 I wrote a narrative campaign for Charles, set around Fort Ignis where his character, Chartrek Beasttamer had to defeat the Stormcast Eternals around Fort Ignis and recover an Axe for Khorgos Khull.

Having created this region we decided to invite a couple of friends to join us and the following year, Charles wrote a campaign where the Stormcast Eternals assisted by the Seraphon (Steve Foote) tried to take back Fort Ignis being held by Chartrek, supported by the Iron Golem Ogres of Ben Foote. Unfortunately we failed and Chartrek opened a portal to the realm of Chaos and passed through it. We then decided to build on this and invite more people to play in our sand box and the idea of an event was born.

The story has developed as a way to let the players know how this situation has occurred and to fill in the history of the area, to help them immerse themselves in the game and the event. The feedback has been terrific and the development of player’s backstories is great to see.

One of the latest player stories is a collaboration written by Daniel Summerbell @HobbySummerbell (of Erynost fame) featuring the forces of “Jimbo” Warth @jimbo9jimbo (of the RAW NEOs and the ‘Mitzy & Jimbo Show’ fame)!

Phil created Mayor Ulf Cywin largely as an opportunity for a bit of fun and to promote the only part of our map that is still civilised and not ravaged by Chaos. He is a key player on this regional level but is much more interested in protecting Vorsprangs Bridge (and himself) than the unfounded rumours circulating about Dinorwig.

You can follow Mayor Cywin’s official communications @PhilDodd12.


Q: What would you like to say to players out there to motivate them to come to WWOne, or join you in future UK Narrative Events?

A: WWOne is all sold out but keep an eye on your reserve emails because we have created a few new tables to accommodate additional players. For everyone else check out our Twitter account where we have posted all the lore and videos. If you like what you see join in with us @WarhammerWitney, give us a follow and stay up to date with all the fun. We will be posting updates during the event and some follow up afterwards as well.

We’d love to see your stories and how your armies are manoeuvering around our region of Aqshy so feel free to share it with us in the run up to the event.


This sounds like an awesome addition to the UK narrative scene!

Thank you, Charles & Phil!

You can also hear their interview by the EATBATS of Sigmar gaming club’s podcast!

Any interested players out there, sign up for that waitlist because you might still get a spot and play with a great crowd of narrative players!

Sign up and/or download the WWOne: Secrets of Dinorwig rules pack at TGA (requires login).

This article is brought to you by the Narrative Event Organizer Network.

Gloomspite Gitz vs Sons of Behemat Battle Report

The experienced team at Just Play Games in the UK have started streaming weekly Warhammer Age of Sigmar battle reports on their YouTube channel. The team are streaming every Thursday at 7pm GMT. I’ll be loading each of the battle reports here along with the lists used in the games.

In this report, Ritchie McCalley (Team England member, host of the JustSaying podcast) is taking on James Tinsdale (official playtester and Team England member). Tom Lees acts as master of ceremonies.


Gloomspite Gitz vs Sons of Behemat – army lists

Allegiance: Gloomspite Gitz

Leaders
Loonboss (70)
 General
 Command Trait: Dead Shouty
Fungoid Cave-Shaman (90)
 Lore of the Moonclans: The Hand of Gork
Fungoid Cave-Shaman (90)
 Lore of the Moonclans: The Great Green Spite
Madcap Shaman (80)
 Artefact: Moonface Mommet
 Lore of the Moonclans: Itchy Nuisance
Webspinner Shaman on Arachnarok Spider (280)
 Lore of the Spiderfangs: Sneaky Distraction
Webspinner Shaman (80)
 Lore of the Spiderfangs: Sneaky Distraction

Battleline
20 x Shootas (120)
 3x Barbed Nets
20 x Shootas (120)
 3x Barbed Nets
 1x Moonclan Flag Bearers
60 x Stabbas (360)
 Stabbas & Moon Shields
 9x Barbed Nets
 1x Moonclan Flag Bearers
 1x Badmoon Icon Bearers
60 x Stabbas (360)
 Pokin Spears & Moon Shields
 9x Barbed Nets
 1x Moonclan Flag Bearers
 1x Badmoon Icon Bearers

Units
5 x Sporesplatta Fanatics (120)
6 x Sneaky Snufflers (70)

Endless Spells / Terrain / CPs
Scuttletide (30)
Geminids of Uhl-Gysh (60)
Malevolent Moon (40)

Total: 1970 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 212


Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
Mortal Realm: Aqshy

Leaders
Gatebreaker Mega-Gargant (490)
 General
 Command Trait: Louder than Words
Gatebreaker Mega-Gargant (490)
 Artefact: Incandescent Rageblade

Battleline
3 x Mancrusher Gargants (480)
1 x Mancrusher Gargants (180)
1 x Mancrusher Gargants (180)
1 x Mancrusher Gargants (180)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 142


Get in touch!

If you like the reports, and analysis, get in touch with the team via their YouTube channel or on Twitter or on Facebook. Let them know what armies you would like to see on the channel!

