AoS Shorts: Your Essential Guide to Age of Sigmar

Creator Class: Adam Trunzo – Seraphon Display Board

This week brings the second Creator Class interview – this time with Adam Trunzo (@Mr_Trunzo) on his amazing Seraphon display board which he took to Adepticon this year.  Adam has had a great run of events winning best overall at Paca, fan favourite and 5th place at Holy Wars and 3rd overall at Adepticon 2018.  Adam kindly took the time to explain the inspiration and process behind his amazing Seraphon display board which he took to Adepticon.

If you missed the first Creator Class interview, it was with Saul Painter (@WarbossKurgan, about his Age of Sigmar narrative project called “The Harrowmark”) – you can find it here.  If you are interested in more hobby content , check out the hobby section of this site (currently a work in progress), and visit the home of the Age of Sigmar Narrative Event Organisers Network (the NEON).   For more great looking armies, you can also check out the AoS Shorts Showcase section.

And, finally, as always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming.  Its super versatile and light so worldwide shipping is inexpensive.  Use the “aos shorts” discount code for a further 10% off the already decent prices.

Age of Sigmar


Introduction

I started playing Warhammer in middle school, played through high school, took a ten year break, and restarted once I was in my thirties.  Nothing groundbreaking there.  I really enjoy Age of Sigmar due to its wide open creative space.  I play several other wargames but none allow as much free space to create.  I am a competitive player by all accounts.  I live in a very rural community in Wisconsin, USA and so I only ever play games at tournaments.  I don’t think I have played a single friendly game of Age of Sigmar for at least two years which means when I show up to a tourney I have had zero experience with my list!

My first and true love are the Skaven and I look forward to a time when they are ascendant once more.  After seeing the Seraphon rules in the GHB 2017 I saw them as a very strong competitive army with their mobility and anti-demon abilities.  The Midwest tournament scene runs from January through April so I had about three months to get the army from a pile of gray to finished in time for Adepticon 2018.

Adam’s Seraphon Display Board

AoS Shorts: What was your inspiration for the project?

Whenever I make a new display board I try to push my skills and explore some new creative techniques or styles.  For this display board I wanted to practice some key new skill sets:

  • Showing movement in water effects
  • New ways to show natural rock formations
  • Building vertically in a meaningful way
  • Exploring novel perspective and symmetry rather than the ‘everyone face forward on a two-tiered hill with a statue in the middle’ style that is most common
  • Stay within a 24”x24”x24” cube

With the above goals I knew I wanted the army to be on the march with mountains/cliffs included.  I wanted to show additional units joining the main force from different directions as they gather and I wanted the whole board to diverge from regular 90 degree angles.  I also wanted to have at least one waterfall to help me practice this technique.  With these goals in mind I started brainstorming.

Adam Trunzo
Layering foam different ways to help visualize ideas

AoS Shorts: How did you plan the project?

I went through several different conceptual layouts that included higher cliffs, cliffs on two/three sides, and a lot more waterfalls but they all seemed either too fragile to be practical or would distract too much from the army itself.  I spent several days playing with pink foam blocks until I found the right layout.  I decided to go for three generally symmetrical landscapes that would look striking placed together with a road in the middle, a stream to one side and a cliff face on the other.

Adam Trunzo
General layout before anything was glued down

AoS Shorts: How did you create the super-structure for the board?

The main material for 95% of the board is just basic pink extruded styrene sheets.  The elevation began low with the stream and gradually built upwards to the top of the cliffs.  While laying out the board I took some time to lay out some bases to make sure the board could accommodate all the models of my army.

Adam Trunzo
Settled on a layout with taller cliffs and started carving riverbed. Began cutting mountain trail.

AoS Shorts: What materials did you use?

For the road itself I used a base sheet of styrene, roughed up with a little sandpaper and used a dull pencil to push in the lines for all the stonework.  I then went back and added some sand, cracks, and used various hard square objects to push in certain stones here and there to keep it from being entirely flat.  In my previous life I built hiking trails for a living and incorporated some of this knowledge into my board by adding a French drain to allow the water to flow over the road surface without slowing down my lizards.

Adam Trunzo
Final superstructure finished with real rocks in the riverbed and spackle to smooth out some of the joints and angles.

The cliff face was accomplished by gluing several styrene sheets together then using a 3” paring knife from the kitchen to cut out the basic shape of the cliff and the mountain trail.  Just like with the French drain I was able to use my trail building knowledge to make the switchback and to make sure the trail made sense with regards to how the water would flow down the side.  For the different rock strata I looked at geologic rock formations and some basic plate tectonics to decide the different directions the rock layers would flow.  I then took the same paring knife as before and made a lot of quick parallel cuts into the foam about an inch or so deep.  This was followed by using my fingers and the flat side of the knife to flick and tear at the loose edges of these cuts until it resembled the sort of erosion you might see in rocks like this.  Once this was completed across the whole surface it looked a little too uniform so I went back in and made some drastic deeper cuts using this same method.  I finished up the rock face with some minor touchups to help hide the lines where the sheets of foam connected.  Once I finished with this I went back and carved out the grotto for the waterfall and added some texture to that as well.

Adam Trunzo
A close up of the rock formation
Adam Trunzo
Hand painted black then hit it with a zenithal white spray paint
Adam Trunzo
Heavily watered down acrylics were splotched on in layers
Adam Trunzo
Different bolder rock colors were added along rock layer lines to add some variation though it mostly gets washed out in subsequent layers
Adam Trunzo
Final rock and stone colors. Along with first water pours

The stream bed kind of happened organically although I knew I wanted it to feature larger rocks in the middle and a fairly steep grade to allow for a lot of rapids for water effects.  I thought about the movement of water and wherever I placed a stone that would naturally cause water to flow around it to hit the far bank I then dug out the bank using the same technique with the cliff face to create a small meander and make the stream more snake like.  I think a common mistake made when using water effects is to not think of erosion or how water naturally flows to help shape the features of the board.  The deeper water effects were made using Envirotex Lite mixed with Minitaire ghost tints 2 parts blue to one part green.  I tested this with water beforehand to make sure I had the right color mix before using the epoxy.  When pouring the epoxy I made sure to seal up the ends of the stream with pink foam that was covered in clear packing tape.  The glossy side of the tape was facing the water effects to ensure a clean release.  In order to seal these points I used just enough quick 5-minute clear epoxy for where the pink foam blocks met the board.

