AoS Shorts: Your Essential Guide to Age of Sigmar

Club Profile: Sons of Slambo

Hey everyone, so this is the next article in the my Club Profile series highlighting Age of Sigmar Gaming Clubs from around the world.  Today we have Sons of Slambo, from San Antonio, Texas, USA. Thanks to the club for writing the profile below.

The aim of the series is to introduce the gaming clubs, explain their history, anecdotes, iconography and current and former players.  You’ll find details of how to contact the club and follow along with their successes on social media.  For more club profiles, check out the clubs section of the site. 

And, finally, as always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming.  Its super versatile and light so worldwide shipping is inexpensive.  Use the “aos shorts” discount code for a further 10% off the already decent prices.

Age of Sigmar

Did somebody say “SLAMBO”?

Our current club focus takes us deep into the heart of Texas.  The Sons of Slambo may be based in San Antonio, Texas, but they have members in Austin, Corpus Christi, and even have “Slambassadors” in the U.K. and Canada.

Sons of Slambo

While many of the club have been together for over 20 years in other groups, the Sons of Slambo was re-branded and organized in 2015.


Sons of Slambo – club with a mission

Their mission is to “Develop, Promote, and Protect our community through exciting gameplay, club fellowship, charitable giving, and creating meaningful gaming experiences.”

This philosophy helped grow the handful of Warhammer AoS fans to a club that historically draws about 16-30 players on game night.  Several of the players have purchased and painted over a thousand dollars worth of terrain to facilitate amazing games and incredible narrative battles.  



While the core members of the club always play with painted armies, new players are welcomed and encouraged to play with whatever they have.  Getting into our hobby can be intimidating, so the Sons coach their members on how to include new players in a welcoming way. It’s no wonder the club has their own Warhammer Hero awardee and often claims the top awards for sportsmanship at tournaments.

The Sons wear club shirts that parody the television series Sons of Anarchy and pay homage to one of the oldest and most revered models in the Citadel range-Slambo himself!  Slambo has connections to the Old World and the Mortal Realms, making him a perfect mascot for long-time and new players alike.

Sons of Slambo

When this dreadful band of ne’re-do-wells descend upon an event, cries of “SLAMBO!” echo the halls.  This infectious battle cry can be heard anytime a risky roll is successful or when a brother or sister is about to make a critical roll.  If you hear the call at Adepticon, WarGamesCon, or anywhere else-the club asks you to join along!

Sons of Slambo

Port Maw Charity Event

The club continues to be involved with charity events like Port Maw (a worldwide narrative apocalypse event for 40k and AoS players), hurricane relief, and other worthy causes.  The Sons of Slambo have partnered with many others to raise thousands of dollars over the years. Their primary beneficiary is Clarity Child Guidance Center. They help children throughout south Texas who suffer from mental illness.

AoS Shorts: Since this profile was written, the Sons of Slambo have hosted the Port Maw event for 2019.  This year was the 8th running of the Port Maw Charity Narrative Apocalypse event! Over 216,000 points of painted AoS, 30k, and 40k models participated including across the US, UK and Australia. Disorder seized victory on the AoS tables.

Together, the club raised over $3,100 for Clarity Child Guidance Center! Clarity CGC exists to transform the lives of children and families. They are the only not-for-profit mental health treatment center specializing in children ages 3-17 in San Antonio and South Texas.

Check out all the awesome photos.


Sons of Slambo Membership

Members are given nicknames and titles based on their contributions and creativity.  They also earn patches for hilarious fails, like “Unforgiven” (being banned by a local overzealous admin) and “Some left behind” (for forgetting to pick up a brother on the way to an event).  All members are AoS Fanatics, but most of play other GW games as well. Here are a handful of their charter members:

  • Dan Norris, President (#EvilDan)
  • Mitch Fezer, Vice-President (#OGSlambo)
  • Jimmy Sides, Captain of the Guard (#Devil’sCandy)
  • Brian Strye, Enforcer (#Six)
  • Daniel Dawson, Chosen (#Magister)
  • Tom Ferris, Master (#Mighty Tom)
  • Daniel Sanchez, Fleet Admiral (#Sancho)
  • James Southerland, Chosen (#BooBoo)
  • Jacob Bessette, Chosen (#Change)
  • Robert Stehle, Chosen (#DrakeFluffer)
  • James Miller – Chosen (#Agent13)
  • Andrew Carlson – Chosen (#Chance)
  • Tyler Rabb – Chosen (#LordKhorne)
  • illy Mondragon, Standard Bearer (#BigGreezy)
  • Jon Knapik, Traitor (#Weirdnob)
  • Jeremy Cooper, Traitor (#ColdBlooded)
  • Nick Thompson, Slambassador (#BrainSquig)
  • Nigel Bartlett, U.K. Slambassador (#Chimphammer)

Plans for the future

The Sons of Slambo continue to grow and partner with clubs all over the U.S.  Plans are underway to hold The Slambo GT premiering October 2019.

To learn more about the Sons, please visit Texas Age of Sigmar on Facebook, follow @ofSlambo on Twitter, or visit them in person at the fantasy-themed Knight Watch Games in San Antonio, Texas.  

Sons of Slambo

The club meets the first and third Friday of the month at 6:30 pm.

You can also tune into The Everchosen podcast and listen to all the great hobby, tactics, and trash talk between the Sons of Slambo and their sister club in Austin The Weirdnobz.

If you want to get the Son’s attention, don’t forget to belt out a mighty “SLAMBO!”


Thanks again to the Sons of Slambo for writing this profile. If you are interested in sharing your club on the site, feel free to get in touch, via Twitter, Facebook, or [email protected].

How I Paint Things – Speed Painting Nighthaunt

Today is a new video from Troy at Sonic Sledgehammer Studio about how he speed-paints Nighthaunt. How to get that army on to the tabletop super-quick and looking good. 

As I announced previously, I’ve partnered with Troy to add a range of Age of Sigmar painting tutorials to the site.   All part of the plan to be an invaluable resource for all aspects of the hobby.



Speed Painting Nighthaunt

When there’s something strange in your neighborhood, it’s probably got Nihilakh Oxide and Nighthaunt Gloom on it…

Chainrasps form the core of the Nighthaunt army, and these techniques will work perfectly well on other units of the same spectral make-up – add a little more to the capes to paint your Bladegheist Revenants, or less of it to paint up some Harridans. As a method of churning out large numbers of infantry very, very quickly, I don’t think you can beat this, with the added bonus that it’s a remarkably small number of paints and incredibly easy as well!


How I Paint Things Video Tutorials

How I Paint Things is a series of simple instructional videos designed to help the newcomer through some of the basics and demonstrate how the very simplest techniques can still give you some great results that’re easily replicated. Aimed at the beginner to painting miniatures, there might be one or two tips or tricks that help even you old hands!

Remember you can follow/reach me at the following places: https://www.facebook.com/sonicsledgeh…https://twitter.com/sonicsledge

If you like what I’m doing and you’d like to chip in, why not check out my Patreon or Ko-Fi? How I Paint Things will never be behind a pay wall, but anything dropped in the tip jar is greatly appreciated and really helps. https://www.patreon.com/sonicsledgeha…https://ko-fi.com/docwholigan


Paints used for Speed-paint Nighthaunt

BASES:

  • Balthazar Gold

LAYERS:

  • Ulthuan Grey

DRY/TECHNICAL:

  • Nihilakh Oxide
  • Nighthaunt Gloom
  • Necron Compound

SHADES/GLAZES:

  • Drakenhof Nightshade

CanCon 2019: Destruction Lists

Hey all, today is the day of the Doom and Darkness Destruction List Review show for CanCon 2019. CanCon is the largest Age of Sigmar tournament in the world so far, with 220 players from across Australia, New Zealand and USA.