Idoneth Deepkin vs Maggotkin of Nurgle Battle Report

The experienced team at Just Play Games in the UK have started streaming weekly Warhammer Age of Sigmar battle reports on their YouTube channel. The team are streaming every Thursday at 7pm GMT. I’ll be loading each of the battle reports here along with the lists used in the games.

In this report, Ritchie McCalley (Team England member, host of the JustSaying podcast) is taking on James Tinsdale (official playtester and Team England member). Tom Lees acts as master of ceremonies.


Idoneth Deepkin vs Maggotkin of Nurgle – army lists

Allegiance: Idoneth Deepkin
– Enclave: Dhom-Hain
Mortal Realm: Ulgu

Leaders
Akhelian King (230)
 General
 Bladed Polearm
 Command Trait: Born From Agony
 Mount Trait: Voidchill Darkness
Isharann Soulscryer (130)
 Artefact: Cloud of Midnight

Battleline
6 x Akhelian Morrsarr Guard (340)
3 x Akhelian Morrsarr Guard (170)
3 x Akhelian Morrsarr Guard (170)
3 x Akhelian Morrsarr Guard (170)
20 x Namarti Thralls (240)

Units
1 x Akhelian Allopexes (110)
 Retarius Net Launcher

Behemoths
Akhelian Leviadon (340)
 Mount Trait: Ancient

Battalions
Akhelian Corps (100)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 116


Allegiance: Nurgle
– Host of Chaos: Munificent Wanderers
Mortal Realm: Ghyran

Leaders
Great Unclean One (320)
 General
 Plague Flail & Doomsday Bell
 Command Trait: One Last Gift
 Artefact: Mucktalon
 Lore of Virulence: Favoured Poxes
Rotigus (320)
 Lore of Virulence: Glorious Afflictions
Lord of Blights (140)
Sloppity Bilepiper Herald of Nurgle (150)
Spoilpox Scrivener Herald of Nurgle (140)

Battleline
30 x Plaguebearers (300)
30 x Plaguebearers (300)
10 x Putrid Blightkings (280)

Endless Spells / Terrain / CPs
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 149



Get in touch!

If you like the reports, and analysis, get in touch with the team via their YouTube channel or on Twitter or on Facebook. Let them know what armies you would like to see on the channel!

Ironjawz vs Disciples of Tzeentch Battle Report

The experienced team at Just Play Games in the UK have started streaming weekly Warhammer Age of Sigmar battle reports on their YouTube channel. The team are streaming every Thursday at 7pm GMT. I’ll be loading each of the battle reports here along with the lists used in the games.

In this report, Ritchie McCalley (Team England member, host of the JustSaying podcast) is taking on James Tinsdale (official playtester and Team England member). Tom Lees acts as master of ceremonies.


Ironjawz vs Disciple of Tzeentch – army lists

Allegiance: Ironjawz
– Warclan: Ironsunz

Leaders
Megaboss on Maw-Krusha (460)
 General
 Boss Gore-hacka and Choppa
 Command Trait: Right Fist of Dakkbad
 Artefact: Sunzblessed Armour
 Mount Trait: Weird ‘Un
Orruk Warchanter (110)
 Warbeat: Get ‘Em Beat
Orruk Warchanter (110)
 Warbeat: Killa Beat
Orruk Weirdnob Shaman (120)
 Artefact: Shamanic Skullcape
 Lore of the Weird: Da Great Big Green Hand of Gork

Battleline
15 x Orruk Ardboys (300)
 1x Gorkamorka Banner Bearers
 1x Gorkamorka Glyph Bearers
15 x Orruk Ardboys (300)
 1x Gorkamorka Banner Bearers
 1x Gorkamorka Glyph Bearers
6 x Orruk Gore-gruntas (320)
 Pig-iron Choppas

Units
5 x Orruk Ardboys (100)
 1x Gorkamorka Banner Bearers

Battalions
Ironfist (160)

Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 133


Allegiance: Tzeentch
– Change Coven: Eternal Conflaguration
Mortal Realm: Chamon

Leaders
Lord of Change (380)
 General
 Command Trait: Coruscating Flames
 Artefact: Shroud of Warpflame
 Lore of Change: Fold Reality
Fateskimmer, Herald of Tzeentch on Burning Chariot (140)
 Artefact: Aura of Mutability
 Lore of Change: Bolt of Tzeentch

Battleline
10 x Pink Horrors of Tzeentch (220)
10 x Pink Horrors of Tzeentch (220)
10 x Pink Horrors of Tzeentch (220)
6 x Flamers of Tzeentch (280)
3 x Flamers of Tzeentch (140)

Units
1 x Exalted Flamers of Tzeentch (100)
10 x Brimstone Horrors of Tzeentch (60)

Battalions
Changehost (180)

Endless Spells / Terrain / CPs
Extra Command Point (50)

Total: 1990 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 84


Get in touch!

If you like the reports, and analysis, get in touch with the team via their YouTube channel or on Twitter or on Facebook. Let them know what armies you would like to see on the channel!