AoS Shorts: The waterfall and ripples in the river are very impressive – how did you get the sense of motion into the pieces?  Any tips for placing water effects, ripples etc when creating a river?

For the waterfall I used Noch water effects and drew long parallel horizontal lines of it on a plastic bag.  Once it was about half dry I went back with a frayed paint brush and stippled in white acrylic paint.  The trick was to only stipple in one direction and try to make little V shapes as I went to look more natural.  Once this was dry I peeled it off the plastic bag, cut it to shape, and glued it to the board using more of the same water effect.  After adding it I noticed the waterfall just went straight down off the cliff so I added a curved piece of plastic behind the water fall to make it look like it was flowing off the cliff in an arc.

Adam Trunzo

The larger rapids on the stream were done the same way as the waterfall, just smaller.  For the whitewater around the rocks I used a very small amount of the water effect and stippled quite hard with my paintbrush.  As the brush starts to lose paint and water effect I started stippling further downstream to give it a sense of calming down after the initial disturbance.

Adam Trunzo
Here is the poured Envirotex Lite with the dams at each end.
Adam Trunzo
Sheet rapids applied and water effects still drying
Adam Trunzo
Show of stippling effect

AoS Shorts:  Your foliage is amazingly diverse and realistic – any tips or advice for those looking to create similar projects?

I think the biggest thing is to use nature as a reference.  When I see a scene in nature with plants and other living things I break it down into component layers and try to think about which layers need to go down before the others so they all look natural.  I think the biggest thing to avoid is just making clumps of the same type of grass, tree, bushes, etc on a board.  Try mixing it up and adding as many layers as possible just like in nature.  The results are usually worth the extra time spent.

Adam Trunzo
This was one of many dry runs to get an idea of how dense and varied I wanted it
Adam Trunzo
Fine turf was sprinkled on top of a light layer of mod podge to simulate moss
Adam Trunzo
About ten layers of foliage were added in total with a lot of consideration for which layers go before or after the others.
Adam Trunzo
Final effect. I could have added another 5 or six layers of detail but ran out of time.
Adam Trunzo
Close up of the foliage.

Adam Trunzo

Adam Trunzo

Added a tree for some height and variety made out of picture hanging wire and caulk.

AoS Shorts: You made a custom-built Momma Ripperdactyl for the project – how did you go about that conversion and what inspired you?

I had tried out a number of different Stormcast allies for my Seraphon until I settled on the Celestant-Prime.  Tactically this model was a perfect fit as it punishes armies that bunch together while my 9 ripperdactyls punish armies that spread out.  After thinking about how to best theme the Prime to my army I thought about just doing a giant ripperdactyl.  The idea of a big momma ripperdactyl coming out of the skies to protect her poor little babies was too cool to pass up so I got to work planning it all out.

Since the rest of the army was GW models I figured I would make this out of GW parts and so used the Lord of the Rings Fell Beast as a base and sculpted out a larger tail and wings out of green stuff.  I had to bend the wings using heated up salt that I dipped the plastic into to evenly heat then slowly bend to a shape that more closely resembled the wings of the rippers.  I used the claws from a zombie dragon kit for the wings and feet and used the zombie dragon head as a base with some added green stuff to complete the conversion.

Adam Trunzo Adam Trunzo Adam Trunzo

AoS Shorts: How did you make the Ripperdactyls detachable so that they could be both effective display and gaming pieces?  Magnetized flight stands?

I magnetized the flight stands using small flat magnets making sure they were all the same side of the magnet so any ripper could go on any stand.  I drilled out and placed another magnet on the ripper where the flight stand normally sat to allow a solid and fairly well hidden connection.  I purchased some clear acrylic rod and drilled holes into the board at angles to give the appearance of the rippers swooping around in formation.  Since some of these rippers were tilted to one side or the other I had to create a little green stuff platform for them to sit on at the end of the clear rod to make sure the rippers wouldn’t shift due to gravity.

Adam Trunzo
Side on shot to show angles of clear rods

Adam Trunzo

AoS Shorts: How long did it take you?

The army itself took two months to build and the majority of the board was done in a month.  The finishing touches took about another week to get ready.

AoS Shorts: Did you write the army list and take into account unit choices in order to fit the display board or improve the overall appearance?

I did not build the board based on any particular list.  I just made it so it could hold 100+ infantry and 4-5 large monsters comfortably with a few spots that could draw attention to key characters or models

AoS Shorts: Are there any resources or videos that you would recommend for someone looking to build a similarly ambitious display board or improve their own skills?

This video covers how I made the rock layers.

This video helps with the stream and resin pour:

Here is a great guide to waterfalls.

This page covers using salt to bend plastic:

Papercuts is an amazing resource for highly detailed terrain work.

Kathy Millat is a great and entertaining source for masterclass terrain.

AoS Shorts: Anything else you would like to cover?

It seems like the way Age of Sigmar terrain rules are written encourages the use of distinct and evenly spaced terrain features for your gaming table.  My best piece of advice is to use your display board to break from that concept and build terrain the way it was meant to be, messy.  Landscapes and terrain in nature blend together, erode, grow, intermingle, fall down, and mix in all sorts of wonderful ways.  Display boards are a great way to make the Mortal Realms come to life in new and interesting ways instead of gluing two or three terrain kits down on a piece of plywood and calling it a day.

Club Profile: Cheltenham Warchiefs

Hey everyone, so I’m adding a new series to the site to highlight Age of Sigmar Gaming Clubs from around the world – first up are the Cheltenham Warchiefs (@CheltWarchiefs).  The aim is to introduce the gaming clubs, explain their history, anecdotes, iconography and current and former players.  You’ll find details of how to contact the club and follow along with their successes on social media.

