Hey everyone, a new week and a new club profile highlighting an Age of Sigmar Gaming Club from around the world. Today we have South London Legion (@sthlondonlegion), home club of the recent AoS Grand Tournament winner, Ben Savva. The aim is to introduce the gaming clubs, explain their history, anecdotes, iconography and current and former players. You’ll find details of how to contact the club and follow along with their successes on social media. Today’s post was kindly written by club member, Nico.
For more club profiles, check out the clubs section of the site. And, finally, as always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming. Its super versatile and light so worldwide shipping is inexpensive. Use the “aos shorts” discount code for a further 10% off the already decent prices.
The South London Legion is a wargaming club in Croydon, South London. If you’re looking for Age of Sigmar, Shadespire, 40K, Bloodbowl, Necromunda, the Hobbit, Malifaux or other games in London, then shuffle like a Chainrasp down to the South London Legion any Wednesday afternoon.
Typically we have about 12-16 players on a Wednesday weekly playing various games. Our WhatsApp groups are the beating heart of the club, with near continual list building, hobby and banter.
Gaming at the South London Legion
Memberstypicallyplay one one or two 2,000 point games in an evening or one large game and then a smaller game like Kill Team or Necromunda.
If you have a smaller force, then someone should be happy to give you an introductory or demo game as well.
There’s a competitive edge to some of the members of the club – we’re often practising for tournaments. Some members like Ben “Best Dressed” Savva and Rob “Gamey Pete” Bradley have done well at recent events and we regularly get decent numbers to large events around the country.
Narrative gaming at the South London Legion
There’s also a more narrative side to the club, particularly on the 40K side and with Ben “Four Flappies” Raven and his refusal to take named characters.
We’ve run a successful 9 round Bloodbowl league and are looking to do the same with Necromunda and 40K/Kill Team.
Venue
We’ve recently upgraded our venue to the bar area of a hotel, which offers ample gaming space and storage. Most importantly…
It has a bar🍻It’s a bright room with a big fan in the summer! You can now find us at the Lansdowne Hotel in Croydon.
The new venue is between East Croydon and West Croydon Stations. You can get regular trains from London Victoria or London Bridge to East Croydon in only 15 minutes.
Social media and contract details
The Legion are a large club with strong social media presence – the guys and gals are all over Twitter and Facebook. Feel free to reach out to them through either of those media.
So this weekend marked the finale of the official Games Workshop Age of Sigmar Grand Tournament season with the Grand Final held at Warhammer World in Nottingham. Just short of 80 players from across the UK and as far afield as the US met in battle. Each having qualified at one of the three Age of Sigmar Grand Tournament heats held through 2017 and 2018.
In this post, I cover the Grand Tournament pack, the results and lists where I can get them. Games Workshop don’t formally publish results and lists (with these usually only being due on the day).
As always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming. Its super versatile and light so worldwide shipping is inexpensive. Use the “aos shorts” discount code for a further 10% off the already decent prices.
AoS Grand Tournament Grand Final 2018 Pack
The Age of Sigmar Grand Tournament Grand Final for 2018 was fought over six randomly selected scenarios from the 18 Pitched Battle battleplans. The scenarios were drawn at the start of the tournament. Realm rules (including spells), realmscape features and Malign Sorcery were all in play. So the rounds were:
Total Commitment – Realm of Fire – Clouds of Smoke and Steam
Shifting Objectives – Realm of Life – Lifesprings
Duality of Death – Realm of Metal – Metallic Hinterlands
Knife to the Heart – Realm of Shadow – Perpetual Dark
Better Part of Valour – Realm of Death – Eternal War
Border War – Realm of Light – Gleaming Vista
In terms of scoring, there is always a strong element of painting and sports scores in the overall results. The scoring system was:
major victory – 6 points
minor victory – 4 points
draw – 2 points
loss – 0 points
1 point for each favourite game vote
1 point for each favourite army vote
At the end of the event, you selected two of your opponents to receive favourite game (who you liked playing) votes, and two of your opponents to receive favourite army (what you liked the look of) votes.
Kill points earned was the tiebreaker. Summoned units did not count towards the total points value of enemy units destroyed and you get the full 2,000 points if you wipe out the enemy.
Leaders Lord-Arcanum (180) – General – Trait: We Cannot Fail – Spell: Azyrite Halo Knight-Vexillor (120) – Pennant of the Stormbringer Gavriel Sureheart (100) Lord-Castellant (100) – Artefact: God-forged Blade
Battleline 20 x Sequitors (400) – Stormsmite Mauls and Soulshields 5 x Sequitors (120) – Stormsmite Mauls and Soulshields 5 x Sequitors (120) – Stormsmite Mauls and Soulshields
Units 10 x Evocators (400) 5 x Evocators (200) 5 x Evocators (200)
Steve Curtis, who also won favourite opponent, ran the following Death list with vile transference, orb and overwhelming dread on Nagash.