Victoria GT Preview

Hey all, today we have a preview of this weekend’s Victoria GT, held in Bendigo, Victoria, Australia. The event is shaping up to be the largest in-person event for Warhammer Age of Sigmar since the Sheffield Slaughter in February 2020.

Check out the excellent Plastic Craic blog for Pete’s preview, with guest commentary from players around the world.


Victoria GT pack

The Victoria GT is a 5 round, 2000 point, GHB20 event. The key points of the event pack are:

  • Battleplans
    • Shifting Objectives
      • 24” deploy – 3 obj – Battleline bonus VP
    • Forcing the Hand
      • 24” deploy – 6 obj – primary objective bonus
    • Knife to the Heart
      • 18″ deploy – 2 obj – instant win condition
    • Total Conquest
      • 18” deploy – 4 obj – Leader bonus VP, retake control bonus VP
    • Battle for the Pass
      • short edge deployment
  • Auxiliary Objectives not being used – so no minor victories or losses
  • Realms
    • Before each game players at each table roll off to see which realm the battle is fought in. Whoever wins the roll off can either fight in the selected realm on their army list, no realm at all, or choose table sides.
  • Scoring
    • Major Victory (10TP)
    • Draw (5TP)
    • Major Loss (0TP)
    • There are no minor wins or losses
  • The new Daughters of Khaine and Hedonites of Slaanesh books are NOT in play.

Victorian GT 2021 Lists!

Check out all the lists for Victoria GT 2021 and you can follow along with results over on Tabletop.TO.


Victoria GT 2021 Alliance and faction breakdown

As with many events, Grand Alliance Order is the most popular Grand Alliance.

  • Order – 32 lists (46%)
  • Death – 15 lists (21%)
  • Chaos – 12 lists (17%)
  • Destruction – 11 lists (16%)

Out of 70 players attending, there are 24 unique factions.

Ossiarch Bonereapers69%
Lumineth Realmlords69%
Idoneth Deepkin69%
Seraphon57%
Kharadron Overlords46%
Fyreslayers46%
Disciples of Tzeentch46%
Nighthaunt34%
Daughters of Khaine34%
Ogor Mawtribes34%
Blades of Khorne34%
Gloomspite Gitz34%
Flesh Eater Courts34%
Stormcast Eternals23%
Big Waaagh!23%
Sons of Behemat23%
Cities of Sigmar23%
Beasts of Chaos23%
Legions of Nagash23%
Slaves to Darkness11%
Skaventide11%
Ironjawz11%
Hedonites of Slaanesh11%
Legion of Grief11%
Total70

Wounds breakdown

WoundsAveMinMaxMed
Chaos11877168111
Death12599191117
Destruction13885205141
Order11684162113
All Armies12277205116

Drops breakdown

DropsAveMinMaxMed
Chaos5.41104.5
Death7.74197
Destruction5.43115
Order7.52158.5
All Armies6.91196
DropsPlayersCum.% same/low% higher
1223%97%
25710%90%
341116%84%
4132434%66%
573144%56%
653651%49%
744057%43%
844463%37%
985274%26%
1086086%14%
1146491%9%
1226694%6%
1326897%3%
1406897%3%
1516999%1%
1606999%1%
1706999%1%
1806999%1%
19170100%0%
20070100%0%

Here is what you can expect at each of the drop levels:

  • 1 drops – Bloodmarked Warband; Changehost
  • 2 drops – Phantasmagoria of Fate; Desolating Beastherd; Vyperic Guard; Auralan Legion; Iron Sky Command & Grundstok Escort Wing
  • 3 drops – Eurlbad; Torrbad; 2xAuralan Legion lists
  • 4 drops – 3 x Akhelian Corps; Iron Sky Command; Auralan legion; Royal Mordants; Mortek Shield-corps; Eurlbad; Supreme Sybarites; Pleasurebound Warband and more.

Triumph / Points Analysis

You are looking in a good spot for a triumph at 1970 or 1980.

PointsLists
200030
199022
19808
19704
19604
19502
Total43

I’ll be covering the event over the weekend on Twitter, and have a full review after the weekend. 

SAGT 2021 Lists & Preview!

Hey all, today we have a preview of the South Australian Grand Tournament 2021 (SAGT). SAGT 2021 is coming next weekend, 13/14 March, in Adelaide Australia. It is South Australia’s premier Warhammer Age of Sigmar tournament. You can also look back at my coverage from the SAGT 2020.

The SAGT is put on by Michael from Doom & Darkness and Mathew “The Wildform” Weiss. Michael is the pretty face while Mathew does the work and gets the important things done.

All proceeds from the Doom & Darkness YouTube channel go to charity so be sure to hit the like button, leave a comment and be sure to subscribe as all of these interactions help promote the video and in turn raise funds for Dementia research.