For more club profiles, check out the clubs section of the site.  And, finally, as always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming.  Its super versatile and light so worldwide shipping is inexpensive.  Use the “aos shorts” discount code for a further 10% off the already decent prices.

Age of Sigmar


The Cheltenham Warchiefs are one of the most instantly recognisable Age of Sigmar clubs on the UK tournament scene.  Warchief Baz (@WarchiefBaz) kindly provided the write-up and photos for this profile.

The Cheltenham Warchiefs club is over 20 years old and under the guidance of the current gaffa, John Harrison is going from strength to strength.  It’s fair to say that the club embraced Age of Sigmar from the start so we have a large pool of players who love and play the game on a weekly basis.  On average there are at least 4-5 games ongoing each club night.  The club provides boards, gaming mats and scenery so all you need to do is turn up with an army and play.

We meet every Monday evening between 7-10pm at the Hatherley & Reddings Cricket Club, Shurdington Rd, Cheltenham, GL51 4XA, parking is free.

We also run all day Sunday gaming a couple of times a year as well as a Mini Waaggh 750 point Age of Sigmar tournament every 3-4 months.  We have also run several larger Age of Sigmar tournaments such as the Warchief Warpath and Warchief GT (and the infamous monster hunter award) with further events planned for the future.

Some of our more illustrious members are former South Coast Grand Tournament winner, Robert Sedgemen (@sedge55), Les Martin of the Facehammer Podcast (@__Wintersoldier) and the Mighty Lord of Khonre, Pano (@The_True_Pano).  Club members attend lots of tournaments around the country and can be identified by our distinctive purple and yellow hoodies, so if you spot us come and say hello!

We can be found on Twitter @CheltWarchiefs and on the Cheltenham Warchiefs Facebook page.

If you are interested in coming down to the club please contact us via Twitter or Facebook.  First game is free and then its £2.50 per game after that.  Age of Sigmar games can be arranged via the Warchief WhatsApp group and we are happy to take new players through tutorial games of Age of Sigmar so they can get to grips with the rules.

Cheltenham Warchiefs

We look forward to seeing you!

 

 

 

 

BLACKOUT 2018 Report

So this past weekend was the excellent BLACKOUT 2018 Age of Sigmar matched play event held in Cardiff, Wales.  BLACKOUT 2018 was the first large independent UK event to use the realmscape rules for Age of Sigmar Second Edition.   You’ll find the pack, results, top lists and pictures below.

For more event coverage, check out my event coverage page, the Age of Sigmar second edition event packs page, the events calendar and the tournament list archive.

Finally, before we get to the event, the site is partnered with Dark Fantastic Mills, producers and purveyors of amazing 3D printed terrain and you can use the code “aos shorts” to get 10% off.  The terrain is super light so shipping worldwide is surprisingly cheap.  DFM not only does amazing terrain, but also custom objective markers and trophies.

Age of Sigmar


BLACKOUT 2018

BLACKOUT is run every year by the great Chris Tomlin, formerly of the Black Sun podcast.  This year it was held in sunny, sunny Cardiff at Firestorm Games.  Firestorm is a great location for events, being a large games store with massive dedicated area for gaming, including streaming the top table, while Cardiff always seems to be carnage on a night out if you like that sort of thing.


BLACKOUT 2018 Event Pack

The event was played at 2,000 points, over five rounds, with battleplans announced at the start of each round and randomly selected from the 18 Matched Play battleplans.  The battleplans and realms used were:

  • Round 1 – Shifting Objectives – Aqshy
  • Round 2 – Places of Arcane Power – Ulgu
  • Round 3 – Scorched Earth – Chamon
  • Round 4 – Total Commitment – Ghyran
  • Round 5 – Border War – Shyish

Realmscape features, realm commands and realm spells from the Core Book and Malign Sorcery were also in play (although Chris pre-selected the realmscape features for each round):

  • Shyish – Feature: Eternal War – “Add 1 to the Bravery characteristic of all units
  • Aqshy – Feature: Burning Skies – “In the movement phase, if an enemy unit can fly and moves more than 6″, roll a dice.  On a 4+ the enemy unit suffers 1 mortal wound.  On a 6+ it suffers D3 mortal wounds instead.
  • Chamon – Feature: Rust Plague – “At the start of your hero phase, roll a dice.  On a 6+, pick an enemy unit that is in cover.  Subtract 1 from save rolls made for that unit for the rest of the battle.
  • Ghyran – Feature: Lifesprings – “Before the battle begins, each player picks a HERO from their army.  Add 1 to the Wounds characteristic of the heroes that are picked.
  • Ulgu – Feature: Shrouded Lands – “This realmscape feature has no effect on the battle

The first tiebreaker for gameplay results was Best Sports votes, with kill points only being used as a second tiebreaker.  Kill points of summoned units counted for the tiebreaker (but not for the results of individual games).

Like all of Chris’ events, the event also has a high expectation that players will bring fully painted and cohesive armies (with large penalties if you don’t).  You can check out the full pack here.


BLACKOUT 2018 Results and Awards

The BLACKOUT 2018 results were:

You can find the full results here or check out the placings and allegiances below.


BLACKOUT 2018 – Best Painted

The standard of painting is always high at Chris’ events and this year was no exception.   I highly recommend checking out the ProPainted podcast for all of its coverage of the painting side of UK events.

The armies nominated for Best Painted at BLACKOUT 2018 were:

You can see more of Tim’s army in this showcase on the site.

You can see more of Danny’s army in this showcase on the site.


BLACKOUT 2018 Lists

You can read all the lists here.  Otherwise, the top three lists were:

Ady McWalter came third, but unfortunately his list was a bit hard to read in the list document.  He has kindly sent me his list:

  • Allegiance: Chaos
  • Archaon
  • Harbinger of Decay with Crown of Conquest
  • Lord of Blights with Gryph Feather Charm
  • Lord of Blights
  • 40 Marauders, Mark of Nurgle
  • 40 Marauders, Mark of Nurgle
  • 20 Marauders, Mark of Nurgle
  • 3 Putrid Blightkings
  • Plaguetouched Battalion

BLACKOUT 2018 Pictures

This Week in Age of Sigmar (3 Aug 18)

Hey everyone, I’ve been wanting to do more with the AoS Shorts YouTube Channel for a while now so I’ve started a new video series – This Week in Age of Sigmar.  The aim of the videos is to cover all the Warhammer Age of Sigmar news from the previous week – both direct from Games Workshop and from the independent community.  I touch on Age of Sigmar news, new releases and events run and coming up.

