AoS Shorts: Your Essential Guide to Age of Sigmar

AoS 2 Early Event Round-Up

Hey all, with Age of Sigmar Second Edition now out for a few weeks, we have had a number of events testing out the new rule-set.  To the extent that I have been able to get them, I have a wrap-up of the events, AoS2 lists, and results.  This post covers Summer Massacre (UK), Summer Carnage (US), the ATC Singles event (US), a German event hosted by the Würfelgötter club, and the Games Cube (Aus).

You can also check out the coverage of Warhost 2018 and the AoS 6 Nations for more Age of Sigmar second edition event coverage.  For more event details, check out the events page and the tournament list archive.

Summer Massacre – UK

First up is Summer Massacre.  Hosted by the Newcastle Warlords and run by James Chalmers of the Tales of Sigmar podcast/YouTube.  The Warlords have a really great set of club nights going and seem to be growing from strength to strength.  They are definitely worth checking out if you are in the area – you can find them on Facebook.

Summer Massacre event pack and lists

Summer Massacre Pack

Summer Massacre AoS2 Lists

Summer Massacre Results

The podium places went to:

  • 1st place – Richard Hudspith – @13on2D6 – Seraphon
  • 2nd place – Martin Swaffield – @martinswaffield – Nighthaunt
  • 3rd place – Lee Hamilton – @leehamilton86 – Fyreslayers
  • MOST SPORTING – Kyle Brunskill
  • The Reserved (Least Kill Points) – Ian Crew
  • Last Place (Winning is for Losers) – Scott Wall
  • BEST IN FACTION (Kill Points)
    • Chaos – Philip Gibbons
    • Order – Richard Hudspith
    • Death – Tom Healey (@ladvoncarstein)
    • Destruction – Andy Thompson

The full results were:

Armies on display at the event

There were also painting prizes:

  • 1st – Mike Plissken (Maggotkin of Nurgle)
  • 2nd – Samuel Robert Goodwin (Legions of Nagash)
  • 3rd – Tom Healey (Legions of Blood) (@ladvoncarstein)

Germany event hosted by Würfelgötter (the Dice Gods)

The Würfelgötter club have recently hosted the biggest Age of Sigmar tournament in Germany.  This last weekend they had 20 players testing out Age of Sigmar Second Edition.   You can find the pack and lists here.

The event was won by Stormcast, with Nurgle Blight Cyst second and Gnarlroot third.

For more on the European Age of Sigmar scene, check out the T3 Tournaments site and this forum.

Age of Sigmar Europe

Summer Carnage – US

Regular readers of the site will know that Scott Reed (@thelnorn1) runs a number of Age of Sigmar events in the West of the US.  Recently he ran Summer Carnage at @AtEaseGames in San Diego.

Scott always does great Age of Sigmar event packs, so it is worth checking his out here: Summer Carnage pack.  The event used Realm of Battle Rules and allowed players to pick one realm spell from the realm for use in their army.

Congrats to the following podium winners:

  • Jarrett Zazuetta – Seraphon
  • James Thomas – Tzeentch
  • Mathew Jones – Grand Host of Nagash

American Team Championships (ATC) Singles Event

The ATC has traditionally been a large 40k team event.  This year it added an Age of Sigmar event at (fairly) short notice.  I understand 12 players turned up and the podium places were:

  • William Soehaili – Tzeentch
  • Robert Baer – Beastclaw Raiders
  • Terry Throop – Seraphon.

The Games Cube – Sydney, Australia

Every month runs a monthly 3 game mini-tournament in Sydney.  24 players turned up to the first event under Age of Sigmar Second Edition and it was taken out by friend of the show, Mr Anthony Magro (Legion of Night with Mannfred).

If you are in or near Sydney, check out Anthony’s Sydney GT in September.

Warhost 2018 – First AoS2 Matched Play Tournament

Hey all, a quick preview post for the world’s first* two day matched-play Age of Sigmar Second Edition matched play tournament happening this weekend in Hamilton, New Zealand.  Its going to be really interesting to see how the armies go in the Wild West of the early days of AoS2.  So check below for the crazy hot takes on AoS2 lists.

We are also trialing a few new things in order to encourage narrative and hobby involvement at a traditionally matched play focused event.  Game-play, narrative and painting all have separate scoring systems and prizes of equal value awarded at the end.  Check out the details below, and I’d encourage you to participate in the public voting for narrative and painting here over the weekend.

Finally, the event has been sponsored by Mighty Ape, a New Zealand online retailer and hobby store that is currently starting to host its own Age of Sigmar events in Auckland.  Mighty Ape have kindly provided prize support and discounted mats for use on the table tops.

AoS2 Lists

Warhost AoS2 Pack

The Warhost pack is 5 rounds of 2,000pt Age of Sigmar Second Edition using the General’s Handbook 2018, Endless Spells and Realm Artefacts.  The Realm of Battle Rules are not in play.  But apart from that, the event is straight out of the book.

We are playing Total Commitment, Focal Points, Shifting Objectives, Places of Arcane Power and the Relocation Orb.  We are also using 3 hour rounds so that everyone can get a grip with the new rules.

For the full details check out the pack.

Warhost AoS2 Lists

All our AoS2 lists are now in, and you can download and check them out.   As you will see there are quite a few lists rocking magical defence, some strong Death lists coming and a lot of order armies bringing the Lens from Hyish to protect their armies from mortal wounds.

I’ll have some coverage on these lists and how they did after the weekend, but check out the Notorious AoS podcast on Podbean and iTunes for a list preview show.

Warhost AoS2 Narrative

Each player has been encouraged to write a narrative for their army for the tournament, including a narrative that ties into the scenarios that are being played.  Players are invited to engage with their opponent about their narrative.

We are trying something a little different with this tournament. One of the things we love about the hobby is the ability to create a shared story between the players. For this tournament there will be a narrative competition judged by your pairs. Further details on this section will be discussed on page two of this pack. The minimum requirement for this section is that you must participate with your opponent in their story. This section is mostly optional we do not expect
players to come up with background information or a narrative story if they just wish to throw dice, however you will still be asked to rank your opponents on the narrative they presented to you during your games as discussed on page two

Event Narrative
For this event, YOU will be setting the narrative for your games. Examine what scenarios are being played on which rounds and come up with interesting narratives for your army on those scenarios. During each game you with play through your narrative with your opponent. The narrative could involve sub objectives for your army to accomplish or stop your opponent form accomplishing, however these sub objectives do not come into play for gameplay scoring in deciding who achieves victory. Effectively you are trying to create a story during gameplay with your opponent – perhaps during one scenario your heroes are attempting to draw power from one of the objectives or one of the objectives signify a hostage. The options are endless and it is up to the players to create an enjoyable story with their opponent.

