AoS Shorts: Your Essential Guide to Age of Sigmar

LVO 2019 – Final Results and Top Lists

So we have had a smashing three days of Warhammer Age of Sigmar at the Las Vegas Open 2019 (LVO 2019) and now its time for the final results, awards and top lists. Who came out on top from the 125+ players at the event? The first five rounds were held over Friday and Saturday and the top 8 players battled it out in a straight knockout over three rounds today.

Congrats to Scott Read and his team, Frontline Gaming and Best Coast Pairings for an absolutely stellar event to follow!

For more LVO 2019 coverage, you can check out:

And, as always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming.  Its super versatile and light so worldwide shipping is inexpensive.  Use the “aos shorts” discount code for a further 10% off the already decent prices.

Age of Sigmar

LVO 2019 – Top 8 Shootout

So here is the tale of the Top 8 knockout at LVO 2019! The players entered three further rounds with the scenarios and realm rules announced just before each round. They were:

  • Round 6 – Focal Points in Ghur using Savage Hinterlands (no effect)!
  • Round 7 – Total Conquest in Aqshy with the realmscape feature that has no effect.
  • Round 8 – Blood and Glory in Ghyran with the Seeds of Hope realmscape feature.

Round 6

  • Bill Souza (1, FEC) beat Joe Krier (8, DoT)
  • Jeff Paynter (5, SCE) beat Roger Barker (4, Grand Host)
  • Matthew Pashby (6, Deepkin) beat Alan Bajramovic (3, Grand Host)
  • Andrew Standiferd (7, SCE) beat Olivier Gandouet (2, Deepkin)

Round 7

  • Bill Souza (1, FEC) beat Jeff Paynter (5, SCE)
  • Andrew Standiferd (7, SCE) beat Matthew Pashby (6, Deepkin) – with a minor victory tied at 14-14 at the end of the game!

Round 8

So we were left with a mouth-watering match-up between Bill Souza, ITC #1 for the year and Team America ETC captain vs two-time defending champion Andrew Standiferd. Andrew fought hard, but Bill ultimately took it out at the bottom of Turn 4.


LVO 2019 – Age of Sigmar Awards

[To come – award ceremony in progress]


LVO 2019 – Age of Sigmar Results

You can find a full list of all the results in the Best Coast Pairings app but the top 24 (after the top 8 knockout) were:

Now you can also see all the placings here:


LVO 2019 – Top 10 Lists

All the lists for the Las Vegas Open 2019 are in the Best Coast Pairings app and also available via my list breakdown. However, here are the top 10 lists (from before the top 8 knockout) from the event. A really diverse field this year:

  1. Bill Souza (Flesh-Eater Courts)
  2. Olivier Gandouet (Idoneth Deepkin)
  3. Alan Bajramovic (Grand Host of Nagash)
  4. Roger Barker (Legion of Sacrament)
  5. Jeff Paynter (Stormcast Eternals)
  6. Matthew Pashby (Idoneth Deepkkin)
  7. Andrew Standiferd (Stromcast Eternals)
  8. Joe Krier (Disciples of Tzeetnch)
  9. Rodrigo Duarte (Vorgaroth!)
  10. Mathew Jones (Grand Host of Nagash)

1. Bill Souza (Flesh-Eater Courts)


2. Olivier Gandouet (Idoneth Deepkin)


3. Alan Bajramovic (Grand Host of Nagash)


4. Roger Barker (Legion of Sacrament)


5. Jeff Paynter (Stormcast Eternals)


6. Matthew Pashby (Idoneth Deepkin)


7. Andrew Standiferd (Stromcast Eternals)


8. Joe Krier (Disciples of Tzeetnch)


9. Rodrigo Duarte (Blades of Khorne)


10. Mathew Jones (Grand Host of Nagash)


LVO 2019 Picture Gallery

Thanks to all the people who sent me photos throughout the weekend for the coverage!


LVO 2019 Coverage

Frontline Gaming had streaming throughout the weekend on their Twitch channel (Warhammer TV was busy with the 40k). I understand they didn’t have much commentary, but did have the players mic’d up through the games. I also have a selection of videos from people at the event.


So that’s it for LVO 2019 coverage this year! on to another year and the next event! Its been great fun.

Skaven Battletome Review: Part 1

Hey all, Games Workshop have hit us with two Warhammer Age of Sigmar battletomes at once! and I’m here with the AoS Shorts Skaven Battletome Review: Part 1. Now this is an initial run through all the warscroll changes. Part 2 of the review is also now up and has a more detailed analysis of the allegiance abilities and some early list possibilities. Also, you can check out all the preview coverage.

Now this part of the review could not have been possible without the help of local New Zealand Skaven expert, Aiden (@PestilentPest). Aiden spent his Sunday going through all the changes and feeding me all the details. Aiden has a great Pestilens blog over on TGA and I highly recommend you check it out if that is your flavour of rat.

And, as always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming.  Its super versatile and light so worldwide shipping is inexpensive.  Use the “aos shorts” discount code for a further 10% off the already decent prices.

Age of Sigmar

New Skaven Warscrolls – Every Change!

Now thanks to Aiden, he is going to run us through each of the Skaven warscrolls in this Skaven Battletome Review. There have been massive changes so it is worth working through them all.

Masterclan

There are some significant changes to the head honchos of the Skaven, and most if not all of them good. Let’s get stuck in with the rulers of the Rat-Race.

Grey Seer

  • Increased 20 points
  • Unique spell replaced with Wither, a powerful short range debuff.
  • Warpstone mechanic reworked to be more risk/reward.
  • Can cast 2 spells now.
  • Command ability has been removed.

Finally the Grey Seer actually behaves like the erratic uber-caster he is meant to be. The ability to cast two spells is a great buff considering the Lore specifically for Grey Seers and the Warpstone mechanic is neat and thematic.

Screaming Bell

  • Points unchanged
  • Confers battleshock immunity to nearby units.
  • Can’t move without being pushed now
  • Same 2 spell buff as the Grey Seer on foot
  • Peal of Doom reworked slightly
  • Cracks Call range shortened
  • Now has a 5+ ward save

I was sold from the first point and this thing just gets better as you go down. Everything about the bell is neat and it’s thematic and most importantly, powerful.

Verminlord Warpseer

  • Points unchanged
  • Doom Glaive damage is d3 instead of 3 but attacks 6 times instead of 4.
  • Now has a 5+ ward save.
  • Has the ability to accrue extra Command Points.
  • Command Ability now confers Battleshock Immunity.
  • Unique spell does d6 damage to target, rather than d3 or 3 to a flyer.
  • Received the new Verminlord bravery debuff effect.

Another big winner, the Warpseer will find himself in a similar position to the Fungoid Cave Shaman, a powerful utility character that can farm command points and therefore get allied to everything that can take him ideally.

Lord Skreech Vermining

  • Points unchanged
  • Same Doom Glaive change as Warpseer.
  • Thirteen Headed One mechanic reworked so all options are viable.
  • Now can cast 2 spells instead of one.
  • Verminlord bravery debuff effect added.
  • Thirteenth Dreaded Spell unchanged.

My favorite Skaven character, Verminking received only a handful of changes specific to himself but they’re highly impactful. His access to 2 spells instead of 1 works well with his Knowledge of the Arcane rule to let him really lay the magical pain. Otherwise Skreech remains a reasonable option for Mixed Skaven, and a bit outclassed by the Warpseer for ally potential.

Thanquol and Boneripper

  • Points unchanged
  • Warpflame mechanic changed to anti-horde focus. Massive mortal wound output.
  • Can mix and match whichever weapon options he wants per arm.
  • Command ability changed.
  • Received the Monster keyword.
  • Unique spell changed to anti-hero spell.
  • Arkhan the Black level casting buff from Staff of the Horned Rat.