There is so much great content out there that I wanted to make sure that I was adding something different and that would not add too much time on to managing the site (which is the main project for AoS Shorts).  I also want to experiment more with video and off-the-cuff sharing of the hobby.

Let me know what you think of the concept and if you have any suggestions get in touch via Twitter or Facebook.

Age of Sigmar

Age of Sigmar News – 3 August 2018

Last weekend

  • BOBO – Lincoln, UK  (coverage post)
  • Brizhammer – Brisbane
  • Soulstorm – Northern Ireland

Games Workshop – Twitch and Warhammer Community

AoS Shorts

Out this weekend – 4/5 August 2018

  • Chainrasp horde
  • Black Coach
  • Sequitor multi-part kit
  • Lord Arcanum on Tauralon / Aventis Firestrike
  • New White Dwarf
    • AoS Champions
    • Designer’s Notes on Sacrosanct Chamber
    • Nighthaunt vs Deepkin battle report
    • Markings and Insignia Painting Masterclass
    • Dioramas Masterclass

Pre-orders this weekend – 4/5 August 2018

  • Evocator on Dracoline
  • Lord Ordinator with Astral Grandhammer
  • Alternative Lord Executioner – the one with the hourglass
  • Bladegheist Revanants
  • Dreadscythe Harridons

Age of Sigmar events this weekend

  • Two events using new realm rules – BLACKOUT  / Call to Arms
  • Iron Realms
  • Gencon
  • European Team Championships

Check out aosevents.org for all the event details you need.

Army Showcase: Oscar’s Stormcast NMM

Today I have an absolute treat of another army showcase: Oscar Lars Knutsson’s beautiful non-metallic metal (NMM) Stormcast Eternals army.  NMM is a technique you see on display pieces but Oscar has applied it to an entire army!  Now if you are going to Gencon this weekend, you could be lucky enough to see Oscar’s army in the flesh, but if not, check out his websiteInstagram and Twitter feeds for all his amazing pictures and commission painting.   Oscar even did a handy tutorial video!

Stormcast

For more great Age of Sigmar armies, check out the other showcase posts.  And remember that the site is now partnered with Dark Fantastic Mills, producers and purveyors of amazing 3D printed terrain and you can use the code “aos shorts” to get 10% off.  The terrain is super light so shipping worldwide is surprisingly cheap.  With that said, I’ll hand over to Oscar to talk a little about his army.

Age of Sigmar


Oscar Lars Stormcast Eternals NMM

When Age of Sigmar first came out, I was not hot for the Stormcast Eternals. Warriors who saves the day with nothing more to them than a full servitude for Sigmar and hate for Chaos.   It felt lackluster to me, and I turned my attention elsewhere.  I started playing Ironjawz as their lore, style of play, and models were superior to any other faction I saw.

When GW began revitalizing their lore through the Malign Portents short stories I began seeing new light regarding the forces of Sigmar’s Finest.  They aren’t actually ‘good’, and they certainly had more depth now. The process of dying, being reforged, dying again, had a much greater cost than first anticipated. It truly filled a much needed void and a desire for such a force began to grow.

Another aspect of what drove me to Stormcast Eternals was their capability of displaying a clean and sharp aesthetic.  By this time I had just celebrated my first full decade as a commission painter and never really dipped my toe into Non Metallic Metal.  It is such a cool technique and as a recent graduate of a five year art degree, I decided the time was right.  Additionally, I am not a single model painter, but an army-painter, so the project had to be something bigger than I’d seen anybody do before. But I couldn’t paint each individual model to be a perfect ten as it would simply take too long.

I had to create a style of Non Metallic Metal that was advanced enough to convey its concept, but quick enough to be able to paint an army in roughly six months.  It took me a significant amount of time to generate a process that I felt happy with.  The research process consisted of studying Ben Comets (Painting Buddah), Riccardo Frizzoni, and Alex Borodenkov, the later being very helpful responding to my questions on Instagram as well as generating a color palette that would be under 10 colors.  It really came down to taking a color here, one color there, a certain way of placing the light on certain objects, etc to create my own version of the technique.  I didn’t even keep my initial style of painting all the way through.  It developed during the project.  So if looking close, one can see a difference between my liberators and Paladins in comparison to the later models like the Judicators and Celestial Ballista. It is something that doesn’t really bother me, personally.

This is also what’s so fantastic about army painting; A tough beginning to push through means I will improve.  It’s such a rewarding process that shows clear progression.  It also helps to strengthen very important character traits such as discipline and patience.  The biggest reward is here now that I can finally put them on the table and play a full 2000pts game against some fun opponents.

My list for GenCon is a bit of a mixup.  It truly was a blessing and a curse they released the Sacrosanct Chamber when they did.  It’s awesome the models came out early enough for me to include some, but that also mean I could only have a handful of them ready for the conventions. It goes as follows:

Hammers of Sigmar Stormhost

Heroes:

Celestant Prime

Knight Incantor

Vandus Hammerhand

Gavriella Sureheart

Lord Relictor

Battleline:

X5 Liberators

X5 Liberators

X5 Judicators

Artillery:

Celestial Ballista

Other Units:

X5 Decimators

X5 Protectors

Endless Spells:

Everblazing Comet

Prismatic Palisade

X1 extra Command Point

So what is next? Well, I’ve had my eyes on Aventis Firestrike ever since he emerged on Twitter “leaks” from Games Day.  I’ll be sure to pick him up.  I may also get some Evocators riding the Celestial Dracolines.  Those models are just simply amazing. In addition, I already have Astreia Solbright primed and ready to go, and she would definitely lead the pack, either as herself or a regular Lord Arcanum on Celestial Dracoline. However, most exciting is my next army project that is already… “cooking…” But you have to wait a while to find out what it is.