Narrative Scoring
At the end of the tournament each player will score their opponents from favourite to least  favourite in terms of their narrative. Each players favourite opponent scores 5 points, second favourite 4 points down to 1 point for least favourite.

Already we have some players going to great lengths to really set the scene for their armies.  Just check out Andy Long (@golongdesign)’s work for his Slaanesh army.

AoS2 Event Coverage

I’ll be providing coverage over Twitter over the weekend, and you can follow along at #Warhost2018.  I’m also hoping to have some videos recorded 🙂

*as far as I know, and by only about 12 hours over the AoS 6 Nations in the UK 😉

AoS 6 Nations Preview

Hey all, this weekend brings the premier international team competition for Warhammer Age of SIgmar – the AoS 6 Nations, hosted this year at Common Ground Games in Stirling, Scotland.  The 6 Nations is a 8 player team tournament featuring England (the 2017 champions), Scotland (2017 runners up), Wales, Ireland, Northern Ireland, and Sweden.  With Age of Sigmar second edition released a week ago, and so many more options available to the players, the lists and competition is expected to be crazy!  In this post I’ll cover the AoS 6 Nations lists, the tournament pack and tell you where to find all the coverage you need.

AoS 6 Nations Pack

The event is over 5 rounds of 2,000 points Age of Sigmar Second Edition.  The General’s Handbook 2018 and all current FAQs and Errata are in play.   All games will be played using the 6 new matched play scenarios from General’s Handbook 2018 and the Realm of Battle rules are not being using..

In terms of list-building restrictions, the key ones are:

  • Endless spells with a points value may be used by any player in a team and must be included as part of
    submitted list. Spells with models must use the correct models.
  • Realm Artefacts may not be duplicated within a team.
  • Excluding Battleline units Warscrolls may not be duplicated across armies in a team but may be duplicated
    within a single players’ army. For example, two players in a team using a Stormcast Eternal Army may
    include Judicators however a third player with a mixed order army cannot use them as they are only
    Battleline within a Stormcast Eternals army.

You can read the full event pack for all the pairing, victory point and tie breaker details here.  Key to note is the return of the round score cap – now a team will score between the minimum of 60 points and the maximum of 120 points per team per round.  Capping helps to reduce the potentially skewing effect of the random team match-up process in the first rounds.

AoS 6 Nations Lists

So, what you have probably been waiting for, the AoS 6 Nations lists 🙂 I’ll come back and add some notes on the lists later in the week.  I also understand some amendments to the Irish SCE list and Byron’s weapons choices (both submitted before deadline) are coming.

AoS 6 Nations

 

(credit to Stephen Mitchell)

AoS 6 Nations Schedule

Round 1

  • Scotland v Wales
  • England v Ireland
  • Northern Ireland v Sweden

Round 2

  • Scotland v Northern Ireland
  • Sweden v England
  • Ireland v Wales

Round 3

  • Ireland v Scotland
  • England v Northern Ireland
  • Sweden v Wales

Round 4

  • Northern Ireland v Ireland
  • Wales v England
  • Sweden v Scotland

Round 5

  • Wales v Northern Ireland
  • Ireland v Sweden
  • England v Scotland

AoS 6 Nations Coverage

As always, the best way to follow all the breaking news and coverage from the 6 Nations over the weekend is on Twitter (#AoS6Nations).  This year each of the teams have their own official Twitter accounts, so give them a follow and keep up to date:

When I get a chance, I’ll add the full team lists and links to individual twitter accounts.

Last AoS 1 Tournament Round-up

Today is the last Age of Sigmar matched play tournament round-up that I will be doing for first edition.  Yes, ‘Ardfists (Melbourne, Australia) and Flying Monkey Con (Wichita, US) are still to come, but I don’t realistically see myself having the time to cover them as well as all the Second Edition news that is hitting.  So today is the last time I’ll be covering Age of Sigmar lists for first edition.  Below, you’ll find the top Age of Sigmar lists, results and pictures (to the extent that I have them) for:

  • Games Workshop Age of Sigmar Grand Tournament Heat 3
  • Sydney Slaughter
  • Badgacon
  • Triumph GT

All four events were held over the weekend of 9 / 10 June 2018.  Given the number of events, and that we have a new edition around the corner, I have not covered the events in my usual detail, but I still wanted to have a record of them for posterity.

For more Age of Sigmar tournament lists and coverage, check out my archive, and the events coverage posts.

Age of Sigmar Grand Tournament Heat 3

Heat 3 saw a new range of armies around the top tables, as well as several old favourites as players took armies out for a spin for the last time.

The pack is here.

Heat 3 Results

So the Top 10 were:

  • Tony Moore – Changehost
  • Dan Bradshaw – Disciples of Tzeentch (Tzaangor)
  • Bryan Carmichael – Mixed Order
  • Daniel Ford – Maggotkin
  • Rob Symes – Seraphon
  • Carl Martin – Seraphon
  • Mark Busby – Skryre
  • Nick Thompson – Daughters of Khaine
  • Ant Lewis – Legions of Nagash
  • Hayden Long – Sylvaneth

The full results were:

Heat 3 Painting Nominations and Awards

As always, the standard of army painting was high at Warhammer World and you can check out my army showcases of Tim’s Daughters of Khaine and Brad’s crazy Skaven for more great pictures.

If you are a subscriber to the Warhammer Twitch channel, you can also check out the videos of the games.

Sydney Slaughter

The Sydney Slaughter is hosted by Chris Welfare of the Mortally Wounded podcast.  Chris is a great bloke and top tier gamer.  You can find the event’s page here.

Sydney Slaughter Pack

The pack has a number of cool custom scenarios which are worth checking out.

Sydney Slaughter Age of Sigmar Lists

The lists (here) were reviewed over on the Heralds of War podcast.

Sydney Slaughter Results

1st Place – Dave Kerr
2nd Place – Dan Brewer
3rd Place – Adam Burt
Wooden Spoon – Jakeb Sparke
Best Order – Rob Reimers
Best Chaos – Dave Kerr
Best Death – Anthony Magro
Best Destruction – Deano Matthews
Strategic Genius – Dave Kerr
Best Opponent – Dan Saye
Best Presented – Travis Cooper
Coolest Army – Ryan Kirby
Hero of Legend – Travis Cooper
Monstrous Marvel – Andrew Bigwood
Regiment of Renown – Travis Cooper
The Masterpiece – Steven Drury

Age of Sigmar lists

Age of Sigmar lists

Sydney Slaughter Pictures

Age of Sigmar lists

Badgacon

Badgacon looked like a mental event run in the Aussie bush by those great lads at the Measured Gaming club – seriously these guys have an enthusiastic Twitter presence.  Here is a pic of the guys from their trip to Cancon (currently the second biggest Age of Sigmar event in the world in 2018).

Badgacon

Badgacon Pack and Details

The event details can be found on Facebook and the pack is here.