Tony Moore, regular tournament winner and UK masters attendee, came in 9th with the following list. You can check out Tony’s Masterclass interview here.
Allegiance: Grand Host of Nagash
Nagash Supreme Lord Of The Undead (800) – General – Lores of the Dead Spell 1: Fading Vigour (Deathmages) – Lores of the Dead Spell 2: Amethystine Pinions (Vampires) – Lores of the Dead Spell 3: Vile Transference (Vampires)
Necromancer (110) – Lore of the Deathmages: Overwhelming Dread
Vampire Lord (140) – Mount: Nightmare – Artefact: Balefire Lantern – Lore of the Vampires: Amaranthine Orb
I’ll add more of the top lists, as and when I get them.
The full results are:
AoSGT Grand Final Painting
The painting results were split between Oscar and his amazing Stormcast and Terry Pike from Facehammer‘s sublime Nurgle. For more of Oscar’s army, check out his Showcase on the site. For more on Terry’s, check out his Twitter feed and the ProPainted Podcast’s website for more pictures of the armies.
Thanks to Warchief Baz for the photos of the Best Painted nominations.
As you would expect, the event was streamed all weekend on Games Workshop’s official Twitch channel. So if you are a subscriber you can go back and watch the games.
Hey all, today I have an interview with Champi, head organiser of the Rising Sun GT, and member of the Japanese Age of Sigmar community. This is the first in a series of articles that I’ll be doing highlighting the Age of Sigmar scene in countries around the world – today is Japan. In the coming days, I’ll also have a post covering the Rising Sun GT itself 🙂
As always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming. Its super versatile and light so worldwide shipping is inexpensive. Use the “aos shorts” discount code for a further 10% off the already decent prices.
AoS Shorts: tell us about yourself and your journey into the Warhammer hobby – how did you get involved, when did you start, what attracted you about the hobby etc
Hi there, my name is Champi (oh, well, my nickname actually, but I’ve been called like that since I was 10), and I am the head organizer of Rising Sun GT in Japan.
My entry into the Warhammer hobby is actually a very belated one. While most people generally get involved during their teens, I learnt about Warhammer during my last year at university, because one of my best friends then (and still) used to play Warhammer Fantasy. He showed me some models, some books, and I immediately fell in love with the High Elves and the ‘Eavy Metal team painting jobs. I bought the army book and a box of Silver Helms to start. But, after that and before I could do much about the game, I moved to a different city to do my PhD, and all got kind of paused. The game rules then were overwhelming, going to a different city without friends and how busy I got with my research precluded me to actually start with the game… That was 2004/2005, but I always had the Warhammer gene in me, and when 10 years later Games-Workshop released Warhammer Age of Sigmar, I immediately jumped in and embraced the game with all my enthusiasm. Ever since, I have been following its development, loving every bit and every change (and buying tons of plastic crack :D).
AoS Shorts:Tell us about the Age of Sigmar scene in Japan
As in the rest of the world, Warhammer Age of Sigmar was not much welcome in Japan (especially by the foreign hobby base) so finding players was always a challenge… Even now, AoS hobbyists are still probably a minority, and you can still hear quite often the rant of haters…. This is the main reason why I decided to organize Rising Sun GT: to promote the game, to find and gather those who play it here. And indeed, after the experience organizing it, and due also to the great work of Games Workshop Japan during the last 2 years, I can say that the number of AoS players is growing fast!
AoS Shorts:Is the focus more on painting, diorama building or playing?
I would say that the focus is more on collecting and painting. If you think of it, Gundam Plastic models (gunpla – ガンプラ) is highly popular. While you might think that this sets the bases for an overwhelming potential number of players… that, unfortunately, is not the case. The reasons are a mystery to me, but one of them is that Japanese customers are very reluctant to non-Japanese products… That is why the release of the Space Marine Heroes for Warhammer 40K are a great idea, that is something that Japanese people love. I hope we can see something like it for Age of Sigmar 🙂
AoS Shorts:How is the scene going? Is it focused in any particular city? Or is it spread throughout Japan?
I think it is more or less spread equally across Japan, but in absolute numbers obviously most of the things happen in the Kanto area (Tokyo and its surrounding cities), since its population is like a third of the country… Still, in Kansai (with cities like Osaka, Kobe, etc), where I live, the hobby is pretty strong and it is the first place where GW has opened the first stores outside Kanto: 1 in Osaka and 1 in Kobe.
AoS Shorts:Have you seen an increase since Age of Sigmar was first introduced?