Lastly, I’d like to thank everyone who’s supported me and this project on TGA, Twitter, Instagram, and Facebook.  A special thanks to Jonatan Englund and the Honest Wargamer crew (check out their podcast and live Twitter streams if you haven’t).

Celestant Prime

Stormcast

Knight Incantor

Stormcast

Vandus Hammerhand

Stormcast

Gavriella Sureheart

Stormcast

Lord Relictor

Stormcast

Liberators

Stormcast

Stormcast

Judicators

Stormcast

Celestial Ballista

Stormcast

Decimators

Stormcast

Protectors

Stormcast

Everblazing Comet

Stormcast

Prismatic Palisade

Stormcast

Bravery One British Open (BOBO 2018)

So this last weekend (28 and 29 July 2018) saw the return of the Bravery One British Open, a unique event on the UK Age of Sigmar tournament scene held in the Engine Shed in Lincoln – think wargaming tournament, concert and lads football team weekend away all wrapped into one.  I can only think of a small number of other events which have produced the same amount of enthusiasm and compliments over social media.  The organisers obviously put on a very impressive show for the largest Age of Sigmar Second Edition singles tournament so far (80+ players!).

BOBO 2018

In this post, I’ll cover the pack, the results, the top 3 lists and as much of the great atmosphere of the event as I can reasonably do from half a world away.  However, before I dive into the recap post itself, I want to acknowledge @Warhammer_AoS, @thehonestwargamer, @nathprescott@J0N_atan, @JonScrivens, @theadamhughesBravery One, @ws10gaming, Dark Fantastic Mills, Age of Hobby, feldherr.net (and Pwork Wargames for their involvement in and contribution to the event.

Age of Sigmar

The whole weekend was streamed by The Honest Wargamer on their Twitch channel, so you can go back and watch all the list analysis, games, interviews, clips and coverage.  The coverage received a massive amount of praise over the weekend from attendees and people around the world watching at home.

BOBO 2018


BOBO 2018 Age of Sigmar Rules

Due to the proximity of the event to the release of Age of Sigmar Second Edition and the new FAQ, the BOBO organisers had the difficult task of getting the lay of the new land quickly and deciding on the rules set which would be the most fun for players involved.  They chose GHB18 scenarios and Malign Sorcery realm artefacts (but without realm spells or realmscape effects).

Further, the organisers added a number of rules changes intended by them to reduce negative play experiences.  The most notable of these being:

  • priority for the first turn was determined by a roll-off rather than who finished deploying first.  In the event of a draw, the player who finished deploying first won
  • no stacking of any command abilities
  • armies could only summon one unit a turn
  • only one Engine of the Gods could summon a turn
  • Lord Kroak could only cast Celestial Deliverance once per turn
  • Wyldwoods did not block line of sight (which had been confirmed by the 24 July FAQ).

Check out the full pack for more details.


BOBO 2018 Prizes

The BOBO guys put on a fantastic spread of prizes, including some amazing 3D printed trophies from Dark Fantastic Mills.


BOBO 2018 Results

The full gaming results were:

BOBO 2018

The sports results were:

BOBO 2018


BOBO 2018 Top Age of Sigmar Army Lists

1st Jack Armstrong – Stormcast Eternals

BOBO 2018

2nd Dan Ford – Murderhost

3rd Pete Humpage – Order Draconis

Order Draconis
Realm Shadow
Strategic Genius

Dragonlord Host Battalion
Dragonlord
Dragonlord (quicksilver potion)
Dragonlord (Doppleganger cloak)

5 Dragon Princes
5 Dragon Princes
5 Dragon Princes

Archmage on Dragon

Spells
Maelstrom
Shackles
Palisade
Geminids

For more list discussion from BOBO 2018, check out the Honest Wargamer’s list preview video.

You can also check out the round 5 draw to see the armies that were around the top tables going into the last round.

BOBO 2018


BOBO 2018 Best Painted Armies

Here are some shots of the armies nominated for Best Painted at BOBO 2018 that I’ve managed to locate from Twitter.  A big thanks to @WarchiefBaz for putting up pictures.

For more, better quality pictures of the Best Painted armies at BOBO 2018, check out the Honest Wargamer’s Facebook page gallery.


#Streethammer

So one event unique to BOBO is the infamous Streethammer.  Players buy a start collecting set, assemble it and then compete against other players in a winner takes all battle literally.  If you defeat your opponent, you get their start collecting set.  The battles are fought on the floor, using cups and any old thing as terrain.  Perhaps unsurprisingly, Jack Armstrong came away victorious again by using a Beastclaw box to beat a Death set, and then using the Death set to beat Darren Watson’s Beastclaw.

The weekend may also have included:

  • “gryphracing”
  • “Through the Keyhole” – guess which of the organisers’ owns the house in the video (in true UK 90s style)
  • nerf gun firing squad for the guy with square bases
  • random prize bingo
  • spot prizes including best dressed, monster hunter, priority choker
  • a 30ft bar


More BOBO 2018 Pictures

Army Showcase: Douglas Fazzani’s Deepkin

Today is the first in a quick run of army showcase posts, with some great Age of Sigmar armies popping up again at Throne of Skulls.  Throne of Skulls is traditionally an event which pulls some great looking armies and Douglas Fazzani (@dfazzani) received a best painted nomination for his fabulous Deepkin.  This army is a great demonstration of how a striking bold colour scheme, almost abstract in concept, with top quality basing produces an amazing overall army effect on the tabletop.

For more great Age of Sigmar armies, check out the other showcase posts.  But for now, I’ll hand over to Douglas to talk a little about his army.


Douglas Fazzani’s Deepkin

I like to take new armies to every tournament I go to and try and improve a bit of painting that I feel I’m lacking in for each one.

This time I wanted to improve my basing.  Normally I paint the army then panic and slap some texture paint on it, which looks ok but won’t win me any awards.  I was originally going to do a stormy sea crashing against rocks for the Daughters of Khaine (and went so far as to make some bases) but then the Deepkin were announced and it was obviously destined to be!