The cockroach of the Skaven clans, no amount of stepping on this little monster will ever keep him down. Thanquol emerges in the new book as one of the strongest named characters in the game with a swathe of devastating abilities that keep him strong in all phases of the game. Looking good, Prophet of the Horned One.

Masterclan Verdict

The Masterclan are looking fantastic after their changes. I’m definitely convinced these guys are the undisputed masters of Blight City.


The Clans Verminus

The soldiery of the rat clans, Verminus bring cheap chaff infantry and heavy hitting elites supported by small affordable leaders and the dread Verminlord Warbringer. Let’s dig in.

Verminlord Warbringer

  • Down 20 points.
  • Standard Doom Glaive change.
  • Verminlord bravery debuff added.
  • 5+ ward save added.
  • Punch Dagger has the chance to massively increase damage on a 6 to wound.
  • Receives combat bonuses for nearby rats rather than for charging.
  • Command ability is now wholly within.
  • Can now cast 2 spells.
  • Death Frenzy spell upgraded to target d3 units instead of just one.

This guy saunters in and single-handedly makes Verminus Allegiance viable. We don’t even have the full picture and I can safely, SAFELY say this is a thing and this guy will lead it. Fantastic changes across the board that turn this lad from a brutal close combat sledgehammer to a powerful leader and support character… and a brutal close combat sledgehammer.

Clawlord

  • Points unchanged – the old Skaven Warlord.
  • Scurry Away mechanic replaces original retreat after fighting ability.
  • May only take the Warpforged weapon option now.
  • Command ability unchanged.

Losing the other weapon options isn’t exactly a big deal as no one ran them anyway. Scurry Away isn’t as good as the old ability where he would fight then have a chance to run immediately after, but at least Scurry Away isn’t on a dice roll. In Verminus armies this guy can take a command trait along with every other Clawlord, so that should be quite interesting.

Clanrats

  • Points unchanged.
  • No longer receives combat buffs for being a large unit.
  • Shields now work against any damage rather than turning off against damage higher than 1.

Changes to these guys are more in the Allegiance Abilities for the army than on their scroll. They still retreat and charge which is all anyone ever wanted from them anyway. Stay golden pony boy.

Stormvermin

  • Points unchanged.
  • Exact same shield change as Clanrats.
  • No longer get buffs for outnumbering their opponents.

The changes to these are more in line with the fact that they are receiving so much else from the rest of the army with battleshock immunity, buffs to hit and wound and rerolls being thrown around hard and fast.

Stormvermin are an expensive unit that require support to be good, but when they are supported there won’t be much this deadly utility unit can’t do.

Clan Verminus Verdict

A solid, well rounded series of warscrolls that are now believable as their own real, tactical force.


The Clans Pestilens

My once and future army. My hard-cover Pestilens battletome was bought a week after their release, and it’s no secret my desire to play and win the army borders on the fanatical and unhealthy. I’ve annoyed many a person with constant deranged rants about why its fair the Plague Monk warscroll has more words than the Old Testament and I feel not just qualified but entitled to review and break down this section of the clans.

Verminlord Corruptor

  • Increased 40 points
  • Unique Spell changed so that it does more damage, but no longer spreads.
  • Plaguereapers don’t reroll all their hits anymore but inflict mortal wounds on unmodified 6s to hit.
  • Plaguemaster now does Area of Effect mortals around the Verminlord rather than tick off creatures that have already been hurt by it.
  • Received a 5+ ward save.
  • Received a passive bravery debuff to nearby enemies.
  • Command ability now grants rerolls rather than additional attacks.

Big Cheese himself came out looking pretty good. Can’t help but feel that Plaguereaper change will have an FAQ saying he can’t take the Sword of Judgement on top of that ability so goodbye to that. His prior weaknesses (no rend, terrible survivability) have been fixed, and his strengths (two casts, high attack volume) made it through unscathed. Good changes, though I will miss his old unique spell even if it wasn’t exactly good.

Plague Furnace

  • Points unchanged
  • Altar of the Horned Rat now just makes anything wholly within 13 inches ignore Battleshock.
  • The wrecking ball does far more damage but is a single target instead of Area of Effect now.
  • The Plague Monk crew actually have attacks now.
  • It has the same ward save as the Verminlord Corruptor.
  • It has keywords that prevent it from receiving Look Out Sir now.

Good lord GW the Plague Furnace didn’t actually need to be stronger. Yeah it can’t benefit from look out sir anymore, but they give it mini Crown of Conquest and a ward save? Like what? This thing only got better. Thank the Horned Rat I have 4.

Plague Priest (Both Variants)

  • Points unchanged
  • Tumbled into one warscroll.
  • Gained the attack profiles of both original priests.
  • The Plague Tome once per game activation is gone.
  • Pestilent Prayers are all reworked (addressed at the bottom of the post)

This was always going to happen. Plague Tome + Wither was one of the strongest combos in the Chaos grand alliance, and people were starting to wake up to it. A shame that they had to change him, but it makes sense why they did. A small price to pay for the rest of the changes, as Iskandar Khayon said in Black Legion, a sacrifice is only a sacrifice if it diminishes the giver.

Plague Monks

  • Points unchanged.
  • All once per game effects removed from command options.
  • Improved Rend on 6s and rats doing damage when they die left untouched.
  • Banner now causes 6s to wound to do double damage.
  • Doom Gong now boosts running and charge rolls.
  • Rerolls for two swords is still here, as is +1 attack for charging.

The meat and bones of the army. This one was always going to get changed due to it being a troop unit with more rules than Kairos Fateweaver. But the changes are for the good… or so it seems. All the changes are really strong and benefit the unit. HOWEVER the warscroll specifies 1 in 20 for it’s command options, which likely means the minimum unit size has been upped to 20. Squashes a few of my tactics and will mean some changes. I will however roll with these changes and no doubt actually be better off with them (ideally).

Plague Censer Bearers

  • Points unchanged.
  • Aura of damage effect is slightly better.
  • They receive bonuses for being near monks at a slightly larger range now.

I expected nothing and wasn’t disappointed. I was terrified these guys would be the recipient of random buffing that meant I would need to convert another 20 ****** Stormvermin into these, thanks for actually having my back there GW.

Plagueclaw Catapult

  • Points unchanged
  • Receives artillery bonuses if there is 10 or more models in the unit, instead of more than 10.
  • Does a bravery debuff to victims.

I was afraid this thing would get worse not because I use it (I have 3 fully painted to a high standard and they sit in a drawer somewhere) but because I’ve already ragged on it so hard, I wasn’t sure how I would somehow step that up. Pleased to say… that won’t be necessary. It’s slightly better.

Changes to Pestilent Prayers and Noxious Prayers

The original prayers on the warscrolls of the Plague Priest and Plague Furnace are now gone. They’ve been replaced with new effects that are fundamentally different.

  • Disease-Disease! (Formerly Wither): So instead of making it easier to wound the victim ala Wither, this is ow the Gaunt Summoner unique spell on a 6. Boo hiss.
  • Pestilence-Pestilence! (Formerly Plague Breath): It’s the same as before but the bubble is 3” not 2”. It also doesn’t affect Pestilens units, rather than Nurgle units. Neat.
  • Filth-Filth (Formerly Bless with Filth): Thanks it’s still the same. No changes here, and what a boon that is.
  • Rabid-Rabid! (Formerly Rabid Fever): Add 1 to the attacks of something nearby. So this is where they shoved the Verminlord command ability. I’ll forever miss the old one of this, my monks fighting after death is a MASSIVE part of my army’s reputation in NZ due to me taking 2 Furnaces and making sure it was always active. Pouring one out for you my lad.

Clan Pestilens Verdict

With widespread buffs to everything in the army and very few points increases, none of which could be called unjustified, Clan Pestilens is shaping up as the big winner of the clans so far. Saddle up lads, I will be your captain for this journey and the destination is, indeed, the podium.


The Clans Skryre

Blegh, really wanted to not do this one because of the sheer amount of reading and writing involved. I’ll save you some reading if you’re just here for Stormfiends: Yes, they got changed.