Yes, absolutely! And to be honest, the opening of new Games Workshop stores has a lot to do with this. Japanese people love still physical interaction with what they buy. For instance, Japan has still a pretty strong market for physical CDs, while online music stores have been growing elsewhere in the world. This is the same for Warhammer: the chance to see in person the models, the games and the atmosphere in the stores have helped a lot in growing everything Warhammer related in Japan, Age of Sigmar included.
AoS Shorts: How do people within Japan find out more about the hobby and find local clubs and stores if they want to get started?
As I mention above, mainly in physical stores and through friends (real friends, not just “Facebook friends” ;). So not so much online as you would expect.
AoS Shorts: Where are the best places for foreigners to follow the Age of Sigmar scene? Are there any particular sites or social media accounts that you would recommend?
Well, I would recommend our Warhammer Age of Sigmar Japan group, which counts with not only foreigners, but also with Japanese players/collectors. There is also a group for wargamers in Japan, but Age of Sigmar is mostly absent from there. Then some Games Workshop stores, like Harajuku and Yokohama run very active LINE groups very foreigner-friendly. Their managers are great and the members of the groups quite active players. Actually, the winner of Rising Sun GT, James Bunting, is a member of these groups 🙂
Hey all, today I have a summary of the Labyrinth, a narrative Age of Sigmar event recently run by the Auckland Model Citizens club. Andy Long, our local NEO (@golongdesign) put on a great one day event with an amazing set of resources. Andy definitely put his graphic designing talents to great use creating an epic card deck, mission packs and collection of the players’ individual narratives. You can find all the resources for the event at the bottom of the page and catch an interview with Andy over on We Are The NEON.
As always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming. Garry at DFM provided some epic terrain for the event. Its super versatile and light so worldwide shipping is inexpensive. Use the “aos shorts” discount code for a further 10% off the already decent prices.
The Labyrinth of Eternity – A Legend Revealed
In the depths of Shyish, an ancient empire long since thought extinct and forgotten, housed their greatest treasures and their very bodies in a place they considered so secure they assumed none would ever be able to defile it’s sanctity. A mighty necropolis so vast that it took generations and millennia to construct. They called their mighty construct The Labyrinth of Eternity.
In the millennia that followed, many a tale was told of the pyramids at the centre of the labyrinth and the powerful relics they housed. Treasure hunters and scholars alike speculated on the details, but all agreed on one thing – the relics, while powerful beyond measure, were all but unobtainable.
The said no sorcery could break its many layered charms and curses. No map could chart the wicked traps and convoluted mind bending architecture. The stories all agreed, it was impenetrable.
That was until the great Necromancer unleashed the necroquake.
The protections undone, a once great myth was revealed as truth and the illusionary spell that kept the Labyrinth hidden fell. Within the endless deserts of the Voidscape on the wild borders of eastern edge of the realm of Shyish lay prizes and treasures too powerful to be allowed into the hands of our dreaded enemies.
Narrative Event Pack
The Labyrinth of Eternity was a three round, 1,000 point narrative Age of Sigmar event aimed at introducing players to the joy of narrative play.
How the Exploration Dynamic Works
Between each round, the players explore the Labyrinth.
How the Explore Phase works
One player at a time, players explore the Labyrinth. Any cards drawn will either go into your hand, OR be discarded in the pile beside their correct deck. Once a deck is exhausted, the cards are shuffled up and returned as a fresh deck.
The cards are organised into three decks, North, East and West. When a player begins to explore, they can pull from any of the three decks, but many cards will dictate which card deck they can next be picked up from. Eg Path: Corridors force you to pick again from the
same deck, whereas many of the more flavourful cards, such as Pitfall, will allow you to pick up from any deck.
Some cards force you to pass your turn onto the next player. If this happens you’ll be put to the back of the queue but retain any cards you accrued in your first explore. If there are no more elligible players, then you will simply continue on.
Your Explore Phase ends at the moment you draw a Ream Chamber card, and any cards left in your hand that are unuseable in the next game are discarded into their decks.
Assigning tables and match-ups
Once all the Explorers have completed their Explore Phases, tables can be assigned. On the first round, as there are no winners or losers yet, so only one deck will be presented. From the second mission on, two decks will be shown, a player 1 deck for victors and a player 2 deck for losers.
The card will dictate which realm the game is to be played in, and which player they are for the purposes of the mission.
Using bonus cards in the game
Before the mission begins, reveal to your opponent what boons and curses you have got from your Explore Phase and apply the rules as instructed by the cards. Some cards will delay your units, thus preventing them from being setup. In these cases, you must declare the unit is delayed as one of your deployments for the purposes of who goes first in the mission.
Epic Effects
After the first mission, Epic Effect cards will be added to the decks. These units could have a profound effect on the game.
Narrative Missions
The event was played over three missions inspired by moments from Indiana Jones.