SAGT 2021 pack

The SAGT is a 5 round, 2000 point, GHB20 event. The key points of the event pack are:

  • Battleplans
    • Total Conquest
      • 18” deploy – 4 obj – Leader bonus VP, retake control bonus VP
    • Shifting Objectives
      • 24” deploy – 3 obj – Battleline bonus VP
    • Forcing the Hand
      • 24” deploy – 6 obj – primary objective bonus
    • The Blades Edge
      • 24” deploy – 6 obj – removal of objectives
    • Focal Points
      • 18” deploy – 5 obj – MONSTER/Behemoth bonus VP
  • Auxiliary Objectives not being used – so no minor victories or losses
  • Realms
    • No realmsphere magic, realmscape features or realm commands
    • Yes realm artefacts
    • Rounds not played in a named realm
  • Scoring
    • Major Victory (200)
    • Draw (100)
    • Major Loss (10)
    • +VPs in game
  • The new Daughters of Khaine and Hedonites of Slaanesh books are in play.

SAGT 2021 Lists!

Check out all the lists for SAGT 2021.


SAGT 2021 Alliance and faction breakdown

As with many events, Grand Alliance Order is the most popular Grand Alliance.

  • Order – 19 lists (44%)
  • Chaos – 9 lists (21%)
  • Destruction – 9 lists (21%)
  • Death – 6 lists (14%)

Out of 43 players attending, there are 21 unique factions.

  • Slaves to Darkness – 4 lists (9%)
  • Ossiarch Bonereapers – 4 lists (9%)
  • Daughters of Khaine – 4 lists (9%)
  • Ogor Mawtribes – 3 lists (7%)
  • Lumineth Realmlords – 3 lists (7%)
  • Stormcast Eternals – 3 lists (7%)
  • Skaventide – 2 lists (5%)
  • Big Waaagh! – 2 lists (5%)
  • Ironjawz – 2 lists (5%)
  • Sons of Behemat – 2 lists (5%)
  • Cities of Sigmar – 2 lists (5%)
  • Kharadron Overlords – 2 lists (5%)
  • Seraphon – 2 lists (5%)
  • Beasts of Chaos – 1 list (2%)
  • Blades of Khorne – 1 list (2%)
  • Maggotkin of Nurgle – 1 list (2%)
  • Death – 1 list (2%)
  • Legions of Nagash – 1 list (2%)
  • Fyreslayers – 1 list (2%)
  • Idoneth Deepkin – 1 list (2%)
  • Sylvaneth – 1 list (2%)

Surprisingly, there are no Disciples of Tzeentch, Flesh Eater Courts, Hedonites of Slaanesh or Gloomspite Gitz and some popular GHB20 armies are in lower numbers than usual (Fyreslayers, Idoneth Deepkin etc).


Wounds breakdown

WoundsAveMinMaxMed
Chaos14094210131
Death127109156126
Destruction133106153141
Order12375205119
All Armies12975210126

Drops breakdown

DropsAveMinMaxMed
Chaos4.9195
Death8.05108
Destruction4.8195
Order7.63128
All Armies6.51127
DropsListsCumulative% same/low% higher
1337%93%
2149%91%
34819%81%
441228%72%
561842%58%
632149%51%
722353%47%
893274%26%
933581%19%
1043991%9%
1124195%5%
12243100%0%

Here is what you can expect at each of the drop levels:

  • 1 drops – Desolating Brayherd; Knights of the Empty Throne Plaguetouched Warband; Jorlbad
  • 2 drops – Eurlbad
  • 3 drops – Fleshmeld Menagerie; Vyperic Guard; Ymetrica; Sylvaneth
  • 4 drops – Blight Cyst; 2 x Sons Triple Mega-Gargants; Iron Sky Command

Triumph / Points Analysis

You are looking in a good spot for a triumph at 1970 or 1980.

PointsLists
200022
199012
19806
19701
19601
19500
19401
Total43

I’ll be covering the event over the weekend on Twitter, and have a full review after the weekend. 

Team Wars 2020 Preview

Down here in New Zealand we are getting super excited for Team Wars 2020, a four person Age of Sigmar team event coming up on 15 and 16 August. Today we cover the event’s pack and all the lists of the event.


Team Wars 2020 Pack

The key elements of the pack are:

  • five rounds
  • 2,000 points per army
  • battleplans from General’s Handbook 2019 (2 battleplans per round)
  • points and FAQs from General’s Handbook 2020
  • Malign Sorcery artifacts are in
  • GHB2020 realm rules are out
  • No team can double-up on allegiances, with exceptions made for the sub-allegiances in Legions of Nagash and Cities of Sigmar.
  • Each team cannot double-up warscrolls across lists.

Read the full pack for more details.

Scoring

  • Major Win – 16
  • Minor Win – 12
  • Draw – 8
  • Minor Loss – 4
  • Major Loss – 0
  • Complete Secondary – 1
  • Deny Opponent’s Secondary – 1
  • Destroyed 1000pts of Opponent’s Army – 1
  • Preserved 1000pts of your army – 1

Each round the total team score is capped at 65 points. The first tie-breaker will be uncapped team score.