Arch Warlock

  • Increased 20 points.
  • Warpflame Gauntlet hits on a 2+ rather than being auto hit.
  • Can increase the damage of his melee weapon and spell at a risk.

This could have gone a lot worse for Skryre players given the popularity of this lad. He’s still an excellent caster and his ability to take risk death to churn more damage is purely optional so really he plays the same as he did before. Also Skryre have their own whole table of spells for this guy to reap. 20pts isn’t much of an increase considering that.

Warlock Engineer

  • Points unchanged
  • Slight rework to risk/reward spell mechanic.

Almost entirely the same guy. As ever the devil is in the details and the devil here is Skryre’s new warp lore table. It will be interesting to see if other clans take him purely for that given his affordability.

Stormfiends

  • Decreased 30 points
  • Can now only take squads of mixed weapons, what the box provides (look out Arkanauts and others with similar rules different from the box options)
  • Warpflame reworked, see Thanquol and Boneripper.
  • 6+ triggers are now Unmodified 6 triggers.

I’m hoping this leads to greater variety and interaction with Clan Skryre, but it will be a shame if people hang up their fiends for other options.

Dan: I can still see a use for Stormfiends – although they are more of a toolkit option. Its harder to fill a defined role. I’ll cover them in more detail later in the week.

Skryre Acolytes

  • Points unchanged.
  • Can run and shoot now.
  • Can’t shoot things they can’t see anymore.

You were worthless cheap Skryre battleline before Acolytes and that is EXACTLY where you will remain unless the Skryre Battalion brings you fresh spice. No one would take these in mixed Skaven over Gutter Runners, and no one would play Skryre just to have these as battleline. Hopefully you catch this hard pass better than you throw globes.

The Weapon Teams

  • All overload mechanics guarantee the death of the unit after its attacks are resolved now.
  • The drill comes up whenever you want but can inflict mortal wounds on the units tunnelling up.
  • Warpflamer changed to be in line with other warpflame weapons.

The only one of these that will see any use outside of being mandatory for battalions is the drill, which now is a lot better given the risk of my 500pt unit of Stormvermin simply never surfacing isn’t a thing anymore.

Warp Lightning Cannon

  • Points unchanged.
  • Can double the dice for shooting at the risk of blowing the weapon up.
  • Now has 8 wounds instead of 6.

Being able to choose to double the dice to fire the cannon is pretty awesome, even with the risk it entails. Just remember you have to choose to do it before rolling the power dice… pray you don’t roll a 6.

Doomwheel

  • Increased 40 points
  • Can double it’s shooting attack at a risk.
  • Hurts every unit it roams over rather than just one.
  • Still a chance the enemy can move it instead of you.

I was sold till I saw it can still run over and kill my own things on a bad dice roll and no matter how Skaven that may be, it gets a pass.

Warplock Jezzails

  • Points unchanged
  • 6+ is now Unmodified 6 to hit.

No real changes. Convert some up and drop them out a Gnawhole into shooting range. Not much else to say, they’re still good and they will see use.

Clans Skryre Verdict

All I see here is a faction better suited to being allied than ran by itself. A lot will turn on the allegiance abilities and spell lore.


The Clans Moulder

Ah Moulder, I’ve been looking forward to this. Every Skaven player (and every Skaven player reading this knows this to be true) wants Moulder to be good. And with an Allegiance ability of their own and a new Battalion, this may not be far from the truth. Let’s see how they fare.

Master Moulder – 100pts (New Warscroll)

  • Whole new unit.
  • Has the Packmaster whip ability.
  • Has a command ability that summons destroyed Moulder units to the table.
  • Powerful range of attacks.

Games Workshop you magnificent ******. This with the Packmaster change is exactly what Moulder needed. A powerful support hero that can hold his own with a command ability tailored the clan he belongs to. 10/10, great work.

Packmasters

  • Points unchanged.
  • Can now be taken in groups of up to 3.
  • Same whip effect as the Master Moulder.
  • Lost a few weapon options.

Packmasters now come in… packs? Neat and fun, I like it. A neat and expendable option to roam the table following Ogors and Abominations while the Master Moulder does Master Moulder things.

Rat Ogors

  • Points unchanged.
  • 6+ changed to unmodified 6 to hit.
  • Attacks generate additional hits rather than additional attacks.

Nothing significant changed, just rules tweaks for consistency. Hopefully see more use with buffs and their own allegiance rules. If I catch anyone taking these because they have a shooting attack their house is getting shot with a Plagueclaw.

Giant Rats

  • Points unchanged
  • Horde bonus now increases weapon range rather than attack bonus.

This change makes sense and it’s thematic, and I suppose it’s a good thing that we won’t be seeing Moulder armies with nothing but Giant Rats. That being said, they were always a quiet favourite of mine though I rarely if ever ran them. I see them still seeing a lot of use as an annoying battleshock immune objective camper.

Rat Swarms

  • Decreased 50 points!
  • Rules updated to be similar to restoring dead models to a unit.

Was cutting the cost of this unit so dramatically potentially a disaster that will see Moulder players catapulting to the top tables as they drown us in 40mm bases covered in plastic rats they bought from their local Pestilens player? God I hope so.

Hell-Pit Abomination

  • Points unchanged
  • Avalanche of Flesh attack similar to Slaanesh Chariots impact but has a 3” range over their 1”
  • Warpstone Spikes enable the model to have a chance to straight up ignore magic.

Solid changes to a severely underutilized unit. A powerful centrepiece of any Moulder army, I will be shocked if there isn’t at least one in all the Moulder lists to come.

Clans Moudler Verdict

Damn Moudler, they tweak a few of your scrolls and give you one character and suddenly you’re a real army that poses a real threat. We haven’t even seen their allegiance abilities yet. We will watch your career with great interest, Moulder players.


The Clans Eshin

The sneakiest come last as ever, but no one will call them the least of the lot once they’ve read these changes.

Verminlord Deceiver

  • Points unchanged
  • 5+ ward save added.
  • Verminlord bravery debuff added.
  • Can cast 2 spells instead of 1.
  • Skitterleap is no longer a global teleport and can’t target models with more than 12 wounds.

Necessary changes. Deceiver enthusiasts should just be grateful they came out without a point increase. Further increased survivability ensures that this master assassin continues to do what he does best, assassinate.

Deathmaster

  • Points unchanged – renamed from Skaven Assassin
  • Throwing stars pop into multiple hits on 6s.
  • Has a LOT more attacks with Fighting Claws.

Largely the same old boy by a different name. He does his job a little better now and with so many attacks with his Fighting Claws, the smart Eshin player will close this guide and start digging through the Realm Artefacts. I recommend starting with Ulgu…

Gutter Runners

  • Points unchanged.
  • Throwing stars pop into multiple hits on 6s.

They remain the once and future premium ally choice as far as Skaven units go. No changes made, no changes necessary. Stay awesome.

Night Runners

  • Decreased 20 points and get a max size unit bonus
  • Throwing stars pop into multiple hits on 6s.
  • They make a 2d6 move now after deployment rather than just a free move.

Same as Gutter Runners, the only change necessary was to stop them moving 20+ inches turn one. Otherwise they’re still what they were before, a niche option but a good one.

Clans Eshin Verdict

Without knowing the Allegiance Abilities of Clan Eshin I’d call these the least stand-alone army with no specific spell lore. They’re niche, but I may yet be proven wrong when the rules are shown.


Check out Part 2 of my Skaven Battletome Review for a full break down of all the allegiance abilities, artefacts, spells, and army builds!

Carrion Empire – Skaven and FEC news!

Hey all, so by now you will have seen all the Carrion Empire releases on Warhammer Community, including the new battletomes, Endless Spells and terrain for both Skaven and Flesh-Eater Courts.