Today, Doom is joined by the Loonking himself, Donal Taylor – the world’s most infamous Gloomspite player – and Vincent Venturella, community figurehead, painter extraordinaire, games developer and all round legend.

You can watch the Doom and Darkness Destruction List Review for CanCon 2019 here and check out the Order and Death List Reviews too.

And while, you are watching, here are all the CanCon Destruction Lists for 2019.

I’ll come back and fill this post out with a whole load more details and analysis.

Age of Sigmar Dream Team 2019

Rob Boyce (@HardChaff) had the grand idea of running a Warhammer Age of Sigmar Dream Team competition for 2019 as a bit of a laugh. This page summarises the rules and contains the current standings.


AoS Dream Team 2019 Rules

Each entrant selects a team of six Warhammer Age of Sigmar players active in the UK Age of Sigmar tournament scene. The aim of the competition is to have the team with the lowest combined individual rankings on the Bad Dice UK Age of Sigmar rankings by the end of the year.

Now, to make it interesting, and so you don’t just pick the top six players from last year, your team must have a combined ranking of at least 600 for the UK season starting 9 December 2017. Therefore, you need to pick a team containing hidden gems, up and comers or people who’ve picked up a more competitive army for 2019.

The person at the top of leaderboard on the day of public release of General’s Handbook 2019 will win a ticket to the Age of Sigmar event at the London Grand Tournament.


AoS Dream Team 2019 Current Standings

[table id=1 /]

Marc Wilson is currently top with a team of:

  • Benjamin Savva
  • Daniel Ford
  • Tony Moore
  • Darren Watson
  • Ben Murphy
  • Aaron Wilson

You can find the full table here.

CanCon 2019: Death Lists

Hey all, very quick post as it is late here and the Doom and Darkness Death list review show is about to start. Doom is joined by Brendan Melnick (@Hobby_Bear) from Milwaukee, USA aka Lord of Death and CanCon TO, Clint Mallet (@heraldsofwar).

Follow Doom’s show here.

Here are all the CanCon Death Lists for 2019.

I’ll come back and fill this post out with a whole load more details and analysis.

CanCon 2019: Order Lists!

Hey all, Call to Glory at CanCon 2019 in Canberra, Australia will be the largest Warhammer Age of Sigmar event ever held! 220 players in the height of the Australian summer, battling the fires of Aqshy, for matched play supremacy. Today, I have the Order lists for the event.

And just before we dive into it, the site is now partnered with Dark Fantastic Mills. DFM produces amazing 3D printed terrain and you can use the code “AoS Shorts” to get a further 10% off and support the site.  The terrain is super light so shipping worldwide is surprisingly cheap.

Age of Sigmar

CanCon Order Lists Analysis

Doom & Darkness, excellent Australian AoS YouTube channel, is doing separate list rundown shows for each of the Grand Alliances. You can check out:


I’ll return to add some of my own thoughts, analysis and breakdowns of the Order Lists later.

Rough faction breakdown:

  • Stormcast (15)
  • Idoneth Deepkin (11)
  • Seraphon (10)
  • Daughters of Khaine (9)
  • Sylvaneth (6)
  • Mixed Order (4)
  • Fyreslayers (3)
  • Free Peoples (2)
  • Kharadron Overlords (2)
  • Wanderers (2)
  • Anvilguard (1)
  • Hallowheart (1)
  • Hammerhal (1)
  • Tempest’s Eye (1)
  • Darkling Covens (1)
  • Order Draconis (1)
  • Phoenix Temple (1)
  • Swifthawk Agents (1)

CanCon Order Lists: Full File

Here are the 73 Order lists going to CanCon 2019.

UK Age of Sigmar Masters 2018

The UK Age of Sigmar Masters are fast approaching, with the title of the best Warhammer Age of Sigmar player in the UK up for grabs on 26 – 27 January 2019].* Today I’ll have an introduction to the Masters event, the attendees, the tournament pack and all the top Age of Sigmar army lists from the event.

The Masters are hosted by Ben Curry and the wider Bad Dice team at Boards and Swords in Derby. You can check out all Ben’s coverage on Instagram, on The Grand Alliance Community, and on Twitter.

BASH-logo-transparent_240x@2x.png

*Jack Armstrong, two-time Warhammer Master and the current UK #1, is missing the Masters this year.


The UK Age of Sigmar Rankings

The UK Age of Sigmar Rankings operate from December to December each year.

Points are awarded to players based on (1) their final placing at Age of Sigmar events in the UK and (2) the number of players at those events (i.e. points awarded are a sliding scale, with bigger events worth more points, recognising the depth of competition).

Each player’s standing in the ranking is based on the total of their 4 highest-scoring events. For reference, the 2018 Masters attendees averaged 7.3 events each in this season.

The previous winners of the UK Age of Sigmar Masters are Russ Veal (with Tomb Kings for 2016) and Jack Armstrong (with Vanguard Wing Stormcast for 2017).

You can find the UK Age of Sigmar rankings here.


UK Age of Sigmar Masters Players

On 8 December 2018, invites were sent to the top 15 players in the UK Age of Sigmar Rankings and the current champion, Jack Armstrong. Depending on responses, additional invites were then issued to the following players based on their final rankings. A further 4 players were offered reserve spots and asked to submit army lists.

The current UK Age of Sigmar Masters 2018 attendees are:

Below you’ll find player profiles for each of the players, plus the lists they are bringing to the event. I’ve also created a Twitter list of all the players if you want to follow along some of the coverage from home.


UK Age of Sigmar Masters Rules

The key points of the UK Age of Sigmar Masters pack are:

  • six games
  • realm rules are in play:
    • all games are in the Realm of Aqshy (Fire)
    • all wizards know the Fireball spell and the Firestarter command ability from the Core Book
    • the realmscape features and realm spells have been pre-selected for each of the battleplans (see below)
  • the Games Workshop Hidden Agendas
  • terrain warscrolls will be used for any Games Workshop terrain on the tables.

You can download the full pack here.


UK AoS Masters battleplans

  • Relocation Orb
    • Geysers of Boiling Blood
    • Spell: Stoke Rage
  • Star Strike
    • Burning Skies
    • Spell: Incandescent Form
  • Better Part of Valour
    • Every Step a League
    • Spell: Parch
  • Total Commitment
    • Clouds of Smoke and Steam
    • Spell: Infernal Blades
  • Places of Arcane Power
    • Flaming Missiles
    • Spell: Fiery Blast
  • Focal Points
    • Scorched Landscape
    • Spell: Glare of Vulcatrix

UK AoS Masters Scoring system

The UK Age of Sigmar Masters has a combination of gaming and “soft” scores to determine the winner.

  • Gaming scores
    • Major Win – 30
    • Minor Win – 25
    • Draw – 15
    • Minor Loss – 5
    • Major Loss – 0
  • Lists on time – 30
  • Sports – 300
    • 5 points per turn completed at the event
    • 25 points per game for gentlemanly conduct. Issued or removed at TO’s discretion (i.e. not player scored)
  • Painting – 60 points
    • fully painted, based on rounds or ovals and cohesive.

Masters players are expected to get full scores in painting and sports.

The UK Age of Sigmar Master 2018 will be the person with the most points overall.

Ties will be separated as follows:

  • Head to Head
  • Hidden Agendas Scored
  • Soft Scores
  • Total Units killed

The awards are:

  • The Master
  • Second Overall
  • Third Overall
  • Most Sporting
  • Best Painted

UK Age of Sigmar Masters Lists

The UK Age of Sigmar Masters Pack has brought a real interesting mix of army lists to the event. In a tournament year dominated by Daughters of Khaine and Legion of Sacrament, neither appear in the Masters field. You can find a full set of the army lists here.