The majority of the painting is done with an airbrush (something I’m still learning to use).  The bases are made with 2 part epoxy resin using wooden base blanks and Overhead Projector paper to make a mould.

Deepkin


Deepkin Heroes

Eidolon of Mathlann

Deepkin

Volturnos

Deepkin

 

Tidecaster

Deepkin

Soulscryer

Deepkin

Soulrender

Deepkin

Akhelian Morsarr Guard

Deepkin

Namarti Thralls

Deepkin

Namarti Reavers

Deepkin

Leviadon!

Deepkin

 

 

Age of Sigmar FAQs Round-up

Hey all, on 24 July Games Workshop released the latest round of Age of Sigmar FAQs, errata and commentary for Warhammer Age of Sigmar Second Edition.  These FAQs are comprehensive – over 50 PDF files for each of the main books, expansions, & factions.  To make it easier to digest, I’ve compiled all the current Age of Sigmar FAQs into one single PDF that is text-searchable and bookmarked so you can jump to the file you need.

While the suite of FAQs was released on Second Edition launch day at the end of June, the FAQs have now been updated to address a small number of negative play experiences which emerged in the first month of the new edition.  In short, the most recent FAQs fix the emerging problems.  In this post and podcast episode, I cover the main things you need to know from the 24 July FAQs.

[podbean resource=”episode=vtcnt-95ed6e” type=”audio-rectangle” height=”100″ skin=”2″ btn-skin=”106″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Before I get to the blog post, I just want to mention that Dark Fantastic Mills, the top 3D printed terrain and trophies is partnering with AoS Shorts.  Dark Fantastic Mills produce amazing terrain, perfect for Age of Sigmar, in five main ranges – Basilisk Wastes (Metal), Immortal Realms, Death Temple, Giant Fungi and Flora and Savage Realm.  I’ll have some video reviews up soon, but in the mean time, check out the site, follow them on Twitter, and you can use the discount code “aos shorts” to get a further 10% off and also support the show.

Age of Sigmar


Age of Sigmar FAQs

As I mentioned in the introduction, I’m not going to go through everything you need to know in all the FAQs, just the most recent changes on 24 July.  The Age of Sigmar FAQs are split into errata (normally changes to scrolls) and designer commentary (answers to questions) and cover 50+ different files.  If you want a full rundown I highly recommended checking out Warhammer Weekly on YouTube, who have done deep-dive sessions on all the FAQs.

The current FAQs have removed a number of negative play experiences that emerged at the Age of Sigmar Six Nations where particular rules mechanics and combinations were pushed beyond what was probably intended.  The most obvious talking points were command ability stacking, the power of Lord Kroak, and the obvious strength of some of the Endless Spells and Malign Sorcery artefacts which created “auto-include” choices.   These have all been addressed.

Command ability stacking

With the new edition of Age of Sigmar, there is much more freedom to use command abilities – you are no longer limited to just using your general’s ability and have a new resource of command points to spend.  Its an enjoyable new mechanic but a couple of things slipped through whereby you could produce absurd results by stacking the same command ability multiple times on the same unit.  This issue has been dealt with by either:

  •  completely rewriting the ability (see Grot Warboss);
  • limiting the ability so that it can’t be used on the same target more than once in the same turn; or
  • limiting the ability so that it can only be used once a turn.

Malign Sorcery

Let’s start with the early auto choices in Malign Sorcery – Banishment, Lens and Portal.  They have all been tweaked to try to make them playable, but not super powerful.

  • Banishment (Hysh spell)
    • Old Rule – Cast on 8 – pick an enemy unit within 12” of the caster that is visible to them. Remove that unit from the battlefield and set it up again on the battlefield, more than 9” from any models from the caster’s army and more than 24” from the caster
    • New Rule – still 8 and 12” but now opponent must remove it and set it up again more than 24 and 9” away– opponent picks where unit goes.  Still useful for forcing units off objectives or out of combat
  • Lens of Refraction (Hysh artefact)
    • Old Rule – Each time a friendly unit within 6” of the bearer would suffer any mortal wounds from a spell cast by an enemy wizard roll a d3 and reduce the number of mortal wounds suffered by the result.  Basically you could make a large portion of your army immune to magic.
    • New Rule – once per battle round the first time a friendly unit within 6” suffers any mortal wounds, roll a D3 and reduce number of mortal wounds suffered by the result
  • Portal (Endless Spell)
    • you can only cast through the Portal once per phase – no more spamming large numbers of spells through the portal; and
    • Endless spells can’t go back and forth or move again once sent through the portal. 

Other important changes and points to note with Endless Spells are:

  • in order to cast an Endless Spell you need to know the spell and pay the points for it in your army list – no stealing from others;
  • range buffs don’t increase the range in which Endless Spells can be set-up;
  • you can’t set-up an Endless Spell for the first time through a Portal (or use any other way of changing where the spell is set-up from)
  • Geminids no longer can affect the same unit if you move both of the pieces over the same target
  • Mortahi’s Iron Heart of Khaine doesn’t work against Endless Spells when they move at the beginning of the battleround;
  • unbinding distances are measured to the caster.

Lord Kroak

Lord Kroak received a lot of press in the first month of Age of Sigmar Second Edition because he was able to easily do 50-100 mortal wounds in a single magic phase.  This high damage output was because he can cast his Celestial Deliverance spell up to three times (warscroll rules trump core rules) and had several ways to increase his chances of casting (command ability re-rolls and Astrolith Bearer) and his range (balewind and portal).  All these elements have now been tweaked:

  • Celestial Deliverance is now harder to cast (8, 9, 10), hits fewer units, in a shorter range and with less damage;
  • Kroak’s command ability generates command points now instead of re-rolls; and
  • Astrolith Bearer ability doesn’t stack.

Sylvaneth Wyldwoods and Double-Pinning

Before rounding out the rest of the changes, it is important to highlight two points which have caused a large debate out of these latest Age of Sigmar FAQs.