I’m doing my usual thing and compiling all the information on the new releases on dedicated pages for both Skaven and Flesh-Eater Courts. You’ll get all the information from the Games Workshop previews as and when we know it. No pop-ups, no click-bait, just what you need to know.

Carrion Empire – Gallery

CanCon 2019 – Full Results

Hey all, just a quick post now the full results for CanCon 2019 have been published – almost 200 players for Warhammer Age of Sigmar. You can check out the awards, my report, Tasman Cup coverage, all the lists, and all the Honest Wargamer stream coverage on Twitch and YouTube. I’ll come back and add some analysis later.


CanCon 2019 Results

Here are some quick stat breakdowns.

The Top 20 comprised a real spread:

  • 4 Stormcast Eternals
  • 2 Grand Hosts of Nagash
  • 1 Daughters of Khaine
  • 1 Kharadron Overlords
  • 1 Legion of Azgorh
  • 1 Legion of Blood
  • 1 Legion of Night
  • 1 Blades of Khorne
  • 1 Beasts of Chaos
  • 1 Destruction
  • 1 Gloomspite Gitz
  • 1 Chaos
  • 1 Nighthaunt
  • 1 Sylvaneth
  • 1 Maggotkin of Nurgle
  • 1 Idoneth Deepkin

The full results can be viewed here.

CanCon 2019 – Report

So CanCon 2019 – what a truly amazing event filled with 200 loud, hospitable, funny and competitive Australian, New Zealand and American gamers in 40 degree heat in a massive tin shed. The pinnacle of Southern Hemisphere Warhammer beamed to the world via the Honest Wargamer. #AussieMeta showing that Kharadron Overlords, Warherds, Beasts of Chaos, Swifthawk Agents, and Mixed Destruction can all outperform the global statistics and defy expectations.

I’m writing this report on the plane back from Sydney to Auckland as I try to personally digest the story of CanCon 2019, while we wait for the full results to be published. You can find all the initial results and awards here and also read my report on the Tasman Cup – the precursor team event between New Zealand and Australia. I will update the post with pictures and videos once I get some time on the ground.


Reflections on CanCon 2019

What struck us visiting Kiwis the most was the warm embrace we received from the Australian Age of Sigmar community. So many people came up to say hello, introduce themselves, show us around and take care of us. The whole long weekend was filled with a common love of the hobby and good vibes. It was the ultimate testament of the health of the Australian Age of Sigmar community!


Friday – set-up, Tasman Cup, and BBQ

Friday was set-up day – over 50 gamers turned out at the EPIC convention centre in Canberra to help Clint and the TO team to help set up 100 tables with mats, board toppers and terrain. Even before the addition of the player terrain, the tables looked great because hobbyists and gaming clubs from around Australia contributed terrain to the cause. The event truly was a group effort from the Australian scene, led by Clint and the Heralds of War team.

Friday afternoon for us was the inaugural Tasman Cup – a team competition between New Zealand and Australia with bragging rights in the line. You can read how that went down in my Tasman Cup report.

Friday evening was the perfect icebreaker – Michael of the Doom and Darkness YouTube channel and the South Australian boys put on a true Aussie BBQ for over 50 gamers at the Carotel. The evening was whiled away with sausages, steaks, banter, goon (wine in a sack), Blue Tinglers (just ask Randy or Nathan), and a certain #SpiderRidah! It was a great way to meet many people that we only knew from conversations online ahead of the weekend’s gaming. I’d highly recommend other destination tournaments think about arranging group Friday night entertainment.


Saturday – unexpected heroes & #AussieMeta

So day 1 of the tournament dawned, 41 degree heat, blazing sun and thousands of gamers gathered outside the three large halls of the EPIC convention centre in order to play 35 different game systems, enter the cosplay competition, attend painting seminars, or shop through the vendor hall. In such conditions, the event organisers arranged for cold water bottles to be distributed to all the players throughout the first day. Great call!

Now before I delve into all the round by round coverage, you can check out all the live-streaming back on the Honest Wargamer twitch and YouTube channels. Tabletop commentary, interviews and my roving reporting from around the whole event.


Round 1 – Three Places of Power

Round 1 was Three Places of Power, fought in Hysh and with the Dazzling Glow realmscape feature.

The first round kicked off and legends started to be made. An Idoneth Deepkin Army with 4 sharks, eels and a turtle kicked off the stream (because #Australia!!!) – sadly that ended as you may predict. However, it was more than made up for around the hall – Swifthawk Agents beat a Murderhost with two Bloodthirsters and scored 1880 kill points! Scourge Privateers beat Gloomspite Gitz and a Vorgorath (1200pt Khorne Dragon) died to clan rats and a Warplock Engineer!!!

The first Gobbapalooza army at a tournament also got a win from teleporting 60 Stabbas across the board, releasing a large unit of Loonsmasha Fanatics and wiping the heart of a Seraphon army off the board. James Moorhouse’s Phoenix Temple army lost its 30 Phoenix Guard for the first time ever, and his three Phoenixes suffered 34 out of 36 wounds, against a Mixed Destruction force but he still held on for the win.

Adam Burt, last year’s winner, got off to a slow start, only able to get a minor victory from a very hard match up for him in this scenario. Morathi held the centre of the board against Adam’s Stormcast and Adam’s Aethervoid Pendulum was not able to do enough to Morathi. Adam’s chances were dented but he wasn’t out.


Round 2 – Better Part of Valour

The second round was Better Part of Valour, in Chamon with the Rust Plague realmscape feature. Given the scenario, there is always a risk of some games finishing early to an alpha rush with objectives being swarmed and burned on turn 1. Now, while we didn’t have any games finish in the first 40 minutes, Skryre, Deepkin, Dreadwood, Murderhost, Spiderfang and other alpha armies were winning through.

My favourite story of this round was Danny Carroll’s Freeguild General on Griffon with Sword of Judgment doing 17 mortal wounds to a Vampire Lord on Zombie Dragon with Ethereal Amulet in order to take it off in one shot. What a story!

The result of the round would have to have been Paul Grixti’s Swifthawks beating a second Blades of Khorne army. The first two victories for a Swifthawks army at a major tournament!

We also met Dave Broomham this round – a first time tournament player using the Bonesplittas Teef Ruk with 12 Big Stabbas! By this point, Dave had beaten a Gavriel Surecharge Stormcast list and a Maggotkin list (with no monsters)!

The streamed game was Luke’s Scourge Privateers against a Death Army. Sadly this was too hard a match-up for the pirates – which rely on speed, shots and encircling opponents with the Anvilgard rules.

However, we did learn that Pete Bickford, holder of the CanCon 2018 wooden spoon (last place) had won his first two games with Gloomspite and was having a much better 2019.


Round 3 – Border War

The final round for day one was Border War, in Shyish, with the Life Leeching realmscape feature.

By this point, there were still some really interesting match-ups in play. Paul’s Swifthawks flew their way onto the stream and table 16 to play against Bruno’s Sylvaneth army. Bruno was clearly living in the future as he had converted a pram into an army carrying vehicle complete with display board and space for his carry cases. Paul’s Swifthawks again delivered and the shock sensation of day 1 was on 3 major wins!

Other notable match-ups were Eddi MacMichael (DoK) beating Sam Morgan (Mixed Order) on table one, a Gobbapalooza on table two against Gore Pilgrims, a Phoenix Temple vs Stormcast Vanguard army on table three and the Master, Dave Kerr’s Deepkin vs Dreadwood on table four.

Beasts of Chaos were performing well on tables 9 and 14, and Legions of Azgorh were on tables 13 and 15. Dave with his Teef Ruk managed to get Foot of Gork off 7 times in one go to do 28 mortal wounds and turn the game in his favour.

By sheer coincidence, the only two Freeguild armies at the event were drawn against each other on Table 95 and fought out a draw on victory points, with the minor going on kill points. This was a beautiful game as these two armies took first and second in the Best Painted Awards.