The lists (here) were reviewed over on the Doom and Darkness YouTube channel.

Badgacon Results

Sam Morgan, wisened square base expert, now round base convert and Khainite devotee took first place with Daughters of Khaine.

Badgacon

Badgacon

Badgacon Armies

Badgacon Tables

Triumph GT

Hosted in New Jersey, with Martin Orlando as TO for the Age of Sigmar event, this was another medium sized US event.  The event was streamed over the weekend on Twitch here.

Unfortunately I seem to have misplaced the lists and results Martin sent me, but I do have a collection of pictures from the event for you to enjoy 🙂  I’ll update the post with the lists and results when I relocate them.

 

 

Age of Sigmar Second Edition Matched Play Preview Video

Hi all, today I’m lucky enough to be able to bring you an initial preview video  of Age of Sigmar Second Edition – the Core Book and Malign Sorcery.  In this video, I cover the new things that we learn about Age of Sigmar matched play from the Soul Wars Core Book and Malign Sorcery – what’s changed, what books do you need to pre-order etc.  

There are two initial provisos to give important context to the video:

  • this video was recorded on Friday 15 June and is based on the Core Book and Malign Sorcery.  I do not have a copy of General’s Handbook 2018 – which is obviously a vital tool for Matched Play.  However, there is still lots of good new information on Age of Sigmar matched play in the Core Book and Malign Sorcery;
  • there has been a deluge of content from Games Workshop, and the community, over the last few days in particular.  I couldn’t possibly cover it all in a (relatively) short video.  For a full run-down of all the key changes with Age of Sigmar Second Edition, check out my compilation page and the Facehammer podcast’s Core Rules review.

I recorded the preview at Vagabond Games in Auckland, New Zealand.  If you are a local player, check out Vagabond at www.vagabond.co.nz, www.livewiregames.co.nz and in their central city store for all your Age of Sigmar Second Edition needs.

Given this was my first video recorded on location, there is a little bit of rustle and background noise about two minutes from the end of the video., but hopefully its not dramatic  The winds of magic must have started stirring with all the talk of Malign Sorcery.  Enjoy and let me know any feedback you have, either through the website or at @AoS_Shorts on Twitter, or on Facebook.

Initial impressions on Age of Sigmar Second Edition and Malign Sorcery

Before I dive in, I do want to give my overall impressions:

  • Aesthetic and design choice
    • Clean – removing exceptions to rules, streamlining, clarity of thought with rules
    • Maturity – coming of age – confidence

What is in the Age of Sigmar Second Edition books?

  • Core Book
    • Rules for Open Play, Narrative Play, and Matched Play Rules
    • 18 page Core Rules (also in separate book in box and available free online)
    • Battle Strategies – add VPs
    • Conquest Unbound
      • Allegiance abilities for the four Grand Alliances
      • Realms of Battle Rules for seven of the Realms – Aqshy, Chamon, Ghur, Ghyran, Hysh, Shyish and Ulgu
      • Endless Spells
  • Malign Sorcery
    • Endless Spells
    • Skirmish at the Realm’s Edge and Path to Glory at the Realm’s Edge
    • Spells of the Realms
    • Artefacts of the Realms
    • Two new pitched battle battleplans
  • General’s Handbook 2018
    • Points (although on Warscroll Builder)
    • Warscroll changes – Gaunt Summoner, Horrors, Great Bray, vortex beast, Lord Skreech, Screaming Bell, Everqueen, branchwraith etc
    • Summoning rules
    • 6 new matched play battleplans
    • 6 reprinted and tweaked GHB2017 matched play battleplans
  • Errata
    • Errata online at day 1 covering warscroll changes.

So what books do you need for Age of SIgmar Second Edition?

  • Probably all three – if you aren’t using realm rules, then you won’t need Malign Sorcery for realm spells, but you could still need it for artefacts (subject to the house rules of any event and General’s Handbook 2018).
  • Folded some in, but still a bit of a missed opportunity

The Realms – How they impact games of Age of Sigmar Second Edition

  • Realms of Battle Rules are Optional – You can pick a realm for the battle – if you are using
  • If you can’t agree, roll-off and winner decides
  • Realms also contain Regions of War (sub-areas which may have unique rules)

Realm of Battle Rules

  • Realmsphere Magic – each wizard knows an additional realm-specific spell (different from the spell lores in Malign Sorcery).
  • Realm Commands – each HERO can use the realm command abilities in addition to the command abilities they are not normally allowed to use.
  • Realmscape Features – the person who chose the realm can roll a D6 to generate the realmscape feature

Malign Sorcery Realm Rules

  • Realm Artefacts
    • After choosing the allegiance for your army, you can decide it is from a specific realm – if you do, you can select any of your artefacts from either list – THEREFORE allied heroes can’t be given a realm artefact.
  • Spell Lores
    • IF you are in a Realm, each wizard knows ALL of the appropriate realm spells!

Core Rules

  • What’s inside?
    • Rounds
    • Attacking
    • Wizards
    • Triumphs
    • Terrain (including obstacles and garrisons)
    • Rules about battleplans – OBJECTIVES
    • Warscrolls rules – characteristics, saves of -, abilities (rules of one for exploding attacks folded in)
    • Warscroll battalions
    • Realm of Battle Rules
    • Allegiance Abilities
      • Battle Traits
      • Command Traits
      • Artefacts of Power
      • Spell Lores
      • Unique Abilities
  • Rules of one folded into core rules – if you get an extra attack on a 6, you don’t generate another attack after that.
  • 6” vertical coherency
  • Cover – no cover for monsters or war machines with wounds characteristic higher than 8

Writing a list in Age of SIgmar Second Edition

  • Pitched battle chart the same.
  • Everything goes on the list.
  • Can’t nominate a new general if general dies during game.
  • Battalions
    • set up some or all at the same time – now clearer than before, but no restriction on how you drop – could drip feed and then drop all in one go.
  • Artefacts – rule of one built in.
  • Allies – clarification
  • References to 1 in 4 units vs 25%
  • Cant be general and cannot use or benefit from allegiance abilities 
  • Reinforcements can be allies
  • Mixed faction battalions – the units count as allies, but do not count against the allies limits.  So now you can’t rely on a liberator unit in a shadowhammer force as a battleline unit?  We will see.

Hero Phase

  • Command abilities – allies can use.  No limit on multiple of the same ability (unless new rule of one in GHB).

Magic

  • Magic – rule of one for spells now in core rules
  • Dynamic of dispelling and unbinding now real

Endless Spells – how do they work?

