AoS Shorts: Your Essential Guide to Age of Sigmar

American Team Championships 2019

Hey all, this last weekend saw the American Team Championships 2019 hosted at Camp Jordan, East Ridge, Tennessee, USA. Primarily a Warhammer 40k event (with over 400 players), the ATC is trying to grow the Warhammer Age of Sigmar event, with official support from Games Workshop. This year the event had six teams of four players, I’ll cover the pack, the results, and the top lists in this post.

Games Workshop also hosted a small preview event at the ATC. Ben Johnson, Product Developer for the Warhammer Age of Sigmar Studio, previewed the sixth Chaos warband for Warcry, the Cypher Lords, and gave further details about the new Warcry game. You can find all the details over on Warhammer Community.

As always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming.  Its super versatile and light so worldwide shipping is inexpensive. Use the “aos shorts” discount code for a further 10% off the already decent prices.

Age of Sigmar

ATC 2019 Players’ Pack

The American Team Championships are a four player team event. You can read the full pack, and check out the highlights below:

  • 2,000 point armies and General’s Handbook 2018
  • Four rounds, each 3.5 hours long (including pairings).
  • Each player brings an army from a different Grand Alliance
  • No Realmscape Features or Realm Spells
  • One Realm Artefact per team.
  • Hidden Agendas in play (two per team player each round, no duplicates, revealed to your opponent)
  • Pre-set terrain
  • Model Conversion Policy
  • Paint Competition Guidelines
  • Sportsmanship / Code of Conduct


The battleplans for the event were all selected from the Core Book and General’s Handbook 2018.

  • Round 1
    • (A) Three Places of Power (CB p315)
    • (A) Total Conquest (GHB 51)
    • (B) Gifts from the Heavens (CB p316)
    • (B) The Relocation Orb (GHB p61)
  • Round 2
    • (A) Duality of Death (GHB p52)
    • (A) Battle for the Pass (GHB p53)
    • (B) Starstrike (GHB P54)
    • (B) Focal Points (GHB p57)
  • Round 3
    • (A) Places of Arcane Power (GHB p 60)
    • (A) Total Commitment (GHB p56)
    • (B) Shifting Objectives (GHB p59)
    • (B) Escalation (CB p313)
  • Round 4
    • (A) Knife to the Heart (GHB p50)
    • (A) Scorched Earth (GHB p55)
    • (B) Border War (CB p314)
    • (B) The Better Part of Valour (GHB p58)


The scoring was as follows:

  • Major win: 16 TP
  • Minor win: 12 TP
  • Draw: 8 TP
  • Minor loss: 4 TP
  • Major loss: 0 TP
  • Complete Hidden Agenda: 1 TP
  • Prevent Opponent’s Hidden Agenda: 1 TP

Each team adds up the points for their players and the team with most points will be declared the winner. Kill points are used as the first tiebreaker.

Team scores are capped between 20 and 60 tournament points a round. This prevents skewed results from the initial draw.

Pairing system

  • Captains have 20 minutes before each game to discuss with their team what the best strategy is for the round and to work out the pairings for the round.
  • Distribution of Hidden Agendas among team members will also have to be completed within this 20 minutes.
  • Step 1
    • For the first set of pairings, both teams select an army and place it face down on the table.
    • When both teams have selected their armies, they are then revealed simultaneously.
    • The teams then select two armies each to counter the revealed army of the opposing team, and place them face down on the table.
    • When all four armies have been placed, they are then revealed simultaneously.
    • Out of the two armies placed by their opponents, each team selects one to play against the army that they placed initially.
    • For the second set of pairings, the unselected army remaining at the end of the Step 1 process remains on the table and will automatically play against the opposing armies left at hand.
  • Step 2
    • Team Captains roll off (using an official ATC die).
    • The winner distributes the first two scenarios (A) on the scenario list for the current round to any two of the player matches that were determined in Step 1.
    • The opposing Team Captain then determines the tables that these matches will be played on.
    • Then the Captain that lost the roll off will distribute the last 2 scenarios (B) on the scenario list for the current round to the two remaining player matches that were determined in Step 1 and the opposing Team Captain then determines the tables that these matches will be played on.
  • Step 3
    • Proceed with the distribution of Hidden Agendas among team members.

ATC 2019 Results

The event was run via the Best Coast Pairings app – a great app for iOS and Android that I have previously covered on the site. You can check out all the results and pairings on the app.

The clear winners were Grain Alliance Alcohol, who got maximum 60 point scores in each of their rounds, and won 15 out of 16 individual match-ups. Comprehensively taking out the overall title and the top position in each of the Grand Alliances.

  • 1st: Grain Alliance Alcohol
    • Zach Caschetta (Stormcast)
    • Brendan Melnick (Flesh-Eater Courts)
    • Jacob Berry (Skaventide)
    • Carson Burns (Gloomspite)
  • 2nd: Back 2 Back ATC Champions
    • Brian Sayman (Disciples of Tzeentch)
    • Scooter Walters (Flesh-Eater Courts)
    • William Bankard (Ironjawz)
    • Lincoln Tidwell (GA Order)
  • 3rd: Sigmar and Chill
    • Rob Fortin (Gloomspite)
    • Philip Fortin (Nighthaunt)
    • Al Hasting (Khorne)
    • Daniel Sacdalan (Stormcast)

ATC 2019 Winning Lists

You can find all the lists on Best Coast Pairings, but the lists for Grain Alliance Alcohol were:

Zach Caschetta – Stormcast

Brendan Melnick – Flesh-Eater Courts

Jacob Berry – Skaventide

Carson Burns – Gloomspite

ATC 2019 Gallery

With thanks to on site reporter, Ben Johnson, here is a selection of photos from the event.

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