Round 4 – Relocating Orb

Day 2 is the day that the top tables start forming and players are pushing for places. So I spent my time focussed on the top 10 tables and who was rising and falling. For rounds 4 to 6 you’ll see the top 10 tables and the results – a bold player name indicates that the player was victorious.

Round 4 was Relocating Orb, in Aqshy, with the realmscape feature, Flaming Missiles, giving extra rend to all shooting over 12″.

Top table, and on the stream, was the reigning Australian Master, the wizard himself, Dave Kerr against the kid, the challenger, Alex Khron with his KO. A combination of the realmscape feature and the Barak Zilfin rules meant that the double Eidolons of the Master were dealt to and we had a massive upset on table one.

  1. Dave Kerr (Deepkin) vs Alex Khron (KO)
  2. Eddi MacMichael (Daughters) vs Sam Morgan (Mixed Order)
  3. Lee Wilmot (Winterleaf) vs Liam Burnett-Blue (Winterleaf)
  4. Matt Tyrell (Legion of Blood) vs Matt Campbell (Gore Pilgrims)
  5. Nick Gentile (Daughters) vs Ryan Kirby (Warherds)
  6. Shaun Bates (Stormcast) vs Ash McEwan (Nighthaunt)
  7. Ben Camden-Smith (Maggotkin) vs Brod (Maggotkin)
  8. Mick Thomson (Grand Host) vs Paul Grixti (Swifthawks)
  9. Tim Neal (Legion of Azgorh) vs Rhys (Legion of Azgorh) – DRAW
  10. Adam Burt (Stormcast) vs Dan Brewer (Tomb Kings/Bye)

Round 5 – Knife to the Heart

Round 5 was Knife to the Heart – the perfect time for this battleplan to act as a separator for the top tables. It can be a real challenge to get the major victory and maximum points in this scenario. This round was fought in Ghyran with the Lifesprings realmscape feature.

  1. Alex Khron (KO) vs Eddi MacMichael (Daughters) – MAJOR
  2. Matt Campbell (Gore Pilgrims) vs Ryan Kirby (Warherds) – MAJOR
  3. Ash McEwan (Nighthaunt) vs Lee Wilmot (Sylvaneth) – MINOR
  4. Mick Thomson (Grand Host) vs Adam Burt (Stormcast) – MINOR
  5. Ben Camden-Smith (Maggotkin) vs Jesse Perkins (Daughters) – MINOR
  6. Nick Hoen (Daughters) vs Rhys (Legion of Azgorh) -MAJOR
  7. Tim Neal (Legions of Azgorh) vs Charles Black (Dreadwood) – MINOR
  8. Deano Mathews (Mixed Destruction) vs Ethan (Deepkin) – MAJOR
  9. James Morehouse (Phoenix Temple) vs Joel McGrath (Beasts) – MAJOR
  10. Kameron (Deepkin) vs Kent Van’t Schip (Deepkin) – MAJOR

A personal highlight of this round was Alex’s move to win the major victory at the top of turn 3 while snakes were just inches from his lines and home objective. He dropped the Frigate at the bottom of round 2, disembarked the 14 thunderers and khemist from inside, shot off the witch aelves on Eddi’s objective, charged a bloodwrack medusa with cogs, and then retreated immediately out of combat with a run with cogs onto the Daughters of Khaine objectives. Unfortunately the success of the move meant the game ended before he could claim his secondary objective (worth 4 points or the difference between a major and a minor victory).


Round 6 – Focal Points

The final round came down to a battle of Focal Points, in Ghyran with the Hungering Animus Realmscape feature. Top table was Alex’s KO vs Matt Campbell’s Gore Pilgrims – the South Australian wunderkid vs the runner-up at the Australian Masters. Immediately below that table, the battle was equally intense as players fought for podium places and best in alliance awards.

    Alex Khron (KO) vs Matt Campbell (Gore Pilgrims)
    Ash McEwan (Nighthaunt) vs Mick Thomson (Grand Host)
    Nick Hoen (Grand Host) vs Ben Camden-Smith (Maggotkin)
    Deano Mathews (Mixed Destruction) vs Joel McGrath (Beasts of Chaos)
    Ken Van’t Schip (Deepkin) vs Lee Wilmot (Winterleaf)
    Mick F (Stormcast) vs Chris Tot (Blightkings)
    Nathan Princi (Stormcast – Thundercats!) vs Nick Gentile (Daughters)
    Eddi MacMichael (Daughters/Snakes) vs Luke McFadden (Sacrament)
    Matt Tyrell (Legion of Blood) vs Ryan Kirby (Warherds)
    Tim Gunderson (Stormcast) vs Tim Neal (Legion of Azgorh)

Matt Campbell defied the odds, stared the KO Barak Zilfin guns in the face with his Gore Pilgrims with Bloodthirsters and seized the day!


CanCon 2019 Final Standings and Awards

    First Place: Matt Campbell (Gore Pilgrims)
    Second Place: Nick Hoen (Grand Host of Nagash)
    Third Place: Michael Thomson (Grand Host of Nagash)
    Fourth: Joel McGrath (Beasts of Chaos)
    Fifth: Nathan Princi (Stormcast)
    Sixth: Ken Van’t Schip (Idoneth)
    Seventh: Eddi MacMichael (Daughters)
    Eighth: Chris Tot (Maggotkin)
    Ninth: Matt Tyrell (Legion of Blood)
    Tenth: Tim Neal (Legion of Azgorh)
  • Best in Chaos: Joel McGrath (Beasts of Chaos)
  • Best in Death: Matt Tyrell (Legion of Blood)
  • Best in Destruction: Joel Hennessy (Gloomspite – SQUIGS!)
  • Best in Order: Nathan Princi (Stormcast)
  • Best Opponent:
    • Third: Brod McMurdo
    • Second: Seth Cook (Goonboss)
    • First: Josh Best
  • Coolest Army – Player’s Choice:
    • Third: Dan Carroll (Freeguild)
    • Second: Tim Barclay (Sylvaneth)
    • First: Blake Kerwick (FEC)
  • Best Painted Army – Judge’s Choice:
    • Third: James Lynch (Blades of Khorne)
    • Second: Danny Carroll (Freeguild)
    • First: Brent Cers (Freeguild)
  • Best Terrain:
    • Third: Randy (the Tasmanian TombKing)
    • Second: Tim Barclay (Forest Treehouses)
    • First: Ben Spinetti (Deepkin waves)
  • Wooden Spoon: Ashley Marr (Beasts of Chaos)
  • Narrative Prize Winners:
    • “Pat” / Pasquale
    • Tristan Smith
    • Jet
    • Randy
    • Ashley Marr
    • Evie
    • Alex Gordon-Carlyle
    • Tim Barclay
    • Luke Stone
    • Pasquale #2


Some final CanCon 2019 highlights

Well with the round by round coverage done, I just wanted to add some final bullet-points on stories from the weekend.

  • All the events around the main event – Doom and Darkness BBQ at the Carotel, the Measured Gaming crew in the campground on Saturday night, the Sydney lads, the Failed Charge guys and the Dwellers Below crew.
  • Everyone sharing cabins at the Carotel – early morning Roo-spotting with Nathan as Magpies circled.
  • Swifthawks going 3-0 on Day One – the postman was delivering
  • Anvilgard Scourge Privateers showing what speed and shooting can do
  • Warherds pushing hard on the top tables and ending 4-2 at the last hurdle
  • All the mirror matches!!!
  • The two top Legion of Azgorh armies battling to a perfect draw in Relocation Orb – matched on victory points, matched on kill points and both happily fighting over a hill on the battlefield.
  • Spiderfang vs Spiderfang in Knife to the Heart – at one point both players looked like they would swap objectives with the skitterstrands popping up at one end while spider riders swarmed over Grots at the other n
  • The Winterleaf match-up between Liam (Durthu) and Lee (6 eels) one of the most precise and technical games of Warhammer I’ve ever seen
  • Chaos Dragons stomping around the tables – either swinging between removing the entire opposing army or dying to lowly Skaven
  • Deano’s Mixed Destruction on table 4 last round, having earned the place by teleporting the Troll Hag onto the opponent’s objective in Knife to the Heart the previous round.
  • David Broomham at his first tournament smashing face with Bonesplittas,m Teef Ruk and 12 Stabbas!!!
  • The German wunderkid, Alex Krohn, showing that shooting is back with a great display with Kharadron Overlords.
  • Danny Carrol’s Freeguild General on Griffon taking out a Vampire Lord on Zombie Dragon with the ethereal amulet by doing 17 mortal wounds with the Sword of Judgment.
  • The Freeguild vs Freeguild battle on table 95 played between two amazingly painted armies (the guys took first and second in the best painted competition) on great terrain.