UK Age of Sigmar Masters 2018

Benjamin Savva – Nighthaunt

Benjamin Savva, #sohotrightnow, Games Workshop Age of Sigmar Grand Tournament Champion and proud member of the South London Legion. Second in the rankings and Best in Race: Daughters of Khaine, Benjamin has been playing a mixture of Bonesplitterz and Daughters of Khaine this year, but has switched it up with a Nighthaunt list for the Masters. Check out Benjamin’s Masterclass podcast for the site on Daughters of Khaine.



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Dan Ford – Legion of Night

Dan Ford, Master of Murderhost and Dabbler with Maggotkin, had another strong tournament season in 2018 with a third place finish and Best in Race: Khorne. Strong results at the Bravery One British Open, the London GT and GW Heat 3 set him up for the Masters.



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Craig Namvar – Stormcast Eternals

Craig Namvar, 4th in the rankings, had qualifying results from 4 different armies (Stormcast Eternals, Disciples of Tzeentch, Chaos and Khorne) showing just how well-rounded a player he is. Big results at Blood Tithe (team), South Coast GT, London GT and Blood and Glory qualified him for Masters.



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Darren Watson – Seraphon

Darren! Darren! Darren! everyone’s favourite member of the Bruces,
UK AoS tournament dancing champion, ferocious list-writer, owner of the world’s best postal-themed army, and all-round nice guy. Darren had a great 2018 season, finishing 6th in the rankings running mainly Chaos (Blades of Khorne, Nurgle, Maggotkin of Nurgle etc), and earning himself a debut place in the Team England ETC team. If you are interested in more from Darren, you can check out his AoS 1 Archaon Masterclass he wrote for the site.  Over 4,000 words of list-tech goodness.



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Gary Percival – Stormcast Eternals

Gary had another strong tournament year in 2018 finishing 7th with a mixture of order armies and Best in Race: Deepkin. Gary has been pushing around the Sequitor Surecharge lists lately with great success at both Crimbobo (his first overall title) and the Games Workshop Grand Tournament Final. Gary gave a Masterclass show back in AoS 1 that, while focussed on Kharadron Overlords, also gave his overall thoughts on improving as a tournament player.




UK Age of Sigmar Masters 2018

Dan Bradshaw – Beasts of Chaos

Dan Bradshaw, camera guru extraordinaire and hirsute master of social media. Dan’s an excellent hobbyist as well as player and took a variety of lists in the 2018 season, finishing 8th (Idoneth Deepkin, Disciples of Tzeentch, Order and Flesh Eater Courts).



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Will Barton – Stormcast Eternals

To be honest, I don’t know much about Will (sorry, Will). Will holds the Best in Race: Stormcast Eternals icon for 2018 with solid results at BLACKOUT, BOBO, Blood Tithe and the Sheffield Slaughter. Will switched to Deepkin for an all important qualifying result at Blood and Glory.



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Terry Pike – Maggotkin of Nurgle

Terry Pike, amazing White Dwarf featured painter, Facehammer podcast member, a fan of a pink tentacle or two and Best in Race: Maggotkin of Nurgle. Seriously, check out Terry’s Instagram. Terry qualified with great results at the Games Workshop Grand Tournament (Heat 1, Heat 2 and Final) as well as the Element Games Grand Slam.




UK Age of Sigmar Masters 2018

Russ Veal – Legion of Blood

Russ Veal, past Age of Sigmar Master, Team England ETC member, Facehammer podcaster, official AoS playtester and simply “the Face”. Russ took Best in Race honours for both Legion of Sacrament and Nighthaunt in 2018 (one of the few attendees to hold dual-race honours).



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Laurie Hugget-Wilde – Sylvaneth

Laurie Hugget-Wilde, self-styled most sporting and narrative man in the UK. Laurie attended 9 events this season and qualified for Masters with a mixture of results from Daughters of Khaine and Sylvaneth (holding the Best in Race icon for the Trees). He has bravely kept up the defence of the Sylvaneth with consistently losing a game most tournaments. Laurie qualified via Blood and Glory, Facehammer GT, Heat 3 and the London GT and earned a spot on the Team England 6 Nations team for 2019.




UK Age of Sigmar Masters 2018

Byron Orde – Order

Byron is the face of Element Games, a pro-painter, lover of grey, and has shocked the world with fantastic results from seemingly a bundle of Order models just picked off a shelf.  Byron took 1st at the Games Workshop GT final in 2017 and has only built from there with consistent GT performances, earning himself a Team England ETC spot.



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Steve Curtis – Legion of Blood

Steve Curtis, another great painter in the ranks, took home Best in Race Legions of Nagash and Grand Host of Nagash after the 2018 season. His best results were from GW Heat 3, the Dorset Doggers Invitational, GT Final and Crimbobo.



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Andy Hughes – Fyreslayers

Andy qualified for the UK Masters with a combination of Fyreslayers, Sylvaneth and Legion of Azgorh (holding the Best in Race title for the Legion). Andy is probably most well known for his Fyreslayers run under General’s Handbook 2017 and he has returned to the army for the UK Masters.



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Ritchie McAlley – Sylvaneth

Ritchie McAlley has had an impressive first year on the UK Age of Sigmar tournament scene. Member of JustPlay Games and a host of the JustSaying podcast, Ritchie attended 12 events (the joint equal most of any attendee, shared with Mike Wilson). He and Laurie love to debate who came with the latest Sylvaneth list idea first.




UK Age of Sigmar Masters 2018

Ian Spink – Bonesplitterz

Ian Spink, undeniable master of Bonesplitterz, impressively committed to hunting down big monsters with an army many have forgotten about. Ian qualified through the GW Heat 1, Facehammer GT, GT Final and Blood and Glory.



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Michael Wilson – Host of Slaanesh

Last but not least, we have Tzeentch Mike Wilson – funnily enough who has been running Slaanesh all year. Slaanesh have been an interesting sleeper choice since they picked up allegiance abilities via the General’s Handbook and Mike will be well-placed for when the Battletome drops. He attended 12 events this year, with his strongest run a purple patch in the halcyon days of summer (Dorset Doggers, BLACKOUT and EGGS).



[Bad Dice Player Spotlight Coming]


UK Age of Sigmar Masters 2018

Tasman Cup 2019 – Team NZ vs Team Australia

Hey all, today I have a preview of the Tasman Cup 2019 – an international team event between teams from New Zealand and Australia. The event has been resurrected from the days of Warhammer Fantasy to be played as a preview to Call to Glory at CanCon (the world’s biggest Age of Sigmar event).

In this post, I”ll cover the rules of the event, team selection, lists and introduce the players. You can follow along all the coverage at @AoS_Shorts on Twitter, the guys’ Twitter accounts below and possibly on The Honest Wargamer Twitch stream (if we can get the logistics sorted). At a personal level, I’m really looking forward to catching up with the Aussies before CanCon.

And just before we dive into it, the site is now partnered with Dark Fantastic Mills. DFM produces amazing 3D printed terrain and you can use the code “AoS Shorts” to get a further 10% off and support the site.  The terrain is super light so shipping worldwide is surprisingly cheap. Check out the Doomcap Deeps range for things suitable mushroom-inspired and DFM have special offers on now.

Gloomspite Gitz

Tasman Cup 2019 – the Rules

The Tasman Cup 2019 will be held on Friday 25 January – the day before Cancon – at the awesome Jolt Games (http://www.joltgames.com.au/) from 4-7pm.  Great 8” tables, excellent terrain and air-conditioned.  This will be followed by a pub dinner and a few drinks.