  • How paid for?
    • All wizards know the spell
    • Matched Play – Can’t have two of the same Endless Spell
  • How cast and unbound?
    • One Endless Spell cast per wizard per turn
    • If you can’t set it up it doesn’t work.
    • Can’t be affected by abilities
  • How many can you have at once on the table?
    • One of each per side
  • How dispelled in subsequent turns?
    • Dispell – no modifiers, just beat casting value – 8 for Purple Sun
    • Cross a battlefield edge
    • A method on warscroll is used to remove it from play (not all of them have a way)
    • Can you dispel yourself and cast again?
  • If dispelled can it be recast without paying points?
    • Yes
  • How do they move?
    • Start of battleround, alternate players choosing
  • Comment
    • Impact on Bravery debuff lists – LoN, Endless, Spell portals
    • Blob to protect your heros – with LoS and with spells

Attacking

  • Shooting – chaffing up and shoot order is important
  • Multiple weapons – controlling player chooses order – used to be roll all at once but occurred at the same time – now is that you resolve separately

Combat Phase

  • Combat
    • Pile in – tagging on both sides and then can’t move
    • Pick or Pass
      • Pick or pass (can’t pass if eligible unit able to fight – i.e. is within 3” or made a charge – no more refusing to fight)
      • If pass – do nothing and option goes back to opponent
      • If both players pass then phase ends
    • Passing? Indicating abilities in future?
      • Hypothetically, let’s say there is a unit that has a special rule “retaliating strike”
      • They can choose to trigger it after they have been chosen as the target of an attack in the combat phase
      • the rule might say ” once per game, after the enemies attacks have been resolved, the unit can choose to immidiately attack back”
      • So having a mechanic where players need to pass makes sense
      • That is how some of the shadespire units play, and it could indicate abilities in the pipeline.

Battleshock Phase

  • Battleshock – split units – at end of turn must remove models out of coherency – go go Stardrakes and Treelords
  • New Inspiring Presence  impacts – in battleshock phase (nice tweak that doesn’t change target priority), fine for bravery effects outside of the battleshock phase.

Further Age of Sigmar Second Edition coverage

 

 

AGOM XXI – top Age of Sigmar lists and results

So over the last weekend, Kendal (UK) played host to latest in the series of A Gathering of Might (AGOM) Warhammer events.   Adam Turner (@WORGORE) always puts on a great event and it looked like another success this year based on the Twitter coverage.  In this post, I’ll cover the pack, results and the top Age of Sigmar lists.

Adam would also like to thank:

  • Alex for his amazing raffle army;
  • Edward for being our van driver/muscle; and
  • Garry, Tom , and Rebecca for their hard work on the bar all weekend.

Check out the AGOM website and events Facebook page for all the details of future events if you are keen to attend.

AGOM XXI: Age of Sigmar pack

AGOM XXI was played over 5 games using the General’s Handbook 2017 scenarios (rolled before each round).  There are a few house rules of interest, including the use of some specialist terrain warscrolls, setting the timing for when mysterious terrain needs to be rolled for in the hero phase,  and magic automatically failing to cast on a natural double 1 (regardless of modifiers).  The scoring system was a straight 2 points for a win, 1 point for a draw and 0 for a loss, with no distinction between major and minor results.  You can check out the full pack.

top Age of Sigmar lists

AGOM XXI: Age of Sigmar results

  • Lord of AGOM and Best Order: Darryl Jones (Daughters of Khaine)
  • Second and Best Chaos: Steve Sanderson (Maggotkin)
  • Third: Liam Watt
  • Best Death: Nathan Watson (8th Overall)
  • Best Destruction: Lyndon Sinclair (13th Overall)

top Age of Sigmar lists

  • The Brotherhood Award (Best Team): Black Knights
  • Warrior of Honour (Best Sports): Richard Elsdon (with a Dwarf gunline!!!!)
  • Best Painted: Graham Shirlie

top Age of Sigmar liststop Age of Sigmar lists

For more coverage of Graham’s beautiful army, check out his showcase on the Warhammer Community site!

Here are pictures of the other nominated armies for Best Painted.

AGOM XXI: top Age of Sigmar lists

As always, people are interested in the top Age of SIgmar lists.  Now this is probably one of the last significant two day events before Age of Sigmar Second Edition (with the exceptions of Nashcon, Bugeater and Badgacon) so we can expect things to shake up soon.

Darryl Jones – Daughters of Khaine

top Age of Sigmar lists

Steve Sanderson – Tzeentch Changehost

top Age of Sigmar lists

Liam Watt – Mixed Chaos

top Age of Sigmar lists

Tony Moore – Idoneth Deepkin (Ionrach)

top Age of Sigmar lists

Nigel Chorlton – Archaon Tzeentch

top Age of Sigmar lists

Richard Hudspith – Seraphon

top Age of Sigmar lists

Paul Whitehead – Order

top Age of Sigmar lists

Nathan Watson – Grand Host of Nagash

top Age of Sigmar lists

James Clark – Sylvaneth

top Age of Sigmar lists

Martin Swaffield – Seraphon

top Age of Sigmar lists

Masterclass: Darren Watson on Archaon

Hello, so today I have a Masterclass tactics and strategy article with top UK player, Darren Watson, on his Plaguetouched Archaon lists which have had great success at the South Coast GT (3rd) and the London GT (1st).  In this article, we cover Darren’s aims for the list, the list design process, and his lessons learned from the tournaments.  Darren also gives some concluding thoughts on list building generally. 

From my perspective, Darren’s article is a great example of list analysis that can be applied regardless of the list you want to run or the current meta.  Darren set himself an aim, considered the win conditions (i.e. scenarios), his preferred playstyle, took into account the armies he expected to face at the tournament and then also reflected on his games in order to improve his list.  All of these are fundamental principles of great Warhammer.

Before I hand over to Darren, you can find him on Twitter as @PositiveVictim and his musings on all things Seraphon over at LustriaOnline.

For more great tactics and strategy advice, check out my Masterclass series of podcast episodes with top US and UK gamers and my show on list-writing considerations.


Aims

Last year I came 4th at the South Coast GT with a list built around Kroak.  At the time you didn’t see many Seraphon armies and the types of army lists on the tournament scene (“the meta”) were pretty unattractive to me (Kunnin Rukk with Thundertusks, Skyfire spam, Tzeentch in general etc).  I’m not a fan of net-listing (using a list available online that has had success previously) and like to make things work that people don’t use a great deal.

My objective this year was to improve on 4th.  I’ve played Kroak to death since the South Coast GT 2017 and it’s fair to say, although he has some very strong match-ups, he also has some incredibly bad ones that are very abundant in the current meta (Kharadron Overlords “KO”, Nagash, Fyreslayers).  He’ll consistently win 4 out of 5 or 5 out of 6 games, but you’d have to be very lucky to avoid these tough match-ups. [ED: or use the list in a team tournament such as Blood Tithe where you can engineer the favourable match-ups – coverage here For more Kroak tips, check out Darren’s talk on the Honest Wargamer]

So I wanted a new army to run with, to give me a break from using the same army and to keep my understanding of the game fresh.  Enter Archaon.