Scenarios

  • Round 1
    • Battle for the Pass (2019)
    • Border War (Core)
  • Round 2
    • Take and Hold (Core)
    • Places of Arcane Power (2019)
  • Round 3
    • Knife to the Heart (2019)
    • Blood and Glory (Core)
  • Round 4
    • Scorched Earth (2019)
    • Escalation (Core)
  • Round 5
    • Starstrike (2019)
    • Relocation Orb (2019)

Match-up Process


Team Wars 2020 Lists

And here are all the lists for Team Wars 2020.

Team Nice and Reasonable

  • Ogor Mawtribes
  • Seraphon
  • Gloomspite Gitz
  • Tzeentch

The Hutt Indomitable Competitive Crew

  • Soulblight
  • Ironjawz
  • Slaves to Darkness
  • Gloomspite Gitz

Dazed and Confused

  • Tzeentch
  • Ogor Mawtribes
  • Fyreslayers
  • Nighthaunt

Stream Wargaming

  • Fyreslayers
  • Skaventide
  • Flesh Eater Courts
  • Grand Host of Nagash

Cold Warhammer

  • Ossiarch Bonereapers
  • Flesh Eater Courts
  • Tzeentch
  • Idoneth Deepkin

Sigmar’s Misfits

  • Stormcast Eternals
  • The Living City
  • Nurgle
  • Hallowheart

Grand Host of the Garage

  • Nighthaunt
  • Legion of Blood
  • Ossiarch Bonereapers
  • Grand Host of Nagash

Drinking Culture

  • Stormcast Eternals
  • Kharadron Overlords
  • Ossiarch Bonereapers
  • Tzeentch

Mostly Harmless

  • Anvilgard
  • Ogor Mawtribes
  • Nurgle
  • Seraphon

Auckland Model Citizens

  • Legion of Grief
  • Skaventide
  • Flesh Eater Courts
  • Ossiarch Bonereapers

ACE

  • Big Waaagh!
  • Idoneth Deepkin
  • Tzeentch
  • Stormcast Eternals

Tronhammer+

  • Tzeentch
  • Ossiarch Bonereapers
  • Idoneth Deepkin
  • Nurgle

Cinderfall District GT Preview

Good morning all, we are now back with our first post-COVID-19 event preview: the Cinderfall District GT on 1/2 August 2020. The event is a classic 5 games, 2000 points, individual matched play tournament held in Adelaide, South Australia and hosted by Luke Stone of Cinderfall Gaming. South Australia has a great scene (as you’d see from the annual South Australia GT).

Cinderfall District GT Pack

Here are the key pack details:

  • All games set in Aqshy, the Realm of Fire using all realm rules;
  • Mysterious Terrain is pre-set for the event;
  • General’s Handbook 2020 matched play rules in play;
  • No legacy warscrolls;
  • Battleplans:
    • Total Conquest
    • Scorched Earth
    • Focal Points
    • Forcing the Hand
    • The Blades Edge

You can read the full pack for more details.

Scoring

The scoring system is trying something different, by adding Victory Points Scored to points for a result:

  • Your army list submitted late or incorrectly: -5 points
  • Major Victory: 100 points
  • Minor Victory: 80 points
  • Draw: 50 points
  • Minor Loss: 30 points
  • Major Loss: 10 points

The total amount of victory points scored at the end of the game will be added to your overall tournament point score. Games that do not finish a full five rounds will not be allowed to calculate an estimated amount of victory points, only victory points scored when dice down is called will be added to the total score. All Games are expected to try to be played until the end of turn 5 so that an accurate score can be calculated. For example: If you won a major victory and scored 18 Victory points in the game, you would get 118 Tournament Points.

Cinderfall District GT Lists

There are 20 people coming to the Cinderfall District GT this year. Unfortunately, South Australia closed its borders with NSW and Victoria in the last few weeks being the 20 players travelling from other states could no longer attend. But the South Australian crew are well represented.

Here is the faction breakdown:

  • 3 Gloomspite Gitz (up the gitz!)
  • 2 Blades of Khorne
  • 2 Stormcast Eternals
  • 1 Big Waaagh!
  • 1 Daughters of Khaine
  • 1 Flesh Eater Courts
  • 1 Fyreslayers
  • 1 Hedonites of Slaanesh
  • 1 Kharadron Overlords (Khron, Khron, Khron!)
  • 1 Nighthaunt
  • 1 Ogor Mawtribes
  • 1 Ossiarch Bonereapers
  • 1 Skaven
  • 1 Slaves to Darkness
  • 1 Sylvaneth

You can read all the lists here.

My personal favourites from the lists are:

  • Alex Khron (CanKhron) taking his Barak Zilfin Kharadron Overlords for another spin. This list is a further evolution of his list from pre-lockdown events.
  • Jason Dowley running the 2,000 point version of Shootcast Stormcast Eternals and taking advantage of the points reductions. This build works very well at 2.500 points so it will be interesting to see if it has enough at 2,000.
  • Kris Becker running the Squigalanche – purely because SQUIGS!
  • Kyle Tregloan because he is taking 3 massive spiders, 20 baby spiders and the Troggoth Hag!
  • Luke Doman running an All Stars style Slaanesh build with Chaos Marauders. I can see this list either smashing or flopping depending on the match-up.
  • Doom and Darkness himself running a Junkmob Boulderhead with 2 Scraplaunchers! I remember someone trying to tell me that Scraplaunchers were great in 8th ed and didn’t believe them. Maybe their time is now?
  • Finally, Wayne Buck for running a Skaven list that in some games will go absolutely bonkers! 2 Warp Lightning Cannons, 3 Doomwheels, 40 Acolytes and a whole load of more-more-more Warp Power!