Charles Black (@ChuckSigmar) kindly volunteered to run the event, arrange a trophy and coordinate preparations. Good on ya Chuck!

Tasman Cup 2019 Team Selection

Team selection was rather laid back for the first running of the event under Warhammer Age of Sigmar.

  • Team New Zealand is just the guys travelling from New Zealand for the event that wanted to participate. No further criteria was applied.
  • Team Australia appears to be based on who is in Canberra on the Friday and who can shit-talk about the kiwis the most.

In no way are the teams intended to be representative of ETC teams or the community at large. So we don’t have to have that debate 😉

Tasman Cup 2019 Rules

The rules pack is simple as it intended to be a warm-up for the players for CanCon:

  • Players are using their CanCon lists
  • CanCon rules for scenarios and realms (see pack and scenarios)
  • 5 players from each country
  • each player plays 1 game only
  • match-ups will be randomly drawn a week in advance (future years will return to a more sophisticated match-up process)
  • Table 1 will be same scenario and realm rules as Game 1 from Cancon, Table 2 same as Game 2 and so on.
  • A major win will be worth 3 points, a minor win will be worth 2 points and a draw will be worth 0
  • The team with the most number of points will be the winner. No tie breakers. In case of a draw Australia retain the Tasman Cup.

Team Australia

So who are the random bunch of Aussies intending to put the Kiwis in their place?


Anthony Magro – Gloomspite Gitz

Anthony Magro, the AoS Coach, YouTuber, Australian Masters commentator and doyenne of the Sydney Age of Sigmar scene. Anthony travels the world for Warhammer, loves his dog and his Free Peoples. 2019 is the year of the Gitz for him. While a Gloomspite Gitz mirror match may not be his preferred outcome, he and Seth would at least have a lot of wrestling to talk about.

MAGROT’S LITTLE WAAAGH
Allegiance: Gloomspite Gitz
Mortal Realm: Ghur

Leaders
Skragrott, the Loonking (220)
General
Hand of Gork

Magrot
Loonboss on Mangler Squig (300)
Artefact: Gryph-feather Charm

Cinders
Troggoth Hag (380)

Battleline
60 x Stabbas (360) – Pokin Spears & Moon Shields
20 x Stabbas (130) – Stabbas & Moon Shields
6 x Squig Herd (70)

Units
1 x Squig Gobba (160)

Behemoths
Colossal Squig (300)

Endless Spells
Mork’s Mighty Mushroom (80)

Bad Moon Loonshrine (0)

Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 148


Liam Burnett-Blue – Sylvaneth

Liam Burnett-Blue, the definitive Warhammer villain. Fashion photographer, Pokemon obsessive, aelf-lover and overall shit-stirrer from Sydney. Liam has the Shadowhammer podcast and regularly gives his views on other Australian Age of Sigmar outlets.

50 SHADES O DRYADS
Allegiance: Sylvaneth
Mortal Realm: Ghyran

Leaders
Spirit of Durthu (380)
General
Trait: Warsinger
Artefact: Ghyrstrike

Branchwraith (80)
Artefact: Ranu’s Lamentiri
Deepwood Spell: Verdant Blessing

Branchwraith (80)
Artefact: Acorn of the Ages
Deepwood Spell: Regrowth

Branchwych (80)
Deepwood Spell: Throne of Vines

Battleline
30 x Dryads (270)
30 x Dryads (270)
10 x Dryads (100)
10 x Dryads (100)

Units
3 x Kurnoth Hunters (200) – Scythes

Battalions
Forest Folk (140)
Winterleaf Wargrove (90)

Endless Spells
Chronomantic Cogs (60)
Balewind Vortex (40)
Aethervoid Pendulum (40)
Umbral Spellportal (60)

Total: 1990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 122


Hayden Walker – Sylvaneth

Hayden Walker, the man from Brisbane, personal trainer, committed member of #StormcastStrong and another aelf-lover. Previously part of a dynamic duo with Liam and been pushing Daughters of Khaine for most of the year.

Driftwood Wargrove
Allegiance: Sylvaneth
Mortal Realm: Hysh

Leaders
Queen Bee-yonce (600)
Alarielle the Everqueen

Kelly Roe-Land (80)
Branchwraith –
Artefact: Acorn of the Ages

Joe Root (300)
Treelord Ancient
General
Trait: Gnarled Warrior
Artefact: Ranu’s Lamentiri

Talon-Sempai (80)
Branchwych
Artefact: The Silverwood Circlet

Battleline
20 x Dryads (200)
20 x Dryads (200)
5 x Tree-Revenants (80)

Battalions
Household (100)
Gnarlroot Wargrove (130)

Endless Spells
Chronomantic Cogs (60)
Geminids of Uhl-Gysh (40)
Soulsnare Shackles (20)
Umbral Spellportal (60)
Ravenak’s Gnashing Jaws (40)

Total: 1990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 83


Sam Morgan – #MixedOrderLyf

SMorgan, Victorian, former Australian ETC MVP, and member of the Dwellers podcast who 20-0’d an English Master. Sam knows a thing or two about Warhammer and is committed to a #MixedOrderLyf for 2019.

#PrideofZandri
Allegiance: Mixed Order Lyf
Free City: Tempest’s Eye
Mortal Realm: Ghur

Leaders
Freeguild General on Griffon (260)
General – Shield & Greathammer
Trait: Strategic Genius
Artefact: Gryph-feather Charm

Knight-Azyros (100)

Knight-Heraldor (100)

Archmage (100)
Mount: Steed

Battleline
10 x Freeguild Archers (100)
10 x Arkanaut Company (120)
3x Light Skyhooks
10 x Arkanaut Company (120)
3x Light Skyhooks

Units
6 x Endrinriggers (240)
10 x Evocators (400)
10x Grandstaves
6 x Akhelian Morrsarr Guard (320)
Allies
5 x Khinerai Heartrenders (80)
Allies

Endless Spells
Chronomantic Cogs (60)

Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 129


Paul Grixti – Swifthawk Agents

Paul is from the Lords of Liverpool club in Sydney. He is an old school Warhammer Fantasy player who ran Bretonnia & Wood Elves. He was at the first Age of Sigmar CanCon, and usually runs Sylvaneth or Swifthawk.

Guardians of the Dawnspire.
Allegiance: Swifthawk Agents
Mortal Realm: Ghur

Leaders
Ilnarion (220) High Warden
General
Trait: Legendary Fighter
Artefact: Anraheir’s Claw

Aedarys (160) Skywarden
Swifthawk Pennant

Eldorel (160) Skywarden
Swifthawk Pennant

Aeltharion the Grim (140)
Knight-Incantor – Allies

Aliathra the brave (140)
Knight-Incantor – Allies

Battleline
30 x Spireguard (300)
30 x Spireguard (300)
5 x Reavers (140)
5 x Reavers (140)
10 x Shadow Warriors (180)

Endless Spells
Everblaze Comet (100)
Soulsnare Shackles (20)

Total: 2000 / 2000 Extra Command Points: 0 Allies: 280 / 400 Wounds: 126


Team New Zealand Age of Sigmar

Team New Zealand (or the bunch of blokes travelling to Cancon and keen to take on the Aussies) are:


Daniel Street – Sylvaneth

I spend far more time talking about Warhammer Age of Sigmar than playing at the moment, so am definitely making up the numbers. I’ll be relying on theory hammer, borrowed knowledge from the UK masters and shit talk to get me through the event.


Fraser Baker – Nurgle

Fraser Baker, the man best able to perform on the top tables of New Zealand events still drunk and without sleep (7th in the 2018 rankings). Fraser has been pushing Nurgle around the table since Maggotkin came out so has plenty of experience with the Thicefold. Will the Aussies’ experience against the Thricefold count against us?