  • Sylvaneth Wyldwoods now block line of sight (relevant for shooting and magic) unless the units concerned fly.
  • Double-Pinning: If a model is equidistant from two enemy models (for example, two enemy models in base contact) it must remain equidistant or more closer to both models when piling in.

The Wyldwood change fits from a verisimilitude perspective but gives the Sylvaneth player the ability (against some armies) to screen off parts of the board or camp on objectives.  This ability is naturally limited however by the amount of terrain pieces on the table.  A well-populated table will not allow a large number of places for Wyldwoods to go.

On double-pinning, I like the change for base contact in combat, I don’t like it if (*not if, when) people create equidistant crescents around an enemy model to pin it in place from 3″ away (safely out of the reach of its weapons).  Check out this Warhammer Weekly episode for a fuller discussion.

Other Age of Sigmar FAQs points to note

Some other Age of Sigmar FAQs points to note are:

Army-building and Allies

  • its now clear that if you have a “Battleline if” unit which is conditional on your army being a particular allegiance, you cannot use other allegiance ability (for instance, using Judicators as Battleline you can’t use the Order abilities);
  • Allies has now been defined as any unit that doesn’t have the keyword of the army’s allegiance (excluding Endless Spells and Scenery).  This means it is now super clear that units included in mixed-faction battalions from outside the main faction don’t get spells, artefacts etc.  However, these units don’t count towards the ally limits in matched play;
  • the Everchosen battalions (Plaguetouched, Fatesworn etc) no longer will be seen in Nurgle, Tzeentch, Khorne or Slannesh matched play lists at 2,000 points because the battalion and all its units count as allies;

Scenarios

  • Named characters don’t have artefacts for rules purposes (so non-wizard named characters can’t capture objectives in two of the GHB18 scenarios);
  • The Places of Arcane Power scenario has been changed so that the hero or wizard has to stay near the objective to hold it and can’t just capture it and move away.

Death

  • Curse of Years auto wipes a unit when the roll gets down to 1 but mortal wound saves are allowed against damage from Curse of Years

Order

  • Deepkin ships can no longer be placed within 6″ of an objective or closer than 6″ from another shipwreck.  So no building walls any more but you now get to place them after territories are decided to compensate.
  • Seraphon – Rippers are now D3 additional hits (but don’t generate further hits after that).
  • Seraphon – Engine of the Gods edited to make sure summoned units can’t move after they are summoned.
  • Seraphon – Starseer “guess the number of re-rolls” game has now been removed and the new command ability just generates command points.
  • Stormcast – Evocators get Lore of Invigoration and the command abilities for Anvils of Heldenhammer, Celestial Vindicators and Hammers of Sigmar have all been amended to stop stacking abuse.

Correction – on the podcast I said that Tzeentch and Khorne can now mix-and-match artefacts between daemons, mortals etc.  They can’t.  Sorry.

Age of Sigmar

Midwest Meltdown 2018 Recap

So, slightly delayed thanks to the new FAQ dropping, but here is my recap of the Midwest Meltdown 2018.  While not there personally, all the coverage over Twitter and Facebook made it look like an absolute blast!  Domus as always did a stellar job catering for new and veteran players a like.  The US Midwest has a really strong scene at the moment with Detroit and Milwaukee leading the charge.   In this post, I cover the results, top lists and have lots of pictures from the event.

For more reading, check out the Midwest Meltdown preview post, all my other event coverage, the Age of Sigmar Second Edition events packs page, the event calendar and the Age of Sigmar list archive.


Midwest Meltdown 2018

As previously mentioned, the Meltdown Meltdown 2018 was 5 games of 2,000 points matched play using Age of Sigmar Second Edition, the General’s Handbook 2018 and Malign Sorcery.  Realm artefacts and Firestorm allegiances were in play.  5 battleplans were randomly selected, some realm of battle rules and secondary objectives were also in play.

Game 1
Gift of the Heavens
Shyish – Life Leeching
Secondary Obj = #52 – Blood on the Ground

Game 2
Better Part of Valour
Chamon – Rust Plague
Secondary Obj = #42 – Control 4 Obj (pg 319)

Game 3
Relocation Orb
Ghur – Reckless Agression
Secondary Obj = #66 – Slay the Enemy General

Game 4
Places of Arcane Power
Hysh – Speed of Light
Secondary Obj = #41 – Dominate – control at least 2 more obj than your opponent.

Game 5
Total Commitment
Ghyran – Seeds of Hope
Secondary Obj = #46 – Retake – Control an Obj that was held by your opp at the start of the turn.


Midwest Meltdown 2018 Results

There were a lot of awards at stake at Meltdown, along with a significant number of substantial spot prizes awarded throughout the event (think an Eidolon etc).  But there could only be one winner, Mr Brad Schwandt (@Rhellion) himself rocking the big bad boy, Nagash.  As you may know, Rhellion is a top matched play gamer in the US and a member of the US playtest team.   You can check out my Masterclass interview with Rhellion for tips on improving your matched play performance.

The full awards for Midwest Meltdown 2018 were:

  • Best Overall – Brad Schwandt (@Rhellion)
  • Best Order – Kyle Western
  • Best Destruction – Isaiah Ramczyk (@felvatar)
  • Best Death – Brendan Melnick (@Hobby_Bear)
  • Best Chaos – Jeremy Tucker (@BMT_Painting)
  • Coolest Army – Aaron Schmidt (@horrorshowminis)
  • Best Painted – Andrea Schwandt (@LuckySixes)
  • Best Terrain Piece – Nick McKenna
  • Best Sports – Brice and accompanying puppy (@MooseGeek_)

You can find the full results on Warscore or in a Google Sheet.

 The Coolest Army

Best Painted

 


Top Midwest Meltdown Lists

The top five players at Midwest Meltdown 2018 were:

  1. Brad Schwandt (Grand Host of Nagash)
  2. Brendan Melnick (Grand Host of Nagash)
  3. Kyle Western (Sylvaneth)
  4. Jake L’Ecuyer (Grand Host of Nagash)
  5. Jeremy Tucker (Maggotkin)

As you’ll see, it really was Nagash’s event (although Sylvaneth and Ironjawz were playing off on table 2 in the final round).