So those are some of my favourite lists. I’ll be back with a wrap up and results from the event.

Animosity II – The Burning Winter – Global Narrative Event

A Worldwide Narrative Campaign for Warhammer Age of Sigmar

Hey all, today we have a guest post from the team at Animosity Campaigns announcing the start of their second worldwide narrative campaign for Warhammer Age of Sigmar. If you’re wondering, you can find details of the first global Animosity campaign in the narrative section of the site.

Are you tired of being at home, alone painting your models, or with nobody to share your army’s narrative you made up, or just wanting to team up against other players in a grand conquest?

Well, to help the many players and hobbyists around the world that currently cannot play at their local shop/club, Team Animosity has built a way for them to engage in a narrative campaign while remaining safely socially distant.

Global Collaborative Storytelling

Animosity Campaigns are global collaborative storytelling events, with contributions from players around the world steering the direction of the story and their personal narratives making their way into the grand story arc.

This year, players will be able to participate in Animosity II: The Burning Winter through whatever way they enjoy their hobby the most: single-player (or safe) games of Age of Sigmar and Warcry, Soulbound roleplay sessions, painted and/or converted models, action shot photography of a battle set-up, short stories, drawn artwork and even cosplay!

How it all works

In Animosity II, a number of charismatic non-player characters we call Figureheads are leading their Coalitions of armies and warbands across the icy underworld of Lake Bykaal for conquest, power and glory. It also involves a stolen Enlightenment Engine of Teclis, the spirit of an Ur-Whale godbeast, and frustrated spirits of dead fishermen! What more could you want?

Each turn, players will be presented with a choice of Narrative Paths on how to best help their Coalition. They then submit “Reports” in support of their Coalition’s efforts through our website, choosing one of these Narrative Paths with each report, as well as sharing their contribution for that turn and how it fits into the story. 

Team Animosity then aggregates all of these together into one grand Unfolding Narrative, using the players’ interpretation of the setting and their acts of daring-do to flesh out the events that occur.  Their hobby and writing contributions will also be featured in our Community page.

Players can also engage in strategizing and sharing short stories in our dedicated Discord server, where many are already developing their own personal narratives 

We also have a trailer, narrated by the sexiest voice in Age of Sigmar, Elric Edge from Rolling Bad podcast.

Compete narratively against other players online

Animosity Campaigns has been around since the days of Warhammer Fantasy Battles. For almost a decade, it brought cooperative storytelling and intense strategy on a grand scale to Warhammer players around the world. Now, Team Animosity has worked to reinvent this incredible experience for Age of Sigmar and a new generation of players, with even more ways to participate.

Most notably, Animosity II is not a map campaign. Although there will be a map, it is for narrative purposes and as a playing ground for player’s stories and battles. Players win- or lose- the campaign by how successfully their Coalition navigates the Unfolding Narrative. The more Reports you put into a Narrative Path in a turn, the more likely it will be successful. There will always be an enemy Coalition opposing them, meaning players will be going head-to-head with other players from the top of Turn 1. There is no clean, numerical scoring: players will need to read the narrative and make their best guess. 

Beyond the campaign narrative, there are a large number of player achievements we will recognize at the end of the campaign too, such as best hobby, best written story, biggest MVP for their faction, as well as awards for creative problem-solving and most ambitious over-the-top narrative!

Find out how to jump in and participate now!

Turn 1 starts on Wednesday July 22nd!

Hope to see you on the battlefield!

Team Animosity

Interview with Vince Venturella, Warhammer Weekly

Hi Folks, its Michael from Doom & Darkness and in this interview, I catch up with Mr Vince Venturella from Warhammer Weekly. Vince has the world’s largest weekly Age of Sigmar talk show, countless invaluable painting guides and tutorials for the aspiring painter.

Vince’s YouTube channel has over 40,000 subscribers and I wanted to pick his brain on content creation, game design and the future of Age of Sigmar.


Origins of Warhammer Weekly

Hi Vince, firstly thank you for taking the time to do this interview with me and congratulations on the success of your channel. To start the interview off I was wondering if you could tell us what and where your inspiration for the Warhammer Weekly show came from and if you had/have any YouTube role models that you looked to for inspiration?”

Vince Venturella: There was no real great plan, it was just something that I thought would be fun. At the time (this is almost 6 years ago now), Nick from Long Island Wargaming had done a hangout show a few times called Warhammer Weekly, but he was not doing them regularly and had all together stopped for a while. I reached out to him and asked if he minded if I ran with the show and brought some formalization to it and he was fine with the idea.