Round 1 – The Reaches
‘That old man better not have been lying…’ you think. Your army slowly rounds the pass, your soldiers’ hunched weariness suddenly becomes more alert, lively. As you see it your own fatigue falls away too.
After many leagues of searching your arrive at one of the gates to the labyrinth. Mighty chains hang from the huge doors. You order your strongest to pull them open. A seal that is mounted over the door cracks in half; a wave of air is sucked in akin to the door taking a dying breath.
The arch now clear, you stare down the corridor with some trepidation. Part of you knows this is to be your destiny, the signs that brought you here told you as much.
The old man steps from the gate. ‘good, you made it’ he croaks. Alert, you draw your weapon.
‘how are you here, sorcerer?, what is this? A trick?’ The old decrepid man makes a heaving gutteral noise before he speaks.
‘Tricks? This is unimportant… you are here. That is what matters.’ He clears his throat again.
‘Before you lies the burial tomb of The Great Pharon. A place you know as The Labyrinth of Eternity…’
A titter of disquiet pulses through your army, you shoot your head around, and they fall silent, fearing your wrath more than some legend.
‘Enter here and find your reward’. He smiles at this. You greatly distrust this man as your army begins the march into the gate.
The Curse from Mission 1.
Round 2 – The Outer Annulet
You had dared to allow yourself the thought, even for a second that this was too easy. The realm antechamber had changed all that. You lead your forces forward, leaving the horror of the Antechamber behind you.
Casualties have been high, how much more of this infernal maze is left? You feel you know the answer to this question before you had even finished thinking it.
‘You’ve only just begun’ rasps the old man. Again you draw your weapon, but you know in your heart this show of instinctual force would be useless against this stranger.
‘Speak your piece and be done with it, sorcerer!’ Your rage fuelled response surprises even you, you know by showing emotion you’re losing the battle of wits with this strange decrepid foe.
‘Take the Ark to the ritual, deep within the outer annulet, the true labyrinth. Remember, the Ark is but a test, the first of many. Only they who are truly worthy shall receive the prize.
The man’s laugh echoes long after he has vanished. You silently vow you’ll kill this man.
Round 3 – The Inner Circle
The ritual completed, the great gates securing the inner section of the Labyrinth are annihilated by the destructive spell. Wearily you lead your army onward. The trials that have beset them are draining, but with your sheer force of will you drive them onwards. Victory or death! There is no third option.
The maze of the inner sanctum has become tight. Its old, eons old. It’s slow going now with rubble and debris strewn across the ground. Some chambers are full of sand, others flooded with stagnant water.
You enter a open room full of old statues, a relief from the cramped corridors. A throne resides in the centre, and upon it… ‘You!’
The old man is now dressed in ornate gold finery. He looks at home within the throne room.
‘You lead us to our deaths, demon!’ you spit out.
‘Maybe so’. He feigns innocence. ‘Or maybe riches beyond reckoning. It’s far too late to turn back.’
You slash your weapons at the man, he turns to a wisp. Then returns to solid form now smiling.
‘Enough of this. Through those doors, right over there. You will face your final trial. It’s nearly over for you.’
Aftermath – The Choosing
Your armies decimated, victory has come at near supreme cost. So many dead, so much bloodshed. You alone approach the glowing portal.
Time itself melts away as you find yourself in a strange chamber, full of crowns. Crowns of all shapes and sizes.
What is this? Other beings seem to stand in your place, other champions from the maze? I thought I was the only one? Just when you think you can perceive them, they fade away, as if the name of an old acquaintance you can’t quit put your finger on.
The old man beckons you forward. Of course he would be here. He seems changed, wait, is he an old man? He seems younger?
‘Choose my Lord’s crown but choose wisely, for glory awaits the wise, and only the pain of death awaits the foolish.’ he says confidently, powerfully.
You look at the crowns, you’ve seen all of the clues, you know who this Phraon is surely? With no small trepidation think you know which one, you pick it up and place it upon your head…
The third mission was designed so victorious players would have an opportunity to win the day! The mission’s victory condition requires a player to control an objective and select a unit within range as their champion—a single survivor who could be worthy of the prize at the centre of the labyrinth—however if neither player controlled the objective, both players would lose!
The champion takes whatever wounds they had remaining and attempt the test of worthiness to wear the Crown of the Phaeron, the narrative of which is a room full of crowns, only one of which is blessed while the others are cursed. This was represented in gaming terms by another deck of 37 cards, only one of which is the Crown. The rest of the cards dealt mortal wounds representing a poorly chosen crown.
Andy believes that narrative tournaments should not be decided by who won the most, but rather by an extra element driven by story. In this case the aftermath condition proved a great leveler of the tournament in that while some players had won all of their missions, it was possible that any player could win the day (or did they? Dum dum duuum).
