A page dedicated to Grashrak’s Despoilers, the beastmen warband from Warhammer Underworlds: Beastgrave. Beastgrave is the third season of Warhammer Underworlds, the competitive miniatures and deck-building game from Games Workshop. Check out all the details on Beastgrave.
Grashrak’s Despoilers
Grashrak’s Despoliers are a savage beastmen warband exploring the new hunting ground of Beastgrave.
Grashrak Fellhoof, a Bray Shaman, Wizard and Leader of the warband. He provides magical support, solid attacking and high movement.
Grashrak has a unique Reaction accessing re-rolls for the other fighters in your warband.
Draknar is a Bestigor and a close combat monster. Warhammer Community suggest trying him in your later activations to finish off weakened enemy fighters. He gains Cleave when inspired.
The rest of the warband are ungor raiders – quick, sneaky but fragile fighters. They have the Hunter keyword, which makes them eligible for some of Beastgrave’s new ploys and upgrades (without needing to have the Hunter keyword added by another card).
Gnarl and Ushkor are both armed with bows – they can sit at the back of the board on an objective while still throwing out damage. When inspired, Ushkor gains Ensnare – a new keyword that allows you to ignore enemy Dodge rolls.
Murgoth Half-Horn is a solid middle-of-the-road choice for combat, with 2 Damage when Inspired.
Korsh “The Sneak” can ambush from a board edge – giving you that true beastmen feeling – the unexpected fighter in the wild.
Grashrak’s Despoilers Tactics
A flexible warband with a hybrid play style of combat and non-combat objectives. The warband’s Inspire condition triggers when two enemy fighters have been slain.
During the early activations of the game, you’ll want to play cagily, using your ungor to attack the enemy at a distance and only risking Draknar or Grashrak when you can guarantee a kill. Using Korsh or Murghoth as “bait” can be highly effective – while you might end up conceding a glory point, the advantage you pick up from a counter-attack could be well worth it.
Gambits
The warband’s gambits deal explosive damage and push fighters across the board.
We’d recommend taking Vile Invaders in every deck for the sheer amount of free movement it provides, while Weight of Numbers can even turn an ungor into a deadly fighter. Throw in Baying Hatred, and you’ll be able to threaten even the most powerful enemies!
Upgrades
For upgrades, Grashrak’s Despoilers have a few options. Sorcerous Trinket is a brilliant choice for Grashrak himself, letting you cast spells with greater reliability, while Trophy Taker is a nifty way to generate some extra glory. Our favourite, however, has to be Bloodcrazed; it’s a cracking source of even more extra damage that’s perfect for boosting a wounded fighter or finishing off an injured enemy.
Objectives
Grashrak’s Despoilers objectives are designed to let you keep up a steady trickle of glory throughout the game, rather than providing a single vast bounty at the end. An excellent selection of Surge objectives are perfect for securing some early glory and grabbing key upgrades, with Despoilers being a particularly useful option. Likewise, Bestial Cunning is essentially “free” glory, rewarding you for using as many ploys as possible! For those of you wondering what Surge means – don’t worry! Several objectives with similar wording (like “score this immediately”) are now defined by common keywords for the sake of maximum rules clarity.
The non-Surge objectives available to the warband may not reward much glory but they are generally simple to score, with Survival of the Fittest making for a solid option in pretty much any deck.