CanCon 2019 – Tasman Cup Team Event

The Tasman Cup was a 5 person team competition between players from Australia and New Zealand on the night before CanCon 2019. The event was held at Jolt Games in Canberra, with five 1v1 games being played in five different battleplans from the CanCon rules pack.

You can find more on the team rules, lists and selection process here. We should also have all the video coverage from the event and post-match interviews from the Honest Wargamer once Rob and the team have made the long trek back to the UK. I’ll embed the videos here once that has happened.

If you are interested in the main event, CanCon 2019, you can read the CanCon awards and results post and the CanCon review post.

But for now, on to the match-ups.


Liam Burnett-Blue (Sylvaneth) vs Seth Cook (Spiderfang)

Liam and Seth were playing in Better Part of Valour in Chamon with the Rust Plague realmscape feature.

Seth’s Spiderfang deployed up on the line of his objectives with the two Skitterstrand Arachnarok’s in reserve. The centre of the Spiderfang line was anchored around 20 Grots and the Loonshrine.

Liam deployed in one go with his heroes on the back board edge to ensure that he could get all his spells off. Once the spells went off, Liam redeployed his Winterleaf battalion to 9″ away from the Spiderfang line and teleported Durthu with Warsinger into the centre of the board. With Warsinger and Cogs boosting charges, Liam had 6″ charges with Durthu, 2 units of 30 dryads and another unit of summoned dryads. Liam swarmed over the objectives and burned all six turn one. Game Over!

0-1 and the early advantage to Team Australia.


Shaun Bates (Anvils of Heldenhammer) vs Paul Grixti (Swifthawk Agents)

Shaun and Paul were playing Border War in Shyish with the Aetherquake Aftershock realmscape feature (+1 to casting rolls). While Paul’s list may have lulled Team NZ into a false sense of security, Paul gave a vision of things to come for the weekend (he went 3-0 on day 1 at CanCon).

Paul demonstrated the sheer speed of a Swifthawk Agents army to score maximum points for the first three rounds of the game to lead 15-4 at the top of turn three. However, Shaun knows how to fight and play out a full five turn game (as demonstrated by his come-back earlier in the day to beat Sam Morgan, who had prematurely declared victory at the top of turn 3).

Shaun scored maximum points in the bottom of turn 3 and in turn 4 and it all came down to the priority roll. Paul rolled a 5. Shaun rolled a 6n (#Facehammerdice). Shaun got the points he needed. Game to Team NZ.

1-1 and parity restored.


Fraser Baker (Maggotkin) vs Anthony Magro (Gloomspite)

Fraser and Anthony, two giants of men, faced off in the third game to finish. These gents played Knife to the Heart in Ghyran with the Seeds of Hope realmscape feature.

The Maggotkin Thricefold Befoulment quickly established magical dominance as the battle lines crashed together. Plaguebearers, manglers and squigs smashed themselves to a stalemate.

The Gloomspite shamans seemed to struggle with a bad batch of mushrooms – Anthony managed to only roll a total of 13″ on 6D6 to have Mork’s Mighty Mushroom land down near his own lines, rather than wrecking destruction in the Maggotkin forces.

The game ended when Fraser was able to fly the Great Unclean One with Thermalrider Cloak over the Gloomspite battleline, summoning 10 plaguebearers and then get a 10″ charge with a re-roll to take Anthony’s home objective and the major victory.

2-1 and for the first time that afternoon, New Zealand was in the lead!


Sam Morgan (Mixed Order) vs Lee Wilmot (Sylvaneth)

Sam and Lee were perfectly matched with two mobile armies in Relocation Orb. The chase to catch the bouncing ball was on. Every step a league.

This match was a typical cagey affair with Lee using all of the precise measurements and redeployment options of a Winterleaf force to defend against Sam’s Mixed Order army, the Pride of Zandri. Sam won the choice of turn in battle round 2 and gave it to Lee. Lee exploited that opportunity to score heavily. Sam surged back and the game stayed in the balance until the very last turn.

It would all come down to the bounce of the orb. The orb bounced and was captured by Sam’s griffon general and Evocators. Win to Australia!

2-2. The Tasman Cup would all come down to the last game still being played.


Dan (Sylvaneth) vs Hayden Walker (Sylvaneth)

The Sylvaneth mirror match was between my Alarielle Winterleaf (the Laurie HW TM list) and Hayden’s Alarielle Gnarlroot list with 5 Endless Spells. The trees were facing off in Hysh with the Dazzling Glow realmscape feature (-1 to hit rolls made for attacks that target units in cover).

I won the priority roll, deployed, took first turn and re-deployed onto all the objectives. The Phoenix seized the centre objective, surrounded by 20 dryads, and dared the Gnarlroot to cast spells within that 24″+ bubble of the centre of the board. My Branchwraith teleported to the side objective,wrapped with 30 dryads, but without scoring that turn. Alarielle held back between the Phoenix and Branchwraith ready to support either.

Then the Gnarlroot magic phase came. Geminids and Metamorphosis took care of the Branchwraith on the objective ensuring no points for me. Hayden then moved the whole weight of his force to the opposite side of the board to seize the other side objective. Hayden got the double, his Alarielle cleared off the side objective and he continued to cast spells outside of the Phoenix bubble. In fact, Hayden spent the game attempting to cast 10 spells a turn and not once did he cast within the Phoenix bubble (denying me any buff to my 5+ armour save).

The battle then turned to the centre objective. My Phoenix versus Hayden’s Treelord Ancient and two large units of dryads. Hayden took full advantage of Alarielle’s command ability (for all Sylvaneth units to re-roll wounds) and some well placed -1 to hit buffs to peel away the dryads protecting my Phoenix. It was looking grim.

This central combat swayed back and forth as we both used Pha’s Protection and the Hysh command ability (allowing units to attack immediately at the start of the combat phase) to try and tip the scales.  Hayden stalled my Scythe Hunters from helping by timing them up with Shackles. It could go either way, and by this point we were both very conscious the outcome of the Tasman Cup rested on the game.

The combat ultimately turned on the Phoenix being able to do enough damage to the Treelord Ancient to lower the impact of its attacks – it helped that I could activate the Phoenix in combat before the Treelord Ancient’s stomp to avoid the -1 to hit. The Phoenix survived long enough for my Alarielle to sweep over from the side objective and take out the Treelord Ancient with a devastating charge.

Game. Set. Match. Team New Zealand had the win.


Tasman Cup 2019 – Victory for New Zealand

So with the final game going to the Kiwis, Team New Zealand won the inaugural Tasman Cup for Age of Sigmar – 3 games to 2. The plucky underdogs and dismissed cousins proved that they could play Warhammer.

Thanks again to Charles Black for organising the event and all the Australian team for playing the games in a wonderful spirit. Every single guy in the Australian team was an absolute gent and the games were great fun.

We look forward to many years of match-ups to come and more Trans-Tasman battles as both our scenes grow further. Notorious GT 2019, Sydney GT 2019, CanCon 2020 here we come!