Shaun Bates – Stormcast

Shaun Bates, former New Zealand #1, 5th in 2018, and the best Stormcast player in the country. Shaun will be packing the Anvils, rather than Surecharge, and is always happy to talk about the New England Patriots or sports scores. He also has a podcast (Notorious Hammer) and a Grand Tournament (for any Aussies looking to travel).


Seth Cook – Gloomspite Gitz

Seth Cook is our resident American, ass-kicking librarian and master of Destruction. To say Seth is happy about the Gloomspite Gitz and its impact on his Spiderfang is an understatement. If worse comes to worse, I’m sure Seth can body-slam someone through a table.


Lee Wilmot – Sylvaneth

Lee is consistently the best Sylvaneth player in New Zealand, 4th in the rankings last year, and has an unhealthy obsession with ally options. If we can pull his attention away from his current flavour of the month, the Middle-Earth Strategy Battle Game, then we can definitely rely on him to smash face.

Bad Moon Cafe, London

Hey all, today I have a quick post and interview on London’s newest Warhammer venue, the Bad Moon Cafe in Borough. Since the store opened in December 2018, I’ve seen a lot of great comments about the Bad Moon Cafe on Twitter and other Warhammer Age of Sigmar social media. So I just had to get in touch and learn a bit more about the venue, the design and business decisions that led to it opening and their plans for the future. Check out their website, Facebook and Twitter for more new news and updates.

Bad Moon Cafe

The Bad Moon Cafe

The Bad Moon Cafe is a modern and truly dedicated Warhammer venue, built from the ground-up to be an inviting and enjoyable place to play. Think the best merger between a cafe, bar and gaming tables. The venue has 15 full Warhammer gaming tables (with mats and thematic terrain), a board-gaming space, barista coffee, locally-brewed craft beers, sandwiches, pastries from Borough Market and wood-fired Basilico pizza.

Bad Moon Cafe

Where to find them?

The Bad Moon Cafe is minutes away from Borough Station and a 10 minute from London Bridge and Elephant & Castle stations.

159 Great Dover Street
London
SE1 4GZ


How to book tables?

The Bad Moon Cafe has 15 6×4″ gaming tables dedicated to either fantasy or sci-fi themes, each with their own mats. The venue operates an online booking system with the following slots:

  • Weekdays: Free until 5.00 pm.  One bookable gaming session from 5.00 pm – 11.00 pm.  
  • Saturdays: 3 bookable gaming sessions:
    • 10am – 2pm,
    • 2pm – 6pm, and
    • 6pm – 11pm.
  • Sundays: 2 bookable gaming sessions:
    • 10am – 2pm,
    • 2pm – 6pm.

The price per table per gaming session is £12, which can be paid online or in person.


Board gaming at the Bad Moon Cafe

The Bad Moon Cafe has 10 board game cafe tables and an in-store library of over 60 titles. The board game tables operate on a first-come-first-served basis. There is a charge of £4 per person, which gives access to the entire board game library without a time limit.  These tables are suitable for parties of 2 – 4 people.


The Bad Moon Cafe Interview

When I heard the rave reviews, I contacted the Bad Moon Cafe and sent through some questions about the store, its design, development and background. Hugh kindly answered.

AoS Shorts: Can you share anything about the people behind the store? Who are the key people in the store that visitors can expect to meet?

Wil and I (Hugh) are the founders – Wil is the manager of the store and I’m the marketing/social media/designer person. Wil is there nearly all the time and is extremely enthusiastic about the hobby – I think so far he’s spoken to every Warhammer player who’s come through the door about their current Warhammer project!

We’ve got great employees too – Paul is our other Games Workshop fanboy and is helping hosting our monthly tournaments. Ringo is our Board Games man and manages the board game library and stock as well as managing our board game meetup groups. Then we have Dave, Tom and Carolina who are all geeks in their own right and help organise D&D and other groups. They’re all trained baristas too! Although we’ve only been opened a few weeks, all the Facebook and Google reviews mention how great our staff are which we’re really proud of!


AoS Shorts: How long did it take you from the idea of the store to the store opening?

Wil first floated the idea of a store in spring 2018. He was working in retail management and wanted to use those skills for a hobby store. We had met playing Warhammer Age of Sigmar in various London groups and had gotten along great. When he mentioned opening a store, I realised I could use my experience working in architecture and design to help design the store itself and create a great venue. We founded the company in late July 2018 and opened on 15th December 2018, which seemed like a pretty quick turnaround to us!


AoS Shorts: What considerations did you take into account when choosing a venue?

There were two core considerations- centrality and size. London, despite being a huge and populous city, is served by only a couple of hobby stores (at least in the more central parts!). Otherwise, we have to rely on meetup groups to meet people and game. London Wargaming Guild in particular are a fantastic group – it’s where I met Wil! – but we felt there’d be a market for a venue with a store and proper food and drink. There are actually several great stores outside of central London, but they can be quite a journey to get to, especially on weekdays after people have had a day in the office. So having a central location was key to serving this player base of people who work and/or live in London but who are only served by meetup groups or venues outside of the center.

Bad Moon Cafe

Size was also key – the core of the business is community and supporting that community. To have a good sized community, we needed a good number of full sized tables, so then we could host tournaments and become the place to play for Londoners. We essentially searched for the largest place within our budget and found a 3,500sqft location near Borough which seemed perfect – we could fit 15 full sized tables in as well as a cafe and bar!


AoS Shorts: What research did you do on the local player and potential customer base?  Did you already have existing connections to the Warhammer communities and clubs in London? Have you made any affiliations with local clubs now for regular gaming nights?

Research into this kind of thing is pretty difficult! We had met the regional sales manager for Games Workshop in Nottingham when we produced our first concept for the Cafe who mentioned the huge increase in player base for Warhammer 40k and Age of Sigmar in the past two years. When discussing this new player base, it became clear to us they were much like us – which is to say people in their late 20s or early 30s who had rediscovered Warhammer having left the hobby in our teenage years. For whatever reason, this new player base weren’t finding some of the existing gaming venues that attractive and meetup groups were getting pretty great attendance, even if they had to use venues like pubs which aren’t exactly tailored to huge wargaming tables, miniatures and rulebooks! This told us there was a market for a venue made for Warhammer that didn’t need to be supported by Magic the Gathering or other TCGs, as most hobby stores are.

We’ve now affiliated with a few clubs – London Wargaming Guild foremost amongst them – to host monthly Warhammer 40k and Warhammer AoS tournaments as well as events for 9th Age, Warhammer Underworlds and Middle Earth.


AoS Shorts: How did you decide on your table set-up, amount of space per table, shelves etc?

The tables were the key thing the entire venue was designed around. My day job is Architectural Illustration, so we had all the tools we needed to figure out best use of space.

We wanted to maximise the number of tables but didn’t want to compromise on space for players and player experience, which is usually required for smaller venues.

We wanted to avoid some of the problems we saw when playing in pubs, meetups or other venues – lack of space between tables, lack of storage for our stuff and lack of space beside the tables for food, drinks, armies, books and dice.

Our dream situation for the tables was to have the table only for the miniatures- no books, miniatures in reserve or even dice would have to be placed on the table! To that end, our table design has 1ft of space on each side for books, models and a dice tray as well as a shelf below the play surface for bags, foam etc.

The shelving was actually a pretty easy decision – the space was so large and only 1 wall didn’t have any windows or doors on- so we just covered the entire wall in shelving, which allows us to have the full range of Warhammer 40k and Age of Sigmar products (or at least that product we’re allowed to stock as a third party seller!).