You have chosen wisely… (or not….)
You place the Crown atop your head. The Lich smirks, ‘you have chosen wisely’.
Instantly your mind floods with the knowledge of the Great God Pharon Shapeshothep the IV; fourth of his name, that is anointed by Shapesh, also called the Magnificent, the Majestic, and the Eternal Tyrant. In your mind’s eye, you can see mystic arts long lost, engineering knowledge beyond fathoming, wonders beyond reckoning—with these powers indeed you will be the most powerful ruler to ever live!
Wait… what is happening?
The Lich begins to laugh. You hear a voice, but can see no source. You try to take off the crown, but you can’t move!
Your vision goes black. The voice in your mind speaks with your mouth.
‘Free! After eons at last I am free! This pitiful being shall be my new body and I shall take my revenge on my enemies who imprisoned me in this infernal Labyrinth.’ The Lich bows before you.
Hey all, today I’m super pleased to announce that I’ve partnered with my fellow kiwi Troy, of Sonic Sledgehammer Studios, to add a range of Age of Sigmar painting tutorials to the site. As some of you know, I’m keen for AoS Shorts to be an invaluable resource for all aspects of the hobby and so it is great to have Troy’s help to reach that goal.
With over 10,000 subscribers on YouTube, Troy knows what he is talking about! And he specializes in simple, effective and fast painting tips and tricks so you can get a good looking army on the table-top quickly.
How I Paint Things is a series of simple instructional videos designed to help the newcomer through some of the basics and demonstrate how the very simplest techniques can still give you some great results that’re easily replicated. Aimed at the beginner to painting, there might be one or two tips or tricks that help even you old hands!
So check out the new page here. I’ll be adding each new video as he makes them, as well as highlighting them with posts on the home page.
And, finally, as always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming. Its super versatile and light so worldwide shipping is inexpensive. Use the “aos shorts” discount code for a further 10% off the already decent prices.
Black Library have been pumping out Age of Sigmar fiction for over three years now, but where do you start? How do you break into the Black Library works and read the Age of Sigmar story beyond the battletomes? Well Michael from Track of Words has you covered with a new page up on the site.
IMHO Track of Words is the best website for coverage of Black Library works – news, reviews, and author interviews – in particular, for Age of Sigmar. Michael updates the site almost daily and always has great takes. So I highly recommend checking out his website, his Twitter and his Facebook. Also, check out the Age of Sigmar Goodreads group and the lore section of this site for more on the Age of Sigmar background.
And, finally, as always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming. Its super versatile and light so worldwide shipping is inexpensive. Use the “aos shorts” discount code for a further 10% off the already decent prices.
Hey everyone, so this is the (slightly delayed) second article in the new series highlighting Age of Sigmar Gaming Clubs from around the world. Today we have Measured Gaming (@MeasuredGaming_). The aim is to introduce the gaming clubs, explain their history, anecdotes, iconography and current and former players. You’ll find details of how to contact the club and follow along with their successes on social media.
For more club profiles, check out the clubs section of the site. And, finally, as always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming. Its super versatile and light so worldwide shipping is inexpensive. Use the “aos shorts” discount code for a further 10% off the already decent prices.
The Measured Gaming lads have truly put Bendigo, Victoria, Australia on the Age of Sigmar map. The guys are instantly recognisable at Australian events and have a great deal of swag. If you don’t know, Bendigo is deep in the Aussie bush and described as “a gold rush boom town” that has now reinvented itself for tourism.
Peter Atkinson (@PlasticCraic) has kindly provided the write up on Measured Gaming for this post.
Measured Gaming is based in Bendigo, Victoria, Australia – Bendigo will be best known to some people outside Australia as the location for the recent Rick and Morty parody episode. For those who don’t know, we are located a couple of hours north of Melbourne, and proud of our status as the Bogan Kings of Australian Wargaming!
Our focus is heavily on GW games, and Age of Sigmar in particular is huge at the club. Many of us have been along for the journey from Day 1, right through the campaign book era, through the launch of the first General’s Handbook and now we are all stoked to welcome 2nd Edition.
We are a relatively young club, with just over 3 years of history, though most of us had experience with other gaming clubs prior to the establishment of Measured, whose purpose was to provide a great place for fans of Games Workshop games in Central Victoria.
Where to find Measured Gaming
We meet alternate Saturdays at The Old Church on the Hill in Bendigo, from Noon until late, with people coming and going throughout the afternoon as it suits them. And when we say until late…we mean late. The current record for a meet to finish is 5am the following morning. If you think you can beat that, new members are always welcome to come along and have a go!
Our club meets always feature a barbecue – what could be better than smashing into some barbecued meat, and discussing the day’s gaming over a Battle Brew or three?