CanCon 2019 – Results and Awards

Hey all, this weekend has been an amazing weekend of Age of Sigmar at CanCon 2019, the world’s (joint) biggest Age of Sigmar tournament ever. In a supreme weekend for Warhammer with CanCon, the UK Masters and Waaaaghpaca, this has easily been the best event I’ve ever attended. Almost 200 wargamers from Australia, New Zealand and the US going hammer and tongs over 6 games.

Be sure to check out all the coverage and live streaming over on the Honest Wargamer and the Heralds of War Facebook page. The Heralds guys, and Clint Mallet the TO in particular, have put on a great event in the 40 degree heat of the Australian summer. There is a hall full of happy gamers as a result of the efforts of Clint and his team.

You can also read my full report of the weekend, and see the score breakdowns and results.


CanCon 2019 Awards

CanCon 2019 was taken out by the man, the champ, Matt Campbell with his Gore Pilgrims list. The only man to take 6 major victories across the weekend and he smashed the secondary objectives as well. The fact that his Gore Pilgrims list with two Bloodthirsters succeeded against a Barak Zilfin Kharadron Overlords list with all the shooting in the world is a testament to Matt’s skill with the army.

Honourable mentions must go to Alex Krohn with his Kharadron Overlords, which won 5 major wins (shooting is back!), as well as the Warherds, Swifthawk Agents, Mixed Destruction, and Scourge Privateer lists which surprised all over the weekend. The Australian scene has a truly unique perspective that sees army stats as a challenge rather than gospel.

First Place

    : Matt Campbell (Gore Pilgrims)

Second Place

    : Nick Hoen (Grand Host of Nagash)

Third Place

    : Michael Thomson (Grand Host of Nagash)

Fourth

    : Joel McGrath (Beasts of Chaos)

Fifth

    : Nathan Princi (Stormcast)

Sixth

    : Ken Van’t Schip (Idoneth)

Seventh

    : Eddi MacMichael (Daughters)

Eighth

    : Chris Tot (Maggotkin)

Ninth

    : Matt Tyrell (Legion of Blood)

Tenth

    : Tim Neal (Legion of Azgorh)
  • Best in Chaos: Joel McGrath (Beasts of Chaos)
  • Best in Death: Matt Tyrell (Legion of Blood)
  • Best in Destruction: Joel Hennessy (Gloomspite – SQUIGS!)
  • Best in Order: Nathan Princi (Stormcast)
  • Best Opponent:
    • Third: Brod McMurdo
    • Second: Seth Cook (Goonboss)
    • First: Josh Best
  • Coolest Army – Player’s Choice:
    • Third: Dan Carroll (Freeguild)
    • Second: Tim Barclay (Sylvaneth)
    • First: Blake Kerwick (FEC)
  • Best Painted Army – Judge’s Choice:
    • Third: James Lynch (Blades of Khorne)
    • Second: Danny Carroll (Freeguild)
    • First: Brent Cers (Freeguild)
  • Best Terrain:
    • Third: Randy (the Tasmanian TombKing)
    • Second: Tim Barclay (Forest Treehouses)
    • First: Ben Spinetti (Deepkin waves)
  • Wooden Spoon: Ashley Marr (Beasts of Chaos)
  • Narrative Prize Winners:
    • “Pat” / Pasquale
    • Tristan Smith
    • Jet
    • Randy
    • Ashley Marr
    • Evie
    • Alex Gordon-Carlyle
    • Tim Barclay
    • Luke Stone
    • Pasquale #2


CanCon 2019 Lists

Check out all the lists over on the Honest Wargamer here and watch all the coverage back on YouTube here. You can also watch all the Doom and Darkness list review shows and see how the predictions went against reality.

Gloomspite Gitz Review: Part 3 – Synergies

Hi all, just a quick Gloomspite Gitz post while I am on the way to CanCon – the world’s largest AoS event ever at 200+ players! When I started my Gloomspite Gitz coverage, I said I would have a series of posts covering different aspects of the battletome. Now I’ve already covered the Top 10 and Allegiance Abilites, but today I have the synergies.


Gloomspite Gitz Synergies

Last week, I joined Vince and Tom on Warhammer Weekly (the best Age of Sigmar YouTube channel) to talk all bout Gloomspite Gitz synergies, combos and army builds. Check out the show here:

https://www.youtube.com/watch?v=LsACcIRFTZg

I’ll return to add some bullet points about what we covered in the show after CanCon.

CanCon 2019: Order Lists!

Hey all, Call to Glory at CanCon 2019 in Canberra, Australia will be the largest Warhammer Age of Sigmar event ever held! 220 players in the height of the Australian summer, battling the fires of Aqshy, for matched play supremacy. Today, I have the Order lists for the event.

And just before we dive into it, the site is now partnered with Dark Fantastic Mills. DFM produces amazing 3D printed terrain and you can use the code “AoS Shorts” to get a further 10% off and support the site.  The terrain is super light so shipping worldwide is surprisingly cheap.

Age of Sigmar

CanCon Order Lists Analysis

Doom & Darkness, excellent Australian AoS YouTube channel, is doing separate list rundown shows for each of the Grand Alliances. You can check out:


I’ll return to add some of my own thoughts, analysis and breakdowns of the Order Lists later.

Rough faction breakdown:

  • Stormcast (15)
  • Idoneth Deepkin (11)
  • Seraphon (10)
  • Daughters of Khaine (9)
  • Sylvaneth (6)
  • Mixed Order (4)
  • Fyreslayers (3)
  • Free Peoples (2)
  • Kharadron Overlords (2)
  • Wanderers (2)
  • Anvilguard (1)
  • Hallowheart (1)
  • Hammerhal (1)
  • Tempest’s Eye (1)
  • Darkling Covens (1)
  • Order Draconis (1)
  • Phoenix Temple (1)
  • Swifthawk Agents (1)

CanCon Order Lists: Full File

Here are the 73 Order lists going to CanCon 2019.

Tasman Cup 2019 – Team NZ vs Team Australia

Hey all, today I have a preview of the Tasman Cup 2019 – an international team event between teams from New Zealand and Australia. The event has been resurrected from the days of Warhammer Fantasy to be played as a preview to Call to Glory at CanCon (the world’s biggest Age of Sigmar event).

In this post, I”ll cover the rules of the event, team selection, lists and introduce the players. You can follow along all the coverage at @AoS_Shorts on Twitter, the guys’ Twitter accounts below and possibly on The Honest Wargamer Twitch stream (if we can get the logistics sorted). At a personal level, I’m really looking forward to catching up with the Aussies before CanCon.

And just before we dive into it, the site is now partnered with Dark Fantastic Mills. DFM produces amazing 3D printed terrain and you can use the code “AoS Shorts” to get a further 10% off and support the site.  The terrain is super light so shipping worldwide is surprisingly cheap. Check out the Doomcap Deeps range for things suitable mushroom-inspired and DFM have special offers on now.

Gloomspite Gitz

Tasman Cup 2019 – the Rules

The Tasman Cup 2019 will be held on Friday 25 January – the day before Cancon – at the awesome Jolt Games (http://www.joltgames.com.au/) from 4-7pm.  Great 8” tables, excellent terrain and air-conditioned.  This will be followed by a pub dinner and a few drinks.

Charles Black (@ChuckSigmar) kindly volunteered to run the event, arrange a trophy and coordinate preparations. Good on ya Chuck!

Tasman Cup 2019 Team Selection

Team selection was rather laid back for the first running of the event under Warhammer Age of Sigmar.

  • Team New Zealand is just the guys travelling from New Zealand for the event that wanted to participate. No further criteria was applied.
  • Team Australia appears to be based on who is in Canberra on the Friday and who can shit-talk about the kiwis the most.