Bad Moon Cafe

We also knew we needed space for a bar/cafe/board game area. The board gaming area was part of the initial plan – before returning to the hobby, I was (and still am!) a huge board gamer and knew that it would be a great market to tap into to supplement our core Warhammer offering. As the venue is in a huge student residential area, a market that seem to love board gaming, we knew it would be a great addition to the store for the local community. From the first day, it’s proven hugely popular!

Finally, and key to the whole feel of the venue, was our bar. This is a huge thing – 6.5m in length, and dominates the cafe area. It’s our company’s identity on site and ties together our whole business of mixing a bar, cafe, board gaming and Warhammer venue in one place. It also makes the cafe/bar area feel like a proper cafe or bar and not just an add on to a Warhammer space!


AoS Shorts: I see you have long bookable gaming sessions?  Was it important to give players enough time to get through a decent sized Warhammer game?

Yes, for us we knew that a game can take 2 hours or 4 hours and didn’t want to force anyone off a table! We can’t underestimate how much we want it to be the place to game in London and customer comfort is everything. I would hate to have a game ended early when I’ve paid to hire the table and I’ve traveled to the venue after work, giving up my evening to play. We also wanted to allow people to choose their specific table they wanted to book- so our online booking system allows you to choose a specific table at a specific time to book! All our tables are themed with matching game mats and terrain so being able to choose specific tables- as you can do at Warhammer World- seemed like a no-brainer.


AoS Shorts: What is your current split between wargaming and board gaming patronage?

We’ve only been opened for a few weeks now but our Warhammer community of returning players is growing rapidly – though not sold out every day yet, we’ll likely be doing that in the next few months. The board gaming cafe area is usually full on weekends and most weekdays- though London sort of empties for the Christmas period, so this January will really give us a clearer idea of where we’re heading!


AoS Shorts: You seem to have really focused on the atmosphere of the venue and the amenities – real coffee and Italian pizza.  Was this an important consideration? What kind of impression do you want to leave visitors with?

This was really my entire focus in the time before we opened. We wanted somewhere people wanted to spend time in. Not just gamers, but even someone wanting a coffee in the morning or a beer in the evening. We wanted it to be like a great coffee shop for the general public, have that same feel of great atmosphere in a nice venue.

If we could manage that atmosphere with Warhammer gaming and store offering, we could attract the new player base we identified early on in our planning. We also felt that if we’re asking you to spend your evening in our venue we should make it the nicest venue we can. If you’ve spent a day in the office having carried your foam bag around London on public transport, it would be so nice to be able to grab a beer and a proper meal while playing at a table with space and storage for everything, rather than having a sandwich from a supermarket on the way and balancing all your hobby stuff on the table or floor.

Bad Moon Cafe

When we were looking at food and drink, we wanted it to be the best we could get. We’re using a local brewery called Kernel, who make some of our favourite beers, and a local pizza place called Basilico, who make proper wood-fired italian pizzas – thin crust, cooked at very high temperature with great quality ingredients. We’re already looking at expanding our selection too! We’ve got proper barista coffee on offer as well, which has proven a hit with the local community and turned us into the morning staffroom for the local schools!

Essentially, we wanted our venue to not just be the place that you go to play Warhammer, but the place you’d love to spend your evening in, whether you’re playing Warhammer, a board game, an RPG or just drinking with friends.


AoS Shorts: How do you find people new to the hobby, or with no connection to tabletop gaming, enjoy the venue?

The whole new hobbyist market is something we really wanted to cater to. Some hobby stores can be pretty intimidating to new hobbyists. Games Workshop stores do a pretty good job already, though their size somewhat limits them. Really the key to attracting these new hobbyists is our staff- they love talking about Warhammer and what you’re currently working on. We’ve had people come in and buy their first kits and make them in store, we’ve had people come in and buy the rulebook and read it with a coffee for a couple of hours and we’ve had people come in for hours to just paint and have a drink and some food! We’re really keen on providing a great first experience of the hobby and have gotten great feedback so far.


AoS Shorts: Do you have regular events planned? Or is the focus on more casual gaming?

We do already have monthly Warhammer Age of Sigmar and Warhammer 40k tournaments organised – these are 18 to 24 player one day, 3 game events which are more casual than a 2 day tournament but still provide a decent challenge to seasoned players, in no small part thanks to some great local players who are pretty serious tournament players. We’re also planning 1 or 2 annual two-day, 5 game events. Having said that, I’m a casual player at heart, so catering to casual gaming is also important. We’re developing some events for casual gaming and new hobbyists which should provide a great day to meet new players, work on hobby projects and play a game or two against more casual players.


Thanks again to Hugh and everyone else at the Bad Moon Cafe for taking the time to answer my questions. It’s great having an opportunity to talk about the design and decision-making process that led to the opening of the store. Wish we had a similar place down here!

Gloomspite Gitz Battletome Review (Part 2) – Allegiance Abilities

Today I have the second part in Gloomspite Gitz Battletome Review, covering the allegiance abilities. Over the next few days, I am taking aspects of the book and giving my initial thoughts and comments. You can check out the first part, covering the top 10 things you need to know and my review approach, and the warscroll review page for more details.

And just before we dive into it, the site is now partnered with Dark Fantastic Mills. DFM produces amazing 3D printed terrain and you can use the code “AoS Shorts” to get a further 10% off and support the site.  The terrain is super light so shipping worldwide is surprisingly cheap. Check out the Doomcap Deeps range for things suitable mushroom-inspired and DFM have special offers on now.

Gloomspite Gitz

The Bad Moon Rises – Gloomspite Gitz Battle Trait

The Gloomspite Gitz Battle Trait revolves around the Bad Moon and is suitably thematic. As with many features of Moonclan armies of past ages, it is random, unreliable, and powerful.

Choosing where the Bad Moon rises

At the start of the first battle round, before determining who has first turn, the Gloomspite Gitz player picks a corner of the battlefield as the starting location of the Bad Moon. If both players are playing Gloomspite Gitz then the players roll-off to see who picks.

Over the course of the game, the Bad Moon will move from that corner, diagonally across the battlefield and even off the far corner of that table.

From the start of the second battle round, before determining who has first turn, the Gloomspite Gitz player must roll a dice to determine how the Bad Moon will move that battleround.

  • on a 1, the Bad Moon does not move
  • on a 2-5, it makes 1 move
  • on a 6, it makes 2 moves

What’s a move? A move is from the starting point to the next point along the diagonal line. For example, 1 move would be from the corner to the centre of the closest quadrant of the board, 2 moves would be from the corner of the board to the centre. See the map below from the battletome.

Once the moon hits the opposite corner of the battlefield (i.e. after 4 moves), it is removed from the battlefield and has no further effect.

Gloomspite Gitz

The Light of the Bad Moon

The location of the Bad Moon determines which models are affected by its light:

  • if the Moon is in the corner, it has no effect
  • if the Moon is in the centre of a quadrant (the moon shape above), then it affects models wholly within the same quarter of the battlefield
  • if the Moon is in the centre of the battlefield then it affects all models on the battlefield.