As well as the top 5 lists, you can find all the lists from the event here.

Nagash


Midwest Meltdown 2018 Stories

One of the best parts of attending Age of Sigmar tournaments is the number of stories that emerge from the build-up or on the table top.  I’ve collected a few here, but let me know of any other heroic deeds, grudges or acts of misfortune which need to be recorded for the annals of history.

  • #Drakegate and the foundation of Team New Zealand’s Midwest Chapter
  • Rhellion’s  Hand of Dust tally
    • King on Terrogheist
    • Frostlord on Stonehorn
    • Great Unclean One
    • Nagash
    • Nagash
  • Rhellion dusting Nagash off the board turn 1 final game
  • Rhellion won every roll for deployment and played 4 lists with the same drops (7)
  • Sword of Judgment Megaboss gets 21 Mortal Wounds on a Stardrake
  • Michael Kopack’s Purple Sun killed more than its points cost in 4 out of 5 games, with a full kill tally (excluding battleshock) of:
    • 2 fulminators
    • 1 gryph houn
    • 2 spirit hosts
    • 1 Lord executioner
    • 3 grave guard
    • 1 hexwrait
    • 1 blood thirster
    • 1 slaughter priest
    • 7 Marauders
    • 1 Vampire lord
    • Friendly fire: 7 skeletons

Midwest Meltdown 2018 Pictures

Now there was a tonne of social media coverage of the Midwest Meltdown this year, so the below are just a potted summary of pictures from the across the weekend.  My apologies for any inadvertent omissions etc.

 

Midwest Meltdown 2018 Preview

Hey all, this weekend is the first large Warhammer Age of Sigmar singles tournament using the Second Edition rules – the Midwest Meltdown.  Hosted by Domus in East Peoria, Illinois, almost 60 players will battle it out in a 2,000 point matched play event.  In this post, I’ll cover the pack, the army lists and some stats.

Follow along over the weekend on Twitter by keeping an eye on Domus’ Twitter account and using #midwestmeltdown.  For more Age of Sigmar Second Edition event news, check out my event coverage, AoS 2 events packs page, the Age of Sigmar event calendar and the tournament list archive.


The Midwest Meltdown 2018 Pack

So let’s talk about the tournament pack.  In this new edition, but pre-FAQ world, tournament organisers have a hard job making an accessible pack that uses the new rules, while avoiding the rare negative play experience which can sometimes arise from something which may have slipped through play-testing.  Now, its only a problem for a short window because Games Workshop now tidy up any stray points quickly, but if your event is in the interim you need to make arrangements.

Rules

The Midwest Meltdown 2018 is 5 games of 2,000 points matched play using Age of Sigmar Second Edition, the General’s Handbook 2018 and Malign Sorcery.  You can nominate that your army is from a specific realm and use the artefacts.  Firestorm allegiances are also in play.

Battleplans

Players will play 5 of the following 9 battleplans, with the battleplan being announced at the end of the following round.

  • Total Commitment
  • Focal Points
  • The Better Part of Valour
  • Shifting Objectives
  • Places of Arcane Power
  • The Relocation Orb
  • Duality of Death
  • Border Wars
  • Gift from the Heavens

Realms of Battle

The Realms of Battle rules will be in use with a house rule to Ghur below. The realm will be set by the tournament organiser each round for all players as well as the Realmscape Feature.  Additionally, the Spells of the Realms will be in play for that realm per Malign Sorcery.  Realms may be duplicated.  Ghur – will not be using the Monstrous Beasts rule.

Scoring

For gaming, the Midwest Meltdown uses a 12.9.6.3.0 system with secondary objectives announced on the day worth an extra 3 pts a game (i.e. the difference between a minor and a major result).

House Rules

Finally, the event has a number of house rules for clarity and to address a couple of issues that have arisen pre-FAQ.  Its worth reading the full pack to check these out.  View the full pack here.


The Midwest Meltdown Prizes

Domus has arranged some awesome trophies, along with swag from popular US Warhammer retailer, Ministomp (@ministomp).  There are awards for:

  • Best Overall
  • Best Player in Each Grand Alliance
  • Best Painted
  • Best Sportsman
  • Best Terrain Piece
  • Coolest Army

Age of Sigmar Second Edition Lists

Domus has also done a great job in the lead-up to the event teasing lots of great statistics for the event.  I’ve reproduced the stats here, otherwise you can jump straight to the lists.

Grand Alliance breakdown

  • 19 Chaos
  • 17 Order
  • 15 DEATH
  • 5 Destruction

Allegiance Breakdown

  • 1 Beastclaw
  • 1 Clan Skryre
  • 1 Flesh Eater Courts
  • 1 Kharadron Overlords
  • 1 Legion of Blood
  • 1 Moonclan
  • 1 Slaanesh
  • 2 Idoneth Deepkin
  • 2 Seraphon
  • 3 Chaos
  • 3 Daughters of Khaine
  • 3 Ironjawz
  • 3 Khorne
  • 3 Nighthaunt
  • 3 Order
  • 3 Tzeentch
  • 5 Grand Hosts of Nagash
  • 5 Legion of Sacrament
  • 6 Stormcast Eternals
  • 8 Maggotkin

Chosen Realms

  • The most popular realm is Shyish, closely followed by Hysh (surprise, surprise).

Artefacts

  • Lens, Ethereal Amulet and Muttergrub are the run-away most popular artefacts.

Battalions

  • The most popular battalions are Blight Cyst and Lords of Sacrament

Characters

  • The most popular named characters are Nagash and Arkhan (5 each)

Midwest Meltdown

Endless Spells

  • Geminids is the most popular Endless Spell
  • The list with the most Endless Spells has 5 spells
  • 17 lists with no Endless Spells

Check out the full lists here, if you missed them along the way 😉


Photos of armies mustering

Twitter has been awash with people putting together great looking armies and display boards (always a feature of the US Age of Sigmar scene) for the event.  I’ve just grabbed a few pics below (I’ll come back and add Twitter handles etc).