Why I chose an Archaon list

I’d seen very few Archaons running around on the UK scene (Nico’s (@Niconarwhal) lovely one in his interesting Fatesworn list being one of them) and hadn’t seen any real tournament successes with him (this was before the Games Workshop GT Heat 2 where two Archaon lists finished in the top five! Nico and Moarhammer, grats gents) so thought here was a suitable challenge.  Plus, I could try and get as many things in his sword as possible, I do love to give myself mini missions during games [ED: Archaon’s Slayer of Kings rule is that “If Archaon directs all of his attacks with the Slayer of Kings at the same HERO or MONSTER, and two or more of the wound rolls are 6 or more, the daemon bound in the blade is roused and the target is slain instantly”]. It both keeps my excitement high and you can get in your opponent’s head by telling them what you are going to try and do, if it works out, then even better. I knew there were lists built around Archaon before using his awesome command ability but thought this could be improved by adding him to a Nurgle army [ED: Archaon’s command ability allows all other CHAOS unit in your army that have command abilities on their warscroll to use them immediately in the order of your choice]. The synergies are ridiculous..

I’d also like to give a shout out to my fellow Bruce’s Chris and Ric Myhill. They have a gaming room at their house we often play in and there miniature collection is huge, importantly it included an Archaon. They have always maintained he’s strong in the right army (they, like me, pretty much ignore the general consensus and play around with everything) plus they and I, love the model (who doesn’t).

I’d ran the concept past them and Chris was up for a practice game to check the theory on paper transfers in to real battle advantages, that and Chris is always up for a game.

He threw down a quickly written Slyvaneth list with tough nuts to crack like, Alarielle, Treelord Ancient etc for me to run at.  The game went as expected but was never about winning or losing, rather to check the theory and look for any potential weaknesses.

After affirmation from Chris the concept was sound – “take it, you have to take it to Heat 2, it’s strong” – I set about buying and painting the army as quickly as I could.

The development of the list

In this section I’ll set out how the list developed over the Games Workshop GT Heat 2, the South Coast GT and then finally London GT.

Stage one: The “wind up” Archaon list

At the Games Workshop GT Heat 2 I ran my “wind up” Archaon list:

  • Archaon -General
  • Great Unclean One -Bell, Bile Blade, Tome of a Thousand Poxes, Glorious Afflictions
  • Chaos Sorcerer Lord, Steed, Cloying Quagmire
  • Allied Khorne Lord on Jugger
  • Allied Slaanesh Lord on Daemonic Mount
  • Allied Bloodstoker
  • 30 Plaguebearers
  • 10 Nurgle Marauders x 2

The aim of the list is to “buff” Archaon up with supporting spells, abilities and synergies and then rely on him to win the game.  At the tournament, I went 4-1 with three majors, one minor and a major loss.  It was a decent first run out for the Exalted Grand Marshal of the Apocalypse.  I’d learnt I don’t have the patience to use him like this though, so after some reflecting on how the games went, I wanted something that revolved a little more around the army than just the big guy and could take on lists that rely on alpha striking (wiping out most of your army on the first turn).

At Heat 2 at Nottingham the lists seemed to be heavily geared towards high resilience.  Be it large horde armies or characters that are difficult to shift.  I was expecting to see a great many undead armies featuring Nagash or Nurgle armies with Plaguebearer blobs at the SCGT.  The only army my initial ‘Wind up’ Archaon list was stopped by at the heat was Gary Percival’s Kharadron Overlords Barak Zilfin list, so I not only wanted an army that could go toe to toe with the horde resilient armies but also a single drop to take on this nonsense… (KO trigger me, ha!) [ED: if you want to hear more about Gary’s Ziflin Kharadron Overlords list, check out his Masterclass interview here].

I found with the list I took to Heat 2 it was very easy to over extend and find myself out of position (Archaon can go up to 38” in a turn.) it’s a lot of fun buffing Archaon to the hilt, but on balance not very good for scenario play.  A new build would give me more targets to spread the buffs around and help encourage me to keep my army together against my own nature (I like to play aggressively, if Archaon can go 38” I will of course take that option…).

Stage Two: The Plaguetouched Archaon for SCGT

I felt to compete I needed a one drop list (a list you can deploy all in one go thanks to a battalion, thus ensuring choice of turn order in the first battle round). One of the best ways to get a Nurgle list into a single drop army and keep Archaon is to use the Plaguetouched formation from the Everchosen book. As it happens though, it’s ridiculous value at only 100pts and makes your units -1 to hit in melee. There are other benefits to use if you take your units in multiples of 7’s but I didn’t make use of them.

I could fit an entire army into this formation, so despite its popularity (I try to be different, if it wasn’t for KO I wouldn’t need to resort to this, sorry Tom Mawdsley), I went down this path.

At the SCGT I ran:

  • Archaon-General, Plague Squall
  • The Glottkin, Blades of Putrifecation
  • Lord of Blights, Carrion Dirge
  • Harbinger of Decay-Witherstave
  • Festus-Gift of Corruption
  • 40 Marauders with Axes, Shields, Damned Icon
  • 10 Marauders with Axes, Shields, Damned Icon
  • 10 Marauders with Axes, Shields, Damned Icon

The Abilities Explained

Can you spot the combos?

  • Archaon allows you to use the command ability of everyone in your army that has one.  So the Glottkin gives every Nurgle unit within 14” an extra attack on each of their melee attacks (lovely on both big guys, but.. even better on 40 Marauders, 81 attacks!).
  • The Lord of Blights makes one of your units -1 to hit from enemy shooting which improves to -2 if the unit is over 20 models and -1 to hit in melee (this bonus stacks with the Plaguetouched battalion’s -1 to hit). The majority of the time you’re popping this on the 40 Marauders, so they’re -2/-2. Gross.
  • The Harbinger of Decay makes any unit within (not wholly within) 7” get a special save of a 5 plus.