Measured Gaming – Tales of Victory
The club sent a 10-strong delegation to CanCon this year, which was the first 2-day event many of us had attended. We like to think we arrived on the national scene with a bang, rocking our club Hawaiian shirts with style! Our best performer was the club’s Overlord Joel McGrath (@JoelMcGrathMG), who finished 8th overall from a field of 104, and picked up a Coolest Army nomination…and won Best Terrain piece into the bargain. We are always keen to play with good terrain, and our club meets and events always take place on high quality game mats.
At time of writing, the club has 7 members in the Top 24 positions of the Australian Matched Play Rankings (the Top 24 getting an invite to Masters at the end of the year).
We regularly travel to tournaments in Melbourne and throughout Australia, and we are particularly keen to support the new SAGT in Adelaide next year, visiting our good friends from Realmless Gaming.
Probably the most famous tradition at the club is the General’s Showdown, where the generals of each army face off in an arena of death. We use this as the tie breaker for placings at our events, in place of secondary objectives, and it has given us some great moments over the years.
At the Club Championships last year, we had a 3-way showdown for 3rd place between a Lord Celestant on Dracoth, a Lord Celestant on Stardrake, and a Mighty Lord of Khorne. The Dracoth went first, and charged the Mighty Lord (he didn’t want a bit of the Stardrake!) – he failed to kill Khorne’s Chosen, who in turn swung back and insta-jibbed the Dracoth with his Reality Splitting Axe.
Down to two now. The Mighty Lord is up next. He charges the Stardrake. Sneaks one wound through that filthy save. On a 5+ Reality will split again, and that’s for a place on the podium.
He throws the dice and turns his back.
He can’t look.
He doesn’t need to look.
The roar from the crowd tells him what he needs to know…He pops the big 5 and that’s it, goodbye Stardrake!
The place goes off, everyone is going mental, overweight nerds are trying to high five each other (and missing), and Pat’s place in Measured Gaming history is secured forever!
Measured Gaming Events
Across the course of the year, we run events at 1000 points, 2000 points and 2500 points. Our belief and experience is that this leads to a very healthy gaming environment. Different factions and builds come to the fore at different points levels, and it presents an ongoing and thought-provoking list-building challenge.
We hosted a 1000 point event earlier this year that hit 30 players: we believe that is the biggest AOS event in the state of Victoria to date, which is quite an achievement for a town in the Australian Bush…and sets the bar for the Melbourne community to reach for! We are hopeful that we will beat our own record with the forthcoming Bush Bash Bonanza GT on 20th -21st October, which along with Badgacon in June is one of the two annual 2000 point GTs ran by the Club.
We also enjoying running days with a less competitive focus. One of our biggest days of the year is the Random Doubles event (1000 points each, paired up randomly on the day, with Battleplans drawn from sources such as the Realmgate Wars books or Battletomes).
Measured Gaming Social Media
The Club is highly active on social media: follow our Twitter account @MeasuredGaming_ (which is run by Peter Atkinson @PlasticCraic) to stay up to date on our club meets and events. As well as recently launching our new YouTube channel, we have been Livestreaming key moments from club events on the group Facebook page. Anyone who has joined us for those Livestreams will tell you that things can get rowdy in Bendigo on a Saturday night!
Last year we hosted what we believe to have been the largest game of AOS played anywhere in the world to date: Order & Death vs Destruction & Chaos, in a custom Battleplan where your objective was to sack your enemy’s fortress while defending your own. Including summoned units, the game hit 100,000 points per side and although we’ve actively searched, we can’t find one bigger anywhere in the world!
Come along to Measured Gaming
Measured Gaming is a very welcoming club and we draw in members from throughout the state and even further afield: we regularly have people attending meets and events from towns such as Kyneton, Castlemaine and Maryborough. We also have close links with the Melbourne AOS community, and are always happy to welcome them to Bendigo, as well as visitors from other wargaming clubs such as our friends at Mitchell Shire and Borderline Gaming.
We are always very grateful that people are willing to travel to come and roll dice with us, and the continuous growth of AOS has been great for everyone involved.
More players, more tournaments, more games, more fun!
Hey everyone, its been a while. I’m back with coverage of the Angelcore tournament run in London, UK, over the weekend. 22 players in a highly competitive tournament for both matched play and for painting, with 5 players from the UK top 20. The event was streamed throughout the weekend and the games have been hosted on YouTube – so check them out!
Congrats to Kieron (@Drats_hammer), Adam (@HadrielCaine), Matthew (@Skyel14) and everyone else involved in a great weekend. Check out the host and sponsor – Magic Madhouse LDN.
Angelcore 2018 was a 5 game, 2,000 point matched play tournament using Age of Sigmar Second Edition, the General’s Handbook 2018 and Malign Sorcery. Firestorm allegiances and realm rules were in play, as well as one pre-determined realm spell.