The effects of the Bad Moon are (all of them apply at the same time):

  • Fangz of the Bad Moon: at the start of your hero phase, pick one enemy. Roll a dice. If the roll is equal to or less than the number of models in that unit affected by the light, that unit suffers D3 mortal wounds.
    • NB: a unit with 6 or more models in the area affected by the light will be guaranteed to take D3 mortal wounds.
  • Bad Moon Magic: GLOOMSPITE GITZ WIZARDS add 1 to casting rolls. WIZARDS that don’t have the GLOOMSPITE GITZ keywords subtract 1 from casting rolls.
    • NB: this effect doesn’t apply to unbinding rolls, but is a useful benefit given that Moonclan shaman no longer have access to the same +2 to cast mechanic that they once did.
    • GLOOMSPITE GITZ WIZARDS are:
      • Skragrott, the Loonking (already +1 to cast and able to cast two spells a turn)
      • Fungoid Cave-Shaman (able to cast two spells once a game)
      • Zarbag (once per game, can roll a dice and on a 2+ can cast with +2 to cast)
      • Madcap Shaman (once per battle can attempt to cast one additional spell, but if the casting roll is a double the shaman suffers D3 mortal wounds)
      • Webspinner Shaman on Arachnarok Spider (a two spell caster which projects a +1 to cast bubble already for SPIDERFANG WIZARDS)
      • Webspinner Shaman
      • Boggleye
      • Shroomancer
  • Loonatic Inspiration: If you have a GLOOMSPITE GITZ general, and that general is affected by the Bad Moon at the start of your hero phase, you get 1 extra command point.
  • Lunar Squigs: If all of the models in a friendly SQUIG unit are affected by the Bad Moon at the start of your charge phase, that unit can attempt a charge, even if it ran in the same turn.
    • Highly useful given the random movement of a Loonboss on Mangler Squig, Colossal Squig, Mangler Squigs, your Squig Hoppers and your Boingrot Bounders. It works well with the Squig Rider Stampede battalion benefit of re-rolling the random move distance for units in the battalion.
    • Note the Loonboss with Great Cave Squig and the Sneaky Snufflers don’t have the SQUIG keyword so won’t be affected
  • Moonclan Fungus Brew: you can re-roll hit rolls of 1 for attacks made by MOONCLAN GROT models which they are affected by the light of the Bad Moon.
    • useful for maximising the weight of attacks from your large MOONCLAN GROT units (Stabbas mainly).
    • Note the Loonsmasha and Sporesplatta Fanatics, the Squig Hoppers, Boingrot Bounderz don’t have the GROT keyword so will not benefit.
  • Spiderfang Venom: while SPIDERFANG models are affected by the light, their Spider Venom ability causes mortal wounds on an unmodified hit roll of a 5+ instead of 6+.
    • Doubling the mortal wound output of a highly mobile unit which can position itself to benefit from the Moon’s position is great. Watch out for the effect of this combined with the Monstrous Mount command trait and spells on the Scuttleboss.
  • Troggoth Renewal: If all the models in a friendly TROGGOTH unit are affected by the Moon when it uses its Regeneration ability (i.e. in the hero phase), you can re-roll the dice that determines if the ability heals any wounds, or you can double the number of wounds healed (if the first roll was successful).

My personal preferences for combining with other abilities and building a list around are the casting bonus, the squig movement and the spider mortal wound output. However, almost all of them offer substantial benefits.

The benefits of the Bad Moon also affect some of the Gloomspite Gitz artefacts, spells and battalions, for example:

  • Loon-touched (for MOONCLAN WIZARDS): +2 to casting rolls if this general is affected by the light of the Bad Moon, rather than +1.
  • Loonskin (for DANKHOLD TROGGOTH HEROs): This general counts as being affected by the light of the Bad Moon regardless of where the Bad Moon is on the board (it no longer has any effect once the Bad Moon has left the board).
  • Call da Moon (spell for MOONCLAN WIZARDS): the Bad Moon allows you to re-roll the D3 that determines the number of mortal wounds.
  • Moonclan Skrap battalion: all the units in this battalion do not take battleshock tests while affected by the light of the Moon.
  • Squigalanche battalion: if the light of the Moon affects a unit from this battalion at the start of the combat phase, that unit is eligible to fight in the combat phase if it is within 6″ of an enemy unit instead of 3″, and can move an extra 3″ when it piles in. (Amazing).

Making the most of the Bad Moon

The tactical challenge for Gloomspite Gitz generals is deciding where the Bad Moon should start. For me, the following factors are relevant to that decision:

  • the scenario you are playing (Take and Hold, Meeting Engagement for example)
  • how your army plays (are you defensive, offensive, or mixed arms?)
  • the type of army you are facing (how fast is the opponent? are you likely to be fighting in your half of the board or theirs?)
  • can you manipulate the roll for the Bad Moon’s movement? (i.e. do you have Skragrott, the Loonking in your list)

The randomness of the Moon makes it hard to predict and plan around (very true to theme there). The Moon could skip the centre of the battlefield (depriving you of its greatest impact) or stay there for a few turns.

Your only option is to try to manipulate the roll is to take Skragrott as your general and use his once per game command ability to determine whether the Bad Moon moves once, twice or not at all that turn.


Gloomspite Gitz Command Traits

The Gloomspite Gitz have access to four different sets of command traits depending on the identity of the general:

  • LOONBOSS – Loonboss on Mangler Squigs, Loonboss, Loonboss with Great Cave Squig
  • MOONCLAN WIZARD – Fungoid Cave-Shaman, Boggleye, Shroomancer, Madcap Shaman
  • SCUTTLEBOSS – Scuttleboss on Gigantic Spider
  • DANKHOLD TROGGOTH HERO – Dankhold Troggboss

Note the lack of command traits for Webspinner Shaman on Arachnaroks.

Each class of general has 6 command traits to choose from (and some abilities are shared between the tables).

Blessings of the Bad Moon (Loonboss)

Loonbosses can access 6 command traits. I suspect the most commonly taken will be:

  • Fight Another Day: each time this general attacks with its melee weapons it can make a 2D6″ move after all of its attacks have been resolved (finishing that move more than 3″ away from enemy units).
    • The ability to charge, first and then immediately disengage to avoid being hit back is amazing. Perfect for a Loonboss on Mangler Squigs given the damage output, its ability to fly (so can’t be trapped easily) and the need to protect the Loonboss from taking wounds in order to maintain its damage output.
  • Tough ‘n’ Leathery: add 2 to the general’s Wounds characteristic.
  • The Clammy Hand: If this general is within 12″ of a Loonshrine at the start of your hero phase, you can use the Moonclan Lair scenery rule twice in that hero phase.
    • if you are planning on running a defensive grind list with large units of buffed Stabbas with spears that can dish out a lot of attacks, swamp objectives and be replenished as required.
    • NB: I expect this will be erratad given that the Loonshrine warscroll says the effect happens at the end of your turn, rather than in the hero phase.
Gloomspite Gitz

Gifts of The Gloomspite (Moonclan Wizards)

Moonclan Wizards can also access six command traits. The most likely to be seen are:

  • Great Shaman: The general knows 1 extra spell from the Lore of the Moonclans
    • This would be most useful on a Fungoid Cave-Shaman given he is the only non-named Moonclan Wizard that can cast two spells in a turn
  • Boss Shaman: This general has the “I’m Da Boss, Now Stab ‘Em Good! command ability from the Loonboss. That ability is activated at the start of the combat phase by you picking 1 of your MOONCLAN GROT units (likely Stabbas) wholly within 24” of your general. If the unmodified wound roll for an attack made by that unit in that phase is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.
    • Useful in that it allows you to gain the benefits of two heroes in one hero (thus saving points for use elsewhere). However, again you would want to put it on the Fungoid Cave-Shaman in order to have the resilience of a 5+ or 6+ save followed by a 4+ ignore wound save.
    • The Loonboss ability is great on high number of attacks units and causes mortal wounds in addition to normal damage (rather than simply replacing the normal damage from those attacks).
    • Note you can’t spam this command ability by selecting the same unit to benefit more than once per phase (however, you could pick two different units in the same phase).
  • Loon-touched: +2 to cast when affected by the Bad Moon (instead of +1 to cast).