My inspiration was things like the Weekly Planet (a fantastic Podcast from Australia) in the way they broke up their segments, as well how other traditional interview segments/late night shows were run.

I wanted to make something that covered the current news, but also had a main topic and mini segments sprinkled throughout. My real goal was to make sure the show always happened, I wanted to make sure we were always there on the same day every week to bring the show to folks so they could count on a little bit of new Warhammer fun each week.


Advice to new content creators

New content creators are popping up all the time, if you could give them any advice of “best practice” as such or some guiding principles to success what would they be?” And now on the flip side if you were to provide some generalised “things to avoid” What might they be

Vince Venturella: Oh boy, I am probably the wrong person to answer this, I mean my own method was just keep doing things and getting them wrong and slowly make them right.

I suppose my ‘what to do’ would be to make sure you have a good sound set-up, that is something I should have done far sooner.

Try to be regular with your content, that is maybe the most important thing. YouTube (and indeed the audience) is more likely to pay attention if they know your content always shows up around the same time on a regular schedule.

My best advice is avoid the Perfect as the Enemy of the good. Some people spend lots of money and time and research everything before doing a show. Your early content will be bad, that is okay. Listen, learn, and refine and improve as you go.


Variety of content

Now your channel has both gaming and hobby focused content, the Warhammer Weekly show largely focuses on the gaming side of Age of Sigmar, but your channel often features standalone videos on game design as well as the multitude of painting tutorials. Do you find that any singular sort of content or component of your channel has outweighed the others in building the channel’s success? If so, do you have any examples you can give to demonstrate this?”

Vince Venturella: I think the Hobby Content ultimately draws people to the channel. It is more universal, regardless of the tabletop game you play, there is hobby to be done.

My hope is that in doing that, some folks also check out Warhammer Weekly (whether they play AoS or not) and I always hope to be a good ambassador for the game.

Some videos I have done like reviewing all the Miniature brand paints, achieving smooth blends or how to glaze are the type of videos that are ever green and still help folks to discover the channel years after they were uploaded.

I think that advice is fantastic and very helpful to people looking to create their own content. The next thing I wanted to talk to you about is game design and Age of Sigmar as you have some experience in this space by both developing your own systems and consulting on some big-name games such as Dungeons and Dragons Fifth Edition.


Tabletop game design

In your opinion, are there any key areas that Age of Sigmar needs to focus and improve on to make the game more enjoyable for all? If so, what are these areas, and do you have any suggestions on how they could be improved?”

Vince Venturella: I think the game is ultimately in a really good place. As someone who has been playing this game for 22 years now, it is amazing to look back and see the growth. That being said, there is always room to improve.

My best advice at this point would be that we still have some proud nails that pop up and we need to do some additional work to bring those in line or stop those from being published. We have elements that will show up in books that create negative play experiences.

My ultimate concern is never power/broken builds/balance. That is not what I am after. What I am always looking at is a simple question – “is this going to create a fun experience for the majority of the audience?” Sometimes we have had elements in recent books where the clear answer is no.

My best advice would be to have Games Workshop follow suit to other game creators and establish a formal developer position that sits in between design and QA. Their role is to run the numbers in detail and bring the outliers back in. Ultimately, that task is too complex for playtesters and isn’t something that should be done by designers who need to be free to create.

I think that would go a long way to smoothing out some of those last rough edges we don’t want (we always want a few rough edges, rough edges are how you grab onto the game).


Rules “bloat” and game design

If we look back from the beginning of the Age of Sigmar to now, we have seen the rules continue to expand and develop over time. As the game designers develop and work in new design spaces, the sheer number of rules and varying types of interactions that occur within the game continues to grow. Some people would call this rules bloat, and perhaps this is a loaded term, but my question to you is. In your opinion, is rules bloat an inevitable outcome of continuous improvement and game design, or is it something that can be avoided while still improving and adding to the game?

Vince Venturella: Rules bloat is always a risk, but it is not inevitable. D&D 5e has been going for basically 6 years and is still tight. The way they developed is wise. More content focused on running/playing games than just options for characters.

So how we would translate this is more box games, small model expansions, narrative boxes (Firestorm) or ancillary games (Warcry). Largely, we see this has been a great model.

We are entering an interesting time now with all the army books that needed to be updated complete.

Where we go from here with things like new armies don’t necessarily cause bloat, because they have a set audience (namely the players of that army).

The key is to be careful about the number of overlays you create that make more rules that become the norm and have us all lugging 6-9 books to every tourney. Endless Spells are cool, they were a good addition. If we have Endless Spells, Fantastic Vehicles, Mercenary Monsters, The Big Book of Battalions and Miracles for Hire in 3 years and those are all additional layers of things going on in the game, we are going to be in a rough spot, but I don’t expect this.


The future of Age of Sigmar: a hard reset?

Often with gaming systems, we see a continual expansion of the rules until it becomes too complicated and creates a barrier to entry that is too great for new players to overcome. traditionally we then see a hard reset and subsequently a contraction or reset of the game system often in the form of a new edition. “If you are to imagine where the Age of Sigmar is in say three years, what does it look like? is it the game we know and love today or do you see some form of hard reset in the near future?” 