The Artefacts Explained

Those three abilities make the list very resilient but it gets even more so with the items.  Here I should give a shout out to Dan Ford of Murderhost fame.  After seeing I’d been running Archaon in a Nurgle army he reached out over Twitter for my thoughts on how I’d preformed, as he was doing the very same thing!  I convinced him of the virtues of the Blight Lord and in return I couldn’t argue with his logic for the items. [ED: testing list ideas with other top tier gamers is a sure fire way of getting that last 5-10% of performance out of a list]

  • The Witherstave on the Harbinger means all enemy units within 12” of the bearer have to reroll successful hits of a 6.  While this may not sound much on it’s own, when you consider the debuffs to hitting available, it’s incredible strong.
  • Now for my favourite synergy.. The Carrion Dirge means all enemy units within 12” are at -2 to their bravery characteristic.  This is excellent combined with Archaon’s ability to adjust the battleshock roll of an enemy unit by 2 within 10” (for a total of an extra 4-5 bodies running without and with sinister terrain being involved), but also lovely with the Glottkin’s Horrific Opponent ability.  If a unit is within 7” of The Glottkin at the beginning of the combat phase, roll 2 dice, if the total exceeds the unit’s bravery characteristic that unit is at -1 to hit in the following combat phase.  You can get -3 to hit, enemy re-rolling successful 6s on your front line Marauders quite consistently.  I played Pano’s Khorne game 1, was in combat from turn 2 onwards with pretty much his entire army and only lost 60 Kill points over the 5 turns [ED: Pano, the best Khorne player in the UK rankings]. The debuffs are real… I had made a classic error in deployment though and rolled a 1 for my 40 Marauders’ Mystical Terrain test, which Pano happily capitalised on for the win. Silly Darren, It hasn’t happened since!

The Spells Explained

Not tanky enough?  Just add some spells.  The Glottkin can give the Marauders 2 wounds each. But that isn’t all he does because  Blades of Putrefaction on the Marauders is insanely good. Mortal wounding on a 6 to hit with 81 attacks, eek.

The Marauders have a natural way of getting +1 to hit (roll a dice before they attack, +1 to hit on a 4+, +1 to hit and wound on a 6. And add another +1 to this roll if they are over 20 models).  So on those 40 Marauders with 81 attacks you could be mortal wounding on a 5 to hit, or even a 4+ if you are lucky enough to have a damned terrain buff on them.  I managed this in game 4 against Stormcast, 15 Marauders managed 19 mortal wounds on a Stardrake and the rest of the Marauders finished of 2 Fulminators in the turn they were charged!

Plague Squall is essential in an army that has very little in the way of reach (i.e. ability to inflict damage at distance).  6+ to cast, roll 7 dice, any 6s convert to d3 mortal wounds on any unit Archaon can see (note you can’t put multiple d3 hits on the same target).  When you combine this with the Nurgle dial itself and Archaon’s mount’s head (when you kill something using this attack, you can pick a unit within 7” and do a further d3 mortal wounds to them) you can whittle down mid-range heroes nicely over a couple of turns.  It’s also useful to take out those pesky bolt throwers thinking they are cool in the back field, as the spell itself doesn’t have a range.

Festus can reduce an enemy unit’s armour save by 1 for the rest of the game.  If you don’t get Blades off, the sheer weight of attacks the Marauders can get can then still be a threat to those heavily armoured units.  If this isn’t in range you can further debuff an enemy unit with Gift of Corruption, either -1 to hit, wound or armour save.  -4 to hit (when added to the other debuffs) really triggers people..

Now take into account the Cycle of Corruption

You can manipulate the Nurgle dial using the Foul Regenesis spell.  I would typically try and put the dial to 5 if it wasn’t on it already.  For the rest of the battle round, you are making enemy units reroll successful rolls of 6 to wound but better still, in your next hero phase you are doing a d3 mortal wounds to d3 units as the dial moves round to number 6.  This is done at the start of the hero phase, so you can then just reset the dial to 5 and rinse/repeat.  If this goes off, combined with Plague Squall and the Archaon’s Nurgle head, you can really threaten a lot of your opponents supporting characters right from the word go.

There are a few exceptions to using the above… If your opponent has set up closely to you in total conquest I would (and did) turn the dial to number 2.  Plus 2“ to your movement its lovely, especially as you can run and charge near the Nurgle trees.  Marauders get plus 1 to run and charge rolls and Archaon is move 12” anyway.  The big guy can potentially go 32” in a single turn and the Marauders themselves not far behind can get up to 28”! If you are up against it (facing off against a Gaunt Summoner for example) run at your opponent screaming and hope for the best!

Facing Nagash, Morathi or another Archaon and it isn’t going well?  Try and turn the dial to plus 1 to wound (number 2).  Archaon’s sword will have 5 attacks thanks to Glottkin and if 2 or more roll a 6 to wound (5s with the plus 1) they are instantly SLAIN!  This is the most fun I’ve had in AOS so far, trying to get things inside Archaon’s sword.  To date these are the characters and monsters I’ve managed to capture..

  • In practice:Alarielle, Drycha, X 2 Treelord Ancients
    • Vampire Lord, Vampire Lord on Zombie Dragon
  • In competition:X 2 Nagashes!
    • Lord-Celestent, Relictor, Castelent  (Prime ran away in this game, livid)
    • Bastildon, Skink Priest, Astrolith
    • The Glottkin, Great Unclean One, Festus

Not a bad haul for 14 games.

Lessons learned from SCGT

I took a few lessons from my games at the SCGT.  When choosing sides, look out for Damned obviously but also Sinister.  An extra -1 bravery when The Glottkin is making his Horrific Opponent rolls can bring the enemy’s bravery down by -3 in conjunction with the Blight Kings Carrion Dirge.

Festus isn’t any good.. He’s too slow, you don’t often have the need for his -1 armour spell. I was using him to heal my supporting characters but he doesn’t do it quickly enough to make any real difference. I’ll be replacing him with either:

  • a Chaos Sorcerer Lord (makes Archaon more consistent in melee with his reroll 1s spell and swift enough to keep up with the front line, plus can look at the Marauders so they reroll 1s for armour saves (more tankiness); or
  • a second Harbinger of Decay, I’d then be able to spread my 5 up special save further (I won’t be stacking the save, really disliked that when Cauldrons of Blood did it before). Plus, if 1 died, I’d still have a second; or
  • add 10 Marauders to one of the 10’s and a Chaos Lord, his command would allow the Marauders to reroll 1s for their wounds in combat and I’d have a second unit to rely on if the 40 failed..  

Stage 3: The London GT list

After talking through my list tweaking options once again with Dan Ford (if you haven’t met Dan, go say hi at an event.  His enthusiasm for everything AoS related is boundless and infectious).  I settled on taking the Chaos Sorcerer Lord on Steed over Festus, taking the total points up to 2000 and moving the Lord of Blights’ item, the Carrion Dirge, over to him.

This tweak had a massive impact on the army’s dynamic and the final version is the one I am most pleased with.

His spell allows you to reroll 1s for hitting, wounding and saving. The problem with Archaon on his own and why people consider him poor value at 700 pts is how inconsistent he is. This spell sorts that right out. I now had 2 reliable swift damage dealers.

He can also look at a unit and allow them to reroll 1s to save, so if your spell doesn’t go off you can still get Archaon to a 2 up rerolling 1s.  Combined with the Nurgle dial (enemy reroll 6s to wound), being at -1 or -2 to hit in combat, Witherstave making enemies reroll 6s to hit and his Eye of Sheerian (roll a dice, enemies must reroll successful hits that share the same number) he becomes a nightmare opponent in combat that deals consistent damage.