Marks of the Spider God’s Favour (Scuttleboss)

There is one clear stand-out in the Scuttleboss table:

  • Monstrous Mount: Double the number of mortal wounds that are inflicted by this general’s Spider Venom ability.
    • The Spider Venom ability says that the model inflicts one mortal wound (and the attack sequence ends) for every unmodified hit roll of a 6. This applies to both the Scuttleboss and the Gigantic Spider (so 8 attacks total base). This can also be improved to a 5+ through the Totem of the Spider God artefact or the Light of the Bad Moon.

Other command traits available add 4″ to the general’s move, create a bravery debuff bubble, add 2 to the general’s Wounds characteristic, allow a free use of a command ability, deprive enemy units of cover when attacked by SPIDERFANG units near the general.

Fortuitous Troggboss Traits (Dankhold Troggboss)

Of the six command traits available to a Dankhold Troggboss, my picks would be:

  • Pulverising Grip: When you use this general’s Crushing Grip ability you can re-roll the dice that determines if the target is slain.
    • Crushing Grip is 1 attack, which does not use the usual attack sequence. Instead, pick 1 enemy model that is within 1″ of the Troggboss and roll a dice. If the roll is equal to or greater than the Wounds characteristic of that model, it is slain.
    • A very useful ability for killing support heroes or picking out banner bearers and musicians in a unit.
  • Mighty Blow: You can re-roll the dice that determines the Damage characteristic of this general’s Boulder Club (4 attacks D6 damage)
Gloomspite Gitz

Gloomspite Gitz Artefacts

Just like with the command traits, the Gloomspite Gitz artefacts are divided up into categories determined by the identity of the bearer. There are artefacts available for:

  • Loonbosses
  • Madcap Shamans
  • Spiderfang Heroes
  • Dankhold Troggbosses

Troglodytic Treasures (Loonboss)

Loonbosses have access to 6 artefacts – my picks are:

  • Loonstone Talisman: Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ that mortal wound is ignored.
  • The Clammy Cowl: Subtract 1 from hit rolls for attacks that target the bearer.

However, realm artefacts are always likely to be favoured here – Gryphfeather Charm or the Ethereal Amulet would be better choices on a Loonboss on Mangler Squigs.

I’ve also discounted the Spiteful Prodder given the kinds of units which have the GROT keyword and the (low) likelihood that you would have a large number of them wholly within 12″ of the bearer.

Foetid Fetishes (Madcap Shamans)

Madcap Shamans can choose from 3 artefacts. My picks:

  • Moonface Mommet: At the start of the combat phase, pick 1 enemy unit within 12″ of the bearer. Subtract 1 from save rolls for attacks that target that unit until the end of the phase.
  • Staff of Sneaky Stealin: Add 1 to casting and unbinding rolls for the bearer for each enemy WIZARD within 12″ of the bearer. In addition, add 1 to casting and unbinding rolls for the bearer for each enemy HERO with an artefact of power within 12″ of the bearer.

Venomous Valuables (Spiderfang Hero)

The Spiderfang heroes get access to a decent set of 6 artefacts. They probably have the most well-rounded selection to choose from of the Gloomspite Gitz heros. My picks:

  • Totem of the Spider God: While a friendly SPIDERFANG unit is wholly within 12″ of the bearer, its Spider Venom ability causes mortal wounds on an unmodified hit roll of 5+ instead of a 6.
    • enjoy twice the mortal wounds without the risk of the Bad Moon being in the wrong place
  • Headdress of Many Eyes: Subtract 1 from hit rolls for attacks that target the bearer.
  • The Black Fang: Pick one of the bearer’s melee weapons. If the unmodified hit roll for an attack made with that weapon is 6, that attack inflicts D3 mortal wounds on the target and the attack sequence ends. If the weapon already inflicts mortal wounds on a roll of a 6, add D3 to the number of mortal wounds it inflicts instead.
    • The standout artefact and part of the combo allowing a Scuttleboss to do a ridiculous amount of mortal wound damage.

Glinty Gubbinz that Troggoths Found (Dankhold Troggboss)

Dankhold Troggbosses can access one of three artefacts.

The Glowy Howzit is the standout. Roll a dice each time you allocate a wound or mortal wound to the bearer. On a 4+ that wound is negated. On a 1, the bearer eats the Glowy Howzit and it cannot be used again for the rest of the battle.


Gloomspite Gitz Spell Lores

The Gloomspite Gitz have two spell lores:

  • the Lore of the Moonclans for Moonclan Wizards (surprise)
  • the Lore of the Spiderfangs for Spiderfang Wizards (funnily enough)

Both sets give plenty of viable and strong options that can be cast reasonably reliably with all the bonuses to cast available to Gloomspite Gitz wizards.

Gloomspite Gitz Lore

Lore of the Moonclans

6 spells available to Moonclan Wizards, with a few great throwbacks to Moonclan history.

  • Itchy Nuisance (6): if successfully cast, pick 1 enemy unit within 18″ of the caster and visible to them. That unit fights at the end of the next combat phase, after the players have picked any other units to fight in the combat phase.
    • An excellent offensive and defensive spell – you can turn off your opponent’s main combat threat, select an enemy unit that decreases in effectiveness once its taken wounds, or protect a vulnerable and important unit of yours by ensuring it can attack first (and at least go down swinging if necessary)
  • The Great Green Spite (7): pick 1 friendly GLOOMSPITE GITZ unit wholly within 18″ of the caster and an enemy unit within 24″ of the caster and visible to them. The enemy unit suffers 1 mortal wound if the firendly unit has fewer than 10 models, D3 mortal wounds if the firendly unit has 10 to 20 models, and D6 mortal wounds if it has more than 20 models.
  • The Hand of Gork (7): pick 1 friendly GLOOMSPITE GITZ unit wholly within 24″ of the caster, visible to them and more than 3″ from any enemy units. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9″ from any enemy units. It may not move in the subsequent movement phase.
  • Squig Lure (5): pick up to D3 friendly SQUIG units wholly within 18″ of the caster and visible to them. Those units can run and still charge later in the same turn.

Lore of the Spiderfangs

Another strong set of six spells and still useful in a mixed Gloomspite Gitz army (given how the keywords work on the spells):

  • Scuttling Terrors (7): pick 1 friendly SPIDERFANG units wholly within 24″ of the caster. That unit can run and still shoot and/or charge later in the same turn.
  • Sneaky Distraction (7): until your next hero phase subtract 1 from hit rolls for attacks made by enemy units while they are wholly within 12″ of the caster.
    • Massive bubbles around the Webspinner Shaman on Arachnarok allowing several minuses to hit.
  • Curse of da Spider God (7): pick 1 enemy unit within 24″ of the caster and visible to them. Until your next hero phase, hit rolls made for attacks by that unit always fail on an unmodified roll of 1 or 2 instead of only on a 1, and save rolls made for attacks that target that unit always fails on an unmodified roll of 1 or 2 instead of only on a 1.
  • Gift of the Spider God (8): pick 1 friendly SPIDERFANG MONSTER within 12″ of the caster that is visible to them. You can heal D6 wounds allocated to that unit.

More Gloomspite Gitz Reviews

With each Warhammer Age of Sigmar battletome release there is a lot to talk about and the Gloomspite Gitz are a bumper crop given the large number of new units being released and the size of the battletome.

Over the next week or so, I’ll complete the subsequent parts of my Gloomspite Gitz review, including:

  • Warscroll by warscroll review
  • Moonclan focus
  • Spiderfang focus
  • Troggoth focus
  • Lore and background

In the mean time, let me know what you think of the new releases and the warscrolls we have seen so far. You can contact me on Twitter, Facebook, or Instagram.

Gloomspite Gitz