Round 1 – Focal Points – Ghyran
Round 2 – Better Part of Valour – Shyish
Round 3 – Total Commitment – Aqshy
Round 4 – Places of Arcane Power – Chamon
Round 5 – Total Conquest – Hysh
Read the full pack. The guys did a great job of covering all the practical things like hotels, transport, finding the venue etc.
Realm rules
The organisers picked the realmscape and realmsphere magic for each of the rounds (see the table below). They also limited Shyish armies to just using the Soul-Force Sacrifice command ability, when playing a game in Shyish, rather than Honour the Dead. Realm command abilities could not be used more than once per turn.
Secondary missions
Angelcore also ran secondary missions as a way of achieving differentiation in player scores. With 30 points available for a major win, and 20 points available in secondary objectives each game, you definitely needed to keep an eye on picking up the secondary points.
Round draws
You can find the draws here:
Angelcore 2018 Video Coverage
The guys did a great job of streaming the top games through the weekend on Twitch (Magic Madhouse on Twitch). The commentary, sound and camera work were great for their first time streaming an Age of Sigmar event.
Now there was a tonne of social media coverage of the Angelcore 2018, so the below are just a potted summary of pictures from the across the weekend. My apologies for any inadvertent omissions etc.
While I am getting back into the swing of things, I thought I would post a copy of my first article on Warhammer Community on incorporating narrative within your next Age of Sigmar army project. You can find the article here.
With a new edition of Warhammer often comes the desire to start a new army or hobby project. In this article, I’ll be exploring the narrative side of Warhammer: Age of Sigmar and giving some practical tips on how to weave a story into your next project.
For me, Warhammer has always been about stories – two players spending time together to share an experience. For some, the idea of narrative play or sketching out a background for an army can be daunting, but a narrative can also be engaging, collaborative and rewarding, without being a burden or barrier to fun.
Getting inspired
Inspiration can be found in many places:
a particular model – maybe the Everqueen herself, a schemer such as Morathi or the mysterious Lady Olynder
a lore snippet or character in a battletome or Black Library work
a game that you played – a previously unnamed character may earn a story based on their exploits in battle
a hobby goal – a desire to try new colour schemes, or to improve your conversions
an existing aesthetic – maybe something from history or folklore
Inspiration can be fickle, though, so how do you increase the chances that a great idea will strike? One method is to expose yourself to the creative work of others – follow other hobbyists on social media, trawl Google image searches, read Black Library stories and cross-pollinate from art, film or other fantasy series. You’d be surprised how often a great hobby idea will hit you while doing something completely different.
Along the way, collect your ideas together – vision boards (either physical or digital) are an excellent way to gather your project ideas in one place. Here is mine for my Free City in Shyish.
Developing your narrative
Once you have your idea, how do you develop it and flesh it out? For me, the best way is to focus on motivations and ask primary questions: why, where, how etc:
Who is your central character? That character might be an individual, a group, or even a city.
Where have they come from? What is their past? How has that past influenced them to be what they are now?
How is the character connected to others? Friends, family and enemies. Who are they loyal to?
What is the character’s social class? Where do they sit in wider society?
Does the character have a signature item, trait or behaviour? This item doesn’t have to be a mighty weapon, but could be a simple tool, keepsake or relic. What’s the history of that item, where did it come from? Why is it treasured?
What is motivating the character now and guiding future action? What are their aims?
With whom might the character interact in achieving those aims? How do those third parties react to your character?
You don’t need to know all the answers to these questions to start. An effective narrative can sprout from just a couple of strong hooks and immediately compelling points. Leave yourself open space for future development and character exploration. There is a balance to be struck between broad strokes and fine details.
Filling in the details
There are plenty of resources that can help you work on the details. Name generators and sites listing the origins of names are very useful. For my projects I often create portmanteau words from Old Norse, Old English and Celtic – Draumhafn (“Dream Haven”) is the name of my Free City in Shyish. It seemed an apt name in this time of portents. There are also map and colour scheme generators for fleshing out your ideas.
Collaboration drives narrative development
While these resources help provide raw material, narratives are best developed between people. Share your ideas with your local gaming group or with other like-minded gamers. These discussions can explore possibilities that you may never have considered alone. The experience can also be incredibly motivating, just as setting goals to paint your army can help you achieve that goal, sharing ideas drives on your hobby project.
I shared the ideas behind my Draumhafn force with a number of friends, who all contributed their time to discuss the background with me. Draumhafn has emerged as a large maritime port in Shyish built on trade with aelves. The city has an outpost of the Anvils of Heldenhammer, as well as scrying towers and auguries. A Kharadron Overlords skyport, Barak Stil, is assisting the city’s Collegiate Arcane in searching the skies for portents of Nagash’s works as times become desperate (this narrative was developed before the Necroquake and the rise of the Nighthaunts).