Importantly I now had the speed to keep up with the advance of my large monsters and Marauder blob. Keeping that Carrion Dirge within 12” of the enemy that are often debuffed down to 6s to hit was immense.

The tweaks worked so well that I went and won the event. My first podium at a major event after coming close several times and I am absolutely buzzing!

Further lessons learnt at the London GT

The Glottkin is far far better than he’s given credit for.  He even made the Chaos Sorcerer Lord a combat threat worth considering.  If Archaon is chilling behind your lines, you can throw the Chaos Sorcerer Lord spell on him and his ranged attack becomes much better (esp with plus 1 to wound from the Nurgle dial and Damned Terrain).

I have always tried to make lists as consistent as possible and I was worried about the high cost of most of the spells going into the events (1st version had a GUO with plus 1 and 2 to cast).. But if you get the basic synergies down the spells become a bonus rather than essential to winning a game.  If Blades didn’t go off, those Marauders were still taking names, even the small units of 10.

There are so many synergies going on and things for your opponent to remember, it’s very easy for them to make a mistake (7” range on The Glottkins Horrific Opponent, 12“ ranges on the Witherstave and Carrion Dirge), quite often you can enter into favourable combats your opponent has instigated.

Chaos Sorcerer Lord is an auto include.

I need a cheat sheet and tokens. There is sooo.. much to remember.  I’ll be hitting up Matt Lyons from the ProPainted Podcast very soon for these. He’s the very well organised gamer I’d like to be and his products are pretty and incredibly useful.

Pressure is key. Being 1 drop you can quickly take up a large amount of the board and threaten your opponent’s support characters.  This list gives you the initiative, use it.  My favourite part of this list is the decisions it forces your opponent to make.  The more decisions you can make your opponent take, the more potential for mistakes.  Mistake mean opportunities 🙂

Some short comments on match-ups for the Archaon list

The Archaon list is strong vs any army with limited reach, Undead, Nurgle, Khorne (Non Archaon) etc.  You’re hitting them semi buffed/fully buffed and you can hit like a tonne of bricks.  But if Blades isn’t up, you’re likely not dying any time soon anyway.

The harder matchups are:

  • Daughters of Khaine, despite what I said about range just now! Both armies pretty much engage fully buffed and the DOK army largely hits on 3s normally and sheer weight of attacks mean the debuffs aren’t as effective as they are against others. I was tabled by Ben Johnson’s DOK at the SCGT, the mission, Duality of Death, saved me in this one.
  • Tzeentch with Skyfires that can pick off the support characters.
  • Hit and Miss against armies that include the Gaunt Summoner. If your buffs go up early doors their area of effect spell doesn’t hurt Marauders units with 80 wounds and a 5 up save, but you’ll be lucky to maintain that level of protection all game.

General principles of list writing

I’d like to finish with some general comments on writing and building lists for Age of Sigmar.  List building for me is my favourite part of the hobby. I love trying to understand the meta and then trying to break it. Here’s some tips on list building and getting ready for a big event.

Think Independently

Don’t believe everything you read or hear people say about a unit or character.  If you see value in something, play with it.  Play with it against the best players you know and then discuss what they thought.  These games shouldn’t be about winning or losing but testing if theory transfers to good plays and spotting weaknesses. If you are using an army that relies on alpha striking, play the first couple of turns and then go again.

Only seek quality informed feedback

Don’t just post lists up on forums asking if it’s any good. The people replying don’t know you, your playstyle or your local meta and could put you off discovering gold. If you get a chance listen to Chris Myhill’s interviews on the Heelenhammer Podcast about list building and getting ready for Tournaments, he is always thinking outside the box (who else do you know that plays with 40 Dwarf warriors and still consistently plays on the top tables?) and was the 1st believer in the humble Dark Elf Bolt Thrower.

Stay connected with others playing your faction

Join a Whattsapp group or start one about your chosen faction.  Shout out to my Seraphon brothers in our Whattsapp chat.  Thanks to you beauties I am still learning things about our beloved imagined lizards. The ideas that get pumped out daily are wicked and it’s a great place to bounce ideas off each other.  Also, your ideas can be challenged and situations you haven’t considered thought about. Plus you can celebrate you own and others successes. Remember point one though, if all your idea’s get poo poo’d, still play games and see for yourself.

Practice against a variety of list styles

In your practice games don’t just play against the net-lists..  I am blessed to be part of the ‘Bruces’ [ED: Darren’s local gaming group].  None of us pay much attention to the internet or are active much online (except me, got more involved on Twitter and Lustria Online a year ago, but I’m by-on-large a technotard).  When we play games, it’s with all sorts.  Every game becomes a learning experience. Age of Sigmar is essentially problem solving and practicing solving new problems on the spot will serve you much better than playing against something you already know (imho).. In a list building context, if you take something people aren’t familiar with, they most likely haven’t played against it.  If their on the spot problem solving hasn’t been fine tuned, you can capitalise on the mistakes that will follow.

Lastly a few thoughts on how to beat Nurgle Archaon…

Work it out yourself 😉

If you’ve made it this far, thank you for reading and thank you Dan for inviting me to write about the list and hobby I love.  Big kisses to all!


Hopefully you’ve found this article useful.  Feel free to get in touch and let me know what you thought of the article and if you would like to see more like these.

LGT AoS Championship – top lists and results

Hey all, a quick post with the results, awards and top lists from the London Grand Tournament AoS Championship held over 19-20 May 2018.

Darren Watson continued his good run of form from the South Coast GT last weekend to upgrade his 3rd place on the South Coast to a 1st place in London.  Jack Armstrong and Dan Ford also continued their recent success.  You can get out my South Coast GT post for more details.

The event was held at London’s Olympic Stadium as part of an absolutely massive multi-system convention.  Now, I know the overall convention had some serious issues with massive queues through security and frankly abysmal tables in the 40k event, all of which are worsened by the high ticket price, but I’ve only seen positive things about the AoS tables.  I won’t say any more about the event as a whole in this post, I wasn’t there, but it would be great to see a large multi-system convention be successful in the UK.

The LGT AoS Championship Pack

The event was a five round 2,000 point matched play tournament using General’s Handbook 2017, a Win / Loss / Draw scoring system and with some additional in-game quests as the first tiebreaker.  Its definitely worth checking out the quests and the table terrain layout maps.

The pack, including all the details on army composition and missions, can be found here.  If you want to hear more, check out my interview with the TO Tom Loyn and Jack Armstrong.

The LGT AoS Championship Results

The final awards were:

  • First: Darren Watson
  • Second: Maxime Julian
  • Third: Daniel Ford
  • Best Painted: Jimbo of the Mitzy and Jimbo Show
  • Best Sports: Sheephammer Simon

Full awards to be updated when I get the sports and other results.