Vince Venturella: I don’t see a hard reset any time soon. Traditionally if you look at the history of the hard resets, they are on quite a long time frame from Games Workshop. The first reset was 9 years, the second was 9 years, and the third was 15 years, so sitting here about to hit our 5th anniversary, I would say we are still a distance away.

When I look forward in three years, I see no reason to think we would be in need of such a thing. The rules are pretty tight, and we have kept them largely simple. We can clean up something like the Activation Wars in a GHB and that is really the tricky proud nail at this point in time.

My hope would be we have several new armies, we have relaunched some books with expansion forces (think of how they have done Stormcast releases) and for the most part, things have remained fairly clean and current without the need to crush the rules back down.

I will also say that we are entering an interesting challenge we haven’t ever been in before. The freedom of the team to create new armies has meant that we are steadily increasing forces. With the release of Lumineth and Sons of Behemat, we will have something like 24 distinct armies. That is much higher than any point in the game’s history, so hitting the reset button carries a large and direct cost to GW. They would then be put on a strong treadmill to get content for the new system out very quickly and something like Indexes (Warhammer 40,000 8th Edition) or Ravening Hordes (Warhammer Fantasy Battles 6th Edition) might not be enough.


The future of Age of Sigmar: Activation Wars

“For me personally I have always said that the introduction of the always strikes first/ always strikes last rules set was a mistake. I feel like the more rules that are introduced with the new and different armies which break the core rules of the game, the further the game moves away from those very core rules that made the game so good in the first instance. In relation to the Activation Wars what do you think needs to change? Is it just the interaction between different rules in different armies or is there more to it?

Vince Venturella: So this is a tough answer.

Games like Age of Sigmar and D&D are examples of exception based design (games with simple core rules and the functional elements within the game system create ‘exceptions’ to those core rules).

When you are a designer working in exception based design, your goal is to explore design space. For example, the game has a core rule that says, when you run, you can roll a d6 and add that distance to your movement. An exception based design element might be that you can always treat a Run roll as a ‘6’ or reroll that Run roll, or gain +1, whatever the specifics, in all cases, it’s altering the base rules of the game.

So everything is always breaking the core rules of the game as you say above – that’s not special, that is just design. We see it on 99% of the warscrolls because that is how you make a special ability for the most part.

When it comes to the Activation Wars, the challenge is that we created additional phases (the Start of Combat, Combat, and End of Combat phases), which are all acting differently and interacting poorly together. Perhaps the simplest answer is to eliminate these phases all together.

Sequencing

The idea of something striking first is a sensible rule. In theory, and as a way to bring narrative to life, it just makes sense. We just have to be careful of the implementation.

So perhaps the easiest answer is simply that if you can Fight at the Start of Combat, then you can do so, but so can anyone else, and all abilities that trigger in such a way or activate in such a way alternate, just like everything else in the combat phase. So if you have a unit that strikes first, you get to choose that unit and fight, but if your opponent also has one, it’s their turn next as opposed to your whole fighting first army attacking and only once you have left the “Start of Combat” phase do we return to the normal phase the game expects.

In other words and to be more succinct, the error here was not in the fights first, but in creating additional phases that the base rules didn’t have the rigor to support. Use the base rules and let the units fight first in the normal back and forth sequence that is already expected in the game.

We have had some of these rules floating around since the very first warscrolls in 2015 and for the most part, they weren’t problematic. The mechanic became oppressive when these rules were combined with extremely powerful creatures (Ghoul King on Terrorgeist) or whole armies (Slaanesh).

Ed: check out the NicoLab articles on the Activation Wars for more background information (Part 1 / Part 2).


The future of Age of Sigmar: a dream faction?

Ok finally let us finish off with a little bit of fun. “if you could design, develop and introduce a new army faction into Age of Sigmar what would it be? What does it look like? what’s the idea behind them and how would they play?

Vince Venturella: Well, if you had asked me 6 months ago, it would have been Giants, but my dreams came through there. Since you have given me all this power however, I am going to go crazy.

What I want is the army of living energy. As the Realms are full of magic and basically alive in and of themselves, I want an army of magical creatures (think of a combination of crystalline creatures and elementals from Dungeons and Dragons).

Classic Elemental Portraits

We would start with four of the realms and leave ourselves room to expand to the other four at a later time.

Some of these beings would be humanoid to suit the purpose, but some would be magic given a completely alien form, roiling liquid metal skirmishers from Chamon, lava encased infantry from Aqshy, Grave dirt elementals from Shyish, you could think of a hundred of these things.

I think it would be cool to see the Mortal Realms themselves make an appearance and be an agent in our game.

Well thank you for taking the time to do this interview Vince and I am sure many people will get much value from your insight. If anyone wants to hear more from Mr Vince Venturella then be sure to check out his YouTube channel and stay tuned to AoS Shorts in the near future for more articles and interviews  from various Age of Sigmar icons.

Doom