Applying the narrative to your army
If you have a background, you can express that in your models. It can be as simple as naming the hero or unit and providing a short background, modelling on a prized possession or weapon, or a complete scratch build to meet the vision in your head (check out the Warhammer Community team’s Free City armies). Consider starting a separate project bits box, just for interesting pieces which could fit the theme of your army.
A common image – banners, shields and symbols
A shared theme or symbol is an effective way of producing a cohesive army with a shared sense of identity around your narrative. For Draumhafn, its symbol is the raven surrounded by a circle of thorns and it has a black and yellow colour scheme. As a result, I’ve been collecting as many spare Dark Rider shields and banners as possible to produce a cohesive army, despite the intended kit-bashes.
A reason for conversions
My narrative has also driven my Celestial Hurricanum conversion based on a Kharadron Overlords Frigate. In exchange for a substantial payment, the captain of the skyvessel agreed to replace the front buoyancy endrin with a device produced by the city’s collegiate arcane in order to scry the heavens for portents. The vessel is crewed by the ship’s captain, his trusted navigator in the rear endrin (no self-respecting captain would leave his navigator), and representatives from the city’s collegiate arcane and engineer’s guild.
Advancing your narrative
Finally, it is important to remember that a narrative or background never stands still – it will evolve as your initial idea interacts with the models you build and the games you play.
It can help to bear in mind the classic staple of story-telling which is the hero’s journey. Your hero starts in the “known” – the elements that you have worked on above, the call to adventure, the hero’s background etc. However, as your hero moves into the unknown they will encounter helpers and challenges.
With the new Core Book and General’s Handbook 2018, there are so many ways that you can realise your narrative on the table-top. You could start with Skirmish or Path to Glory campaigns, you could run a number of small games on the same weekend or evening, or run a slow grow tree campaign complete with maps and territories (either in a physical form or electronic). As games progress, you can convert your models to reflect the ongoing story. Add trinkets, battle trophies, scars and more. You may also wish to take your army or warband on campaign to a Narrative event such as Realms at War, Warhammer Achievements or your local Coalescence event.
If you run a campaign, think about how you can interlink your narrative with the others in your campaign. Drive the characters’ motivations off each other and compete over a common objective. Record key moments from games and the narrative either in notebooks or a blog. Use the time between games to revisit the narrative, consider next moves, and explore the wider landscape. To help, you may wish to have one person take responsibility for overseeing the group’s story development and ensuring that the games help integrate the group’s ideas and ambitions.
Good luck!
Hopefully this has given you some ideas for incorporating narrative into your next Warhammer Age of Sigmar project. Just remember, narrative can be as small or as comprehensive as you wish, and is always better with friends.
Hey everyone, I’ve been wanting to do more with the AoS Shorts YouTube Channel for a while now so I’ve started a new video series – This Week in Age of Sigmar. The aim of the videos is to cover all the Warhammer Age of Sigmar news from the previous week – both direct from Games Workshop and from the independent community. I touch on Age of Sigmar news, new releases and events run and coming up.
There is so much great content out there that I wanted to make sure that I was adding something different and that would not add too much time on to managing the site (which is the main project for AoS Shorts). I also want to experiment more with video and off-the-cuff sharing of the hobby.
Let me know what you think of the concept and if you have any suggestions get in touch via Twitter or Facebook. As always, check out Dark Fantastic Mills, and use the discount code “aos shorts” for 10% off.
In the works – Ireland spotlight, realm rules show, & Morathi…
Out this weekend – 11/12 August 2018
The Tainted Heart by CL Werner – follows Esselt and Talocarn, characters first seen in the short story The Witch Takers from 2017’s Advent Calendar (Amazon US / Amazon UK)
Evocator on Dracoline
Lord Ordinator with Astral Grandhammer
Alternative Lord Executioner – the one with the hourglass
Bladegheist Revanants
Dreadscythe Harridons
Pre-orders this weekend – 11/12 August 2018
Not up at time of recording.
Age of Sigmar events this weekend
Pompey Pillage
a lot of events coming up in the next few weeks – Capital City Bloodbath in Canada, Pandemonium in NZ, Warhammer Fest in Europe, EGGS and Northern Invasion in the UK, Siegeworld in the US, Blue Dragon GT and Gods of War both in Australia. With the big event of NOVA at the end of the month.
Advertising two events coming up
Da Boyz GT in Rochester NY – tickets on sale – November 9-11 2018
Tempest 2019 tickets are now on sale – 2 day event in Stirling, January 19-20
Brew City Brawl 2 – May 17 – 19th 2019 in Milwaukee, Wisconsin
Check out aosevents.org for all the event details you need.