In no way are the teams intended to be representative of ETC teams or the community at large. So we don’t have to have that debate 😉

Tasman Cup 2019 Rules

The rules pack is simple as it intended to be a warm-up for the players for CanCon:

  • Players are using their CanCon lists
  • CanCon rules for scenarios and realms (see pack and scenarios)
  • 5 players from each country
  • each player plays 1 game only
  • match-ups will be randomly drawn a week in advance (future years will return to a more sophisticated match-up process)
  • Table 1 will be same scenario and realm rules as Game 1 from Cancon, Table 2 same as Game 2 and so on.
  • A major win will be worth 3 points, a minor win will be worth 2 points and a draw will be worth 0
  • The team with the most number of points will be the winner. No tie breakers. In case of a draw Australia retain the Tasman Cup.

Team Australia

So who are the random bunch of Aussies intending to put the Kiwis in their place?


Anthony Magro – Gloomspite Gitz

Anthony Magro, the AoS Coach, YouTuber, Australian Masters commentator and doyenne of the Sydney Age of Sigmar scene. Anthony travels the world for Warhammer, loves his dog and his Free Peoples. 2019 is the year of the Gitz for him. While a Gloomspite Gitz mirror match may not be his preferred outcome, he and Seth would at least have a lot of wrestling to talk about.

MAGROT’S LITTLE WAAAGH
Allegiance: Gloomspite Gitz
Mortal Realm: Ghur

Leaders
Skragrott, the Loonking (220)
General
Hand of Gork

Magrot
Loonboss on Mangler Squig (300)
Artefact: Gryph-feather Charm

Cinders
Troggoth Hag (380)

Battleline
60 x Stabbas (360) – Pokin Spears & Moon Shields
20 x Stabbas (130) – Stabbas & Moon Shields
6 x Squig Herd (70)

Units
1 x Squig Gobba (160)

Behemoths
Colossal Squig (300)

Endless Spells
Mork’s Mighty Mushroom (80)

Bad Moon Loonshrine (0)

Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 148


Liam Burnett-Blue – Sylvaneth

Liam Burnett-Blue, the definitive Warhammer villain. Fashion photographer, Pokemon obsessive, aelf-lover and overall shit-stirrer from Sydney. Liam has the Shadowhammer podcast and regularly gives his views on other Australian Age of Sigmar outlets.

50 SHADES O DRYADS
Allegiance: Sylvaneth
Mortal Realm: Ghyran

Leaders
Spirit of Durthu (380)
General
Trait: Warsinger
Artefact: Ghyrstrike

Branchwraith (80)
Artefact: Ranu’s Lamentiri
Deepwood Spell: Verdant Blessing

Branchwraith (80)
Artefact: Acorn of the Ages
Deepwood Spell: Regrowth

Branchwych (80)
Deepwood Spell: Throne of Vines

Battleline
30 x Dryads (270)
30 x Dryads (270)
10 x Dryads (100)
10 x Dryads (100)

Units
3 x Kurnoth Hunters (200) – Scythes

Battalions
Forest Folk (140)
Winterleaf Wargrove (90)

Endless Spells
Chronomantic Cogs (60)
Balewind Vortex (40)
Aethervoid Pendulum (40)
Umbral Spellportal (60)

Total: 1990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 122


Hayden Walker – Sylvaneth

Hayden Walker, the man from Brisbane, personal trainer, committed member of #StormcastStrong and another aelf-lover. Previously part of a dynamic duo with Liam and been pushing Daughters of Khaine for most of the year.

Driftwood Wargrove
Allegiance: Sylvaneth
Mortal Realm: Hysh

Leaders
Queen Bee-yonce (600)
Alarielle the Everqueen

Kelly Roe-Land (80)
Branchwraith –
Artefact: Acorn of the Ages

Joe Root (300)
Treelord Ancient
General
Trait: Gnarled Warrior
Artefact: Ranu’s Lamentiri

Talon-Sempai (80)
Branchwych
Artefact: The Silverwood Circlet

Battleline
20 x Dryads (200)
20 x Dryads (200)
5 x Tree-Revenants (80)

Battalions
Household (100)
Gnarlroot Wargrove (130)

Endless Spells
Chronomantic Cogs (60)
Geminids of Uhl-Gysh (40)
Soulsnare Shackles (20)
Umbral Spellportal (60)
Ravenak’s Gnashing Jaws (40)

Total: 1990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 83


Sam Morgan – #MixedOrderLyf

SMorgan, Victorian, former Australian ETC MVP, and member of the Dwellers podcast who 20-0’d an English Master. Sam knows a thing or two about Warhammer and is committed to a #MixedOrderLyf for 2019.

#PrideofZandri
Allegiance: Mixed Order Lyf
Free City: Tempest’s Eye
Mortal Realm: Ghur

Leaders
Freeguild General on Griffon (260)
General – Shield & Greathammer
Trait: Strategic Genius
Artefact: Gryph-feather Charm

Knight-Azyros (100)

Knight-Heraldor (100)

Archmage (100)
Mount: Steed

Battleline
10 x Freeguild Archers (100)
10 x Arkanaut Company (120)
3x Light Skyhooks
10 x Arkanaut Company (120)
3x Light Skyhooks

Units
6 x Endrinriggers (240)
10 x Evocators (400)
10x Grandstaves
6 x Akhelian Morrsarr Guard (320)
Allies
5 x Khinerai Heartrenders (80)
Allies

Endless Spells
Chronomantic Cogs (60)

Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 129


Paul Grixti – Swifthawk Agents

Paul is from the Lords of Liverpool club in Sydney. He is an old school Warhammer Fantasy player who ran Bretonnia & Wood Elves. He was at the first Age of Sigmar CanCon, and usually runs Sylvaneth or Swifthawk.

Guardians of the Dawnspire.
Allegiance: Swifthawk Agents
Mortal Realm: Ghur

Leaders
Ilnarion (220) High Warden
General
Trait: Legendary Fighter
Artefact: Anraheir’s Claw

Aedarys (160) Skywarden
Swifthawk Pennant

Eldorel (160) Skywarden
Swifthawk Pennant

Aeltharion the Grim (140)
Knight-Incantor – Allies

Aliathra the brave (140)
Knight-Incantor – Allies

Battleline
30 x Spireguard (300)
30 x Spireguard (300)
5 x Reavers (140)
5 x Reavers (140)
10 x Shadow Warriors (180)

Endless Spells
Everblaze Comet (100)
Soulsnare Shackles (20)

Total: 2000 / 2000 Extra Command Points: 0 Allies: 280 / 400 Wounds: 126


Team New Zealand Age of Sigmar

Team New Zealand (or the bunch of blokes travelling to Cancon and keen to take on the Aussies) are:


Daniel Street – Sylvaneth

I spend far more time talking about Warhammer Age of Sigmar than playing at the moment, so am definitely making up the numbers. I’ll be relying on theory hammer, borrowed knowledge from the UK masters and shit talk to get me through the event.


Fraser Baker – Nurgle

Fraser Baker, the man best able to perform on the top tables of New Zealand events still drunk and without sleep (7th in the 2018 rankings). Fraser has been pushing Nurgle around the table since Maggotkin came out so has plenty of experience with the Thicefold. Will the Aussies’ experience against the Thricefold count against us?


Shaun Bates – Stormcast

Shaun Bates, former New Zealand #1, 5th in 2018, and the best Stormcast player in the country. Shaun will be packing the Anvils, rather than Surecharge, and is always happy to talk about the New England Patriots or sports scores. He also has a podcast (Notorious Hammer) and a Grand Tournament (for any Aussies looking to travel).


Seth Cook – Gloomspite Gitz

Seth Cook is our resident American, ass-kicking librarian and master of Destruction. To say Seth is happy about the Gloomspite Gitz and its impact on his Spiderfang is an understatement. If worse comes to worse, I’m sure Seth can body-slam someone through a table.


Lee Wilmot – Sylvaneth

Lee is consistently the best Sylvaneth player in New Zealand, 4th in the rankings last year, and has an unhealthy obsession with ally options. If we can pull his attention away from his current flavour of the month, the Middle-Earth Strategy Battle Game, then we can definitely rely on him to smash face.