I’ve converted the full results from Best Coast Pairings into a Google Sheet, so you can see the breakdown by army faction.  The top twenty were:

  • Maggotkin of Nurgle
  • Maggotkin of Nurgle
  • Grand Alliance Chaos
  • Seraphon
  • Fyreslayers
  • Disciples of Tzeentch
  • Idoneth Deepkin
  • Legion of Night
  • Grand Alliance Destruction
  • Kharadron Overlords
  • Daughters of Khaine
  • Grand Alliance Order
  • Daughters of Khaine
  • Kharadron Overlords
  • Legion of Night
  • Disciples of Tzeentch
  • Seraphon
  • Legion of Sacrament
  • Grand Alliance Order
  • Stormcast Eternals

The top Age of Sigmar lists

Everyone is interested in seeing the top lists from large events.  So here they are:

Darren Watson – Plaguetouched Archaon

NB: Glottkin also has Blades of Purification.

London GT

Maxime Julian – Plaguetouched

London GT

Daniel Ford – Murderhost

London GT

Jack Armstrong – Seraphon Sunclaw and Fangs of Sotek

London GT

Arkadiusz Marszałek – Fyreslayers

London GT

Craig Navmar – Disciples of Tzeentch

Matt Hinton – Idoneth Deepkin

Donal Taylor – Gutbustas

Ritchie McCalley – Kharadron Overlords

Simon Froley – Daughters of Khaine

 

 

The painting nominations

Eight armies were nominated for the painting awards.  Congratulations to:

  • David Busse
  • Adam Cunis
  • Anthony Lewis
  • James Wrath
  • Danny Carroll
  • Paul Berridge
  • Jani Szaniszlo
  • Chris Thurston

Pictures of their armies (courtesy of Hadriel Caine on Twitter).

 

 

South Coast GT 2018

The South Coast GT has long been the premier Warhammer Fantasy event in the UK.  Hosted by Dan, Wayne and Russ of the Heelanhammer and Facehammer podcasts, this year was the South Coast GT’s 10th running and 100 players turned up for some matched play Age of Sigmar.  This attendance was actually down on previous years due to an unfortunate change of date, resulting in clashes with Warhammer Fest 2018 on the same weekend and the London Grand Tournament (another 100 player event) the week after.

However, the event still looked like an absolute blast and the event is still growing from strength to strength with the expanded painting competition and more live coverage this year.  Check out the videos over on the Heelanhammer YouTube channel.  You can also find more coverage and pictures over on Warhammer Community.

South Coast GT

South Coast GT 2018 Pack

The South Coast GT was 6 games of 2,000 point Age of Sigmar matched play featuring both General’s Handbook and Malign Portents scenarios (Dark Omen and Heralds of Woe).  The full pack can be found here.

The guys also run a narrative event that sits as a layer over the top of the matched play gaming – their narrative bingo.  The aim being to cross off as many of the challenges on the bingo card during your games.  No points for doing so, just the satisfaction of a job well done and the laughs from the events on the tabletop.

South Coast GT 2018 – Results

I’ve taken the overall results from Warscore and added them into a Google Sheet so you can sort away to your heart’s content, but the top awards were:

South Coast GT

Jack’s list was Castellant (Lantern), General Venator, Heraldor, Spellweaver, Frost Phoenix, Vanguard Wing, 5 Liberators, and 10 Skinks.

I don’t have the details of Chris’ list but I understand it was a real mix of Order units – Dragonlord, Eidolon, an Akhelian King, Skinks, Bolt Throwers, and some Dwarf Warriors.

Darren’s list was:

South Coast GT

I’ll have a list tech interview with Darren Watson coming soon.

South Coast GT 2018 – Painting

The South Coast GT is also usually where all the best painted armies and display boards come out.  The tournament has seen great armies from around the UK (and abroad), most notably Steve Foote’s repeated entries which have taken out the “Coolest Army” awards in successive years.  Steve’s entries are usually complete with not only an epic display board but also a full table of terrain, a themed costume, narrative, a full-scale advertising campaign in the lead up to the event, videos, magazines and sound effects.

Now, for all the best painting coverage this year, check out the Pro Painted Podcast, a great Age of Sigmar podcast dedicated to painting – it really is worth a listen.  Plus Matt and the guys are hosting pictures of the best painted armies from the event over on their site.  While you are over there, check out the From Ember to Inferno campaign armies.  There are also a tonne of pictures on Twitter, just search for the hastag #SGCT2018.

The painting awards were:

South Coast GT

Age of Sigmar Team Tournaments

Hey all, we’re back with a show on Age of Sigmar team tournaments. Jack Armstrong and Tom Loyn join the show to advise on how to select a team for an Age of Sigmar team tournaments, how to write army lists tailored for the event and how to master the pairings process.  Also we end the show with an update on the London Age of Sigmar Grand Tournament, there are still the last few places if you are keen.

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How to choose a team for an Age of Sigmar team tournament

  • Reliability
    • make sure that you have players who will turn up and not leave the rest of the team in the lurch.
  • Performance
    • In a 4 person team you can control 1 match-up but have less control over the other match-ups, therefore you need to have confidence that your players will be able to achieve wins.
    • You may be able to carry one list that has one unfavourable match-up (for example, a Kroak list is poor against Fyreslayers and KO one-drop armies) but generally you want strong all-round lists.
    • In team events with more players you have greater freedom to control match-ups
  • List balance
    • Choose the lists comfortable with play style and practice.
    • Something unexpected or misunderstood. Element of surprise.
    • Bully list – A list so feared and powerful that it can help control match-ups – KO
      Nico team going all 1 drops to give match up issues
      Skewing can work – tom’s monster mash – playing vs the meta.

Age of Sigmar team tournament packs

  • One of each grand alliance?
  • No duplicate warscroll between lists?
  • Scoring system
    • Major vs minor wins
    • Proportional system could come back in some form via secondary objectives in order to allow more granularity in scoring.
    • Secondary objectives
      • Max 2 and score capped at 30 – so if major, then any secondary gives nothing.
      • Allocate to losing match-ups to get 3 majors and get 1 card – to cap out 100. Even if drawing – could get 90.

Check out my previous Blood Tithe coverage for all the pack details.

How to prepare for a team tournament

  • First match up and then scan over top lists
  • Less prep needed at 4 as fewer permutations at table

How to master the pairing process

  • Each team controls 2 match-ups in a four player tournament
  • You put 1 up, and 1 in hand will face the 2 given to you. Therefore you have 100% control over what you face.
  • However, you lose control over the pair you put up.
  • Who has the single worse match-up but with no other problems> i.e. They can put up two and I’d always want to play one of them. This is army up first.
  • Which 2 armies are most competitive against all of them? They are the counter.
  • Other list, some good or bad